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  1. WAZAAAAA

    Monetizing in Fighting Games

    what is ths bias, why does Smash get a pass (a BAMCO game) with its DLC characters while Kekken (BAMCO) and SC (STILL BAMCO) don't? It's the same shit, fucking lmao
  2. WAZAAAAA

    A Collection of Observations & Opinions of Early DOA6 Info

    My only complaint about the new shit in DOA6 so far is the announcer I'll be honest he sounds pretty ass I could do a better job please hire me lmao
  3. WAZAAAAA

    give Ryu his 4P+K hadoken back or riot

    give Ryu his 4P+K hadoken back or riot
  4. WAZAAAAA

    The Dead Or Alive Meme & Gif Thread

    Mourning the loss of real square avatars on FSD for ugly ass cropped rounded ones. I blame social media garbage
  5. WAZAAAAA

    Community FSD Returns with Some Movelist Additions!

    yeah here's how I adapted, made my first ever CSS userstyle to fix such atrocity lmao: 1) install browser addon Stylus 2) create style for freestepdodge.com 3) the code to save:.avatar { border-radius: 0%; } The result:
  6. WAZAAAAA

    Community FSD Returns with Some Movelist Additions!

    reminder @Matt Ponton @Forlorn Penguin
  7. WAZAAAAA

    send me ur vegana pic

    send me ur vegana pic
  8. WAZAAAAA

    >Chun-Legs rivaled by anything lmao

    >Chun-Legs rivaled by anything lmao
  9. WAZAAAAA

    DIE 1000 DEATHS

    DIE 1000 DEATHS
  10. WAZAAAAA

    Tekken

    "recently" >https://www.famitsu.com/news/201206/18015359.html >2012-06-18
  11. WAZAAAAA

    http://www.freestepdodge.com/threads/doa5lr-toolbox.6559/

    http://www.freestepdodge.com/threads/doa5lr-toolbox.6559/
  12. WAZAAAAA

    Specific moves you'd like fighters to have (or have back)?

    CH 2P in those games (DOA2U at least) lets you combo into certain moves (e.g. Hitomi/Ein 46P), is that how it works in VF?
  13. WAZAAAAA

    System Free Step Dash Cancel Bug

    my dyude I'm just a shitposter who sometimes labs stuff you don't have to treat me with reverence lel no salt involved I just don't see how training dashes could help much since the hardest part of a FSDC comes immediately AFTER the dash with those 2 consecutive frame perfect inputs
  14. WAZAAAAA

    System Free Step Dash Cancel Bug

    @grap3fruitman try repeating these buttons, this is a more human-readable version of my macro on the 1st post ⎺\_(ツ)_/⎺ the most crucial timings have been bolded/underlined (do any move to access buffering and the idle frame. A hold is good for tests because it's the same timing for every...
  15. WAZAAAAA

    System Free Step Dash Cancel Bug

    still stoned also I thought efficient Choryu's were similar to shoryuken motions, what's with that dash :confused:
  16. WAZAAAAA

    System Free Step Dash Cancel Bug

    nothing lol YEH is pretty stoned right now don't get sidetracked Hayabusa P+K is supposed to be much slower, 20(2)29. This is what a simple, non-bugged P+K into free step looks like: https://streamable.com/y2bik
  17. WAZAAAAA

    System Free Step Dash Cancel Bug

    Did you not notice how I'm completely NULLIFYING the recovery of Hayabusa P+K? It shows as 20(2)0. That is not normal behavior, that's FSDC. The video also shows you the buttons I'm pressing in real time so that you can repeat them more easily. There's nothing to really "explain", it's an...
  18. WAZAAAAA

    System Free Step Dash Cancel Bug

    just look at the buttons I press in my macro and repeat them, 1st post spoiler or you can have yet another vague TL;DR on how to FSDC: 1. do any move 2. buffer a dash in it (66 or 44) 3. input 8 or 2 (8 is easier) on the unholdable frame (that you did on step 1) 4. do a move with FOLLOWUP...
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