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  1. MajesticBlue

    Hitomi Match Up and Strategy Thread

    See how at 0:05 HItomi is never really on the ground? That is a force tech.
  2. MajesticBlue

    Hitomi Match Up and Strategy Thread

    Ok, I read what you posted. You are talking about a simplified version of what everybody is doing with hard knock down moves. Your tactic may work but is not as scary and does not give as much pressure as a hard knockdown juggle. Pretty much what you are doing is a general ground game oki. At...
  3. MajesticBlue

    Hitomi Match Up and Strategy Thread

    I'm not gonna put words in anybody's mouth. the point is as long as people understand the data you are trying to share I see no problem. Maybe by irrelevant he means off topic. At least you went out of your way to try and share some info. Wrong terms or not I'm sure it has uses. Is this about...
  4. MajesticBlue

    Hitomi Match Up and Strategy Thread

    This is how I always broke it down. Untechable. Any time you make them unable to tech. Force Tech. Any time you use a move to force them off the ground with advantage that is not your generic otg. Logic makes that sound very right sounding depending on how you look at it. I could see how...
  5. MajesticBlue

    Why do people do these two things?

    There is a very complex yomi that surrounds R1F. You have to understand the matchup and go from there. If you know they have a 10 frame jab and 12 frame mid. While your character has an 11 frame jab and 13 frame mid, you can condition them to do whatever the hell you want. If they start to lock...
  6. MajesticBlue

    Why do people do these two things?

    Most of the time I do it because I know my frame data and I'm looking for an advantageous position. Why would I want to leave my back to a dangerzone or leave myself close to a wall, why give them any kind of advantage at all by giving them room to push me back? At the same time by dashing...
  7. MajesticBlue

    Ryu Hayabusa: The Thinking Man's Super Ninja

    That is pretty cool. I never thought of that. Thanks for the advice, sounds like a great way to keep some pressure up. I tried like a bajillion times when I got the game to make Izuna qcfP Shoho to work....freaking tag mode... Not really but still. It looks awesome.
  8. MajesticBlue

    New DOA5 Backdash

    Gonna bump this. I saw some Sarah doing it at D.I.D. ;) Looked legit. Do you think this can be used to fuzzy out of some of these new tech traps? Hmm...
  9. MajesticBlue

    Playing The New Wakeup Game

    Ok, as you all know there has been a lot of talk about pseudo force tech and the ground game in general. There is no way to see what everybody has unless we go out looking for it so I will get us started here. I will be honest, I looked into this before. I figured since you can tech after the...
  10. MajesticBlue

    Tekken

    I play on the 360. My main is Lars Main second is up in the air. Was Kuni, then Dnov, messing with Steve now. Might pick up Nina. Xiaoyu is somebody I play when I get bored. If anybody wants to play let me know. I'm not on as often as I would like anymore though.
  11. MajesticBlue

    Ryu Hayabusa: The Thinking Man's Super Ninja

    I haven't played in a while. Anybody out there find anything cool or useful?
  12. MajesticBlue

    D.I.D. 8: Aftermath

    As far as Helena is concerned I feel she is still really damn good. None of the frame data matters if you can't manage to hit her. Last I played with my friend who is an amazing Helena player, I found I could be at massive frame advantage and still not be able to reliably hit her. Pretty much...
  13. MajesticBlue

    Psychological Advantage

    I just thought I would start this topic because I think it is important for new players. When it comes to learning games your approach can change in an instant and you have different results. Of course the correct answer is always do what beats what they are doing. There are a few ways to go...
  14. MajesticBlue

    So, he's a SUPER NINJA?!

    The first paragraph was all Tekken talk xD. Since Takeda saying Dynamic Entry reminded me of Lars. The stomping and medic part was one of his win poses.
  15. MajesticBlue

    So, he's a SUPER NINJA?!

    The trick is "on paper" doesn't exist. When you consider the fact that almost anymove Ryu throws out that gives him any reward (Minus spamming guard breaks, but like i said that really does not work, or give him enough damage to matter) Hayate can throw punish for 72 damage. When you mention...
  16. MajesticBlue

    So, he's a SUPER NINJA?!

    He didn't use enough Jyu punch or up 3. That is his main problem. He did get the shining wizard though When you were done with him you should have stomped on him and called a medic. As far as the match went. He had no respect for the matchup. Where you afraid of Izuna holds AP? The only reason...
  17. MajesticBlue

    Psychological Advantage

    Yomi and aspects of the mind is by far my favorite part of competitive fighting games. There has been lots of discussion of yomi and frame reading the last few days, so I was curious if other players wanted to discuss aspects of the nature. What is hard is, as previously stated, you can't teach...
  18. MajesticBlue

    So, he's a SUPER NINJA?!

    Wow, I sure hope I don't end up on one of these. Tokyo Online is scary.
  19. MajesticBlue

    Some issues with several characters

    When it comes to wake up kicks I think it needs to be like this. Range_Invincible_Tracking. Pick 2. I really don't know much about Doa 5 Alpha other then if they want to give her wakeup kicks and stuff she needs a damage nerf or some tweaks. She is a glass cannon so it kinda defeats the...
  20. MajesticBlue

    Hayabusa's Omni-Stance

    It was the second kick in his Doa4 3KK I think. A dashing knee kick.
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