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  1. MajesticBlue

    Hayabusa's Omni-Stance

    Somebody said Hayate's 4F+K was only negative 5. Doesn't it have crush frames as well? We are thinking of string mixups in different ways. I think of moves like Hayate's 2KK, 9PP, 66P, 8P7K, 3F+KKP. The follow up makes the move safer. Some of those pokes are even safe, like 9P. Since you...
  2. MajesticBlue

    DoA5 Hayabusa

    Sounds about right man. Did you happen to look at the last post in the Thinking mans super ninja thread? I got to mess around with it and it works pretty well. Just curious if anybody else has tried it.
  3. MajesticBlue

    Hayabusa's Omni-Stance

    Just don't give Ryu any respect at all and make him go for dumb things. You beat him the same way you beat Alpha, never back off, get him into a corner till he has to guess his way out. Once you get him to go for something block and throw. His best tool is a hold, you know he is gonna go for it...
  4. MajesticBlue

    DoA5 Hayabusa

    The terrible option is actually the parry itself. You can crush a low with 9K is you are feeling risky. Not to mention that some of the cast has BT4K that can sitdown stun you. The parry really has no use at all, in my play style the risk vs reward is not in my favor so I avoid it. In theory I...
  5. MajesticBlue

    DoA5 Hayabusa

    Not my place but here is what I think, not going to be the advice you want to hear. Do whatever beats what you think they will go for. Unless you parry something with massive recovery you are coming in at a disadvantage. A high majority of people will go for a punch of some sort, if you don't...
  6. MajesticBlue

    [Dec 1, 2012] BEST of the Battle (San Jose, CA)

    Good luck with your event. I will make it if I can. Just so freaking happy it is on 360.
  7. MajesticBlue

    Ryu Hayabusa: The Thinking Man's Super Ninja

    My friend SilverForte and I were trying to think up some creative ideas the other day, might have found something of value. P+K might not be as useless as I thought originally. One of my main problems with Ryu is he doesn't really have any safe pokes since his 6P is now -9. Yeah, you can hit...
  8. MajesticBlue

    Hayabusa's Omni-Stance

    If Mila has a 12 or 13 frame low, that will beat out any option he has other then 6P+K. You just have to be ready. If he starts to do 6P+K just low throw him.
  9. MajesticBlue

    DoA5 Hayabusa

    What is hard is you can't tell people what to do really. You just have to give them the tools and send them off into the world.
  10. MajesticBlue

    DoA5 Hayabusa

    So do I lol. My guide is still a mess. Hahaha. I have a question for you. Have you broke down 66K matchup information? I did and it looks pretty bleak. The move he has that can beat 12 and 13 frame lows is 6P+K. So the only real mixup vs people aware of this is 6P+K or throw. I agree that not...
  11. MajesticBlue

    DoA5 Hayabusa

    66K is +5 or +6 on block depending on the range......unless it was patched.
  12. MajesticBlue

    Hayabusa: Tools of a Super Ninja

    Yeah, Soniti is pretty much right. The way I found things going is kind of like this. You have to play a very patient spacing game to get in. He can't really poke even when he has frame advantage. So pretty much we have to get in a guard break. Once we get the guard break (most of them are...
  13. MajesticBlue

    DOA5LR Ayane Combo Discussion

    As far as I see 3PP is guaranteed. I could be wrong though. Unless a player can beat it when training mode can't. 64T 3PP BTPP4PP7K is 65 damage on all weights. I'm kinda hoping I can find a guranteed stun chain to maximize damage. You can also get a close hit qcfK for 64 damage.
  14. MajesticBlue

    DOA5LR Ayane Combo Discussion

    Just trying to be creative and push as much out of it as possible. You never know till you try.;)
  15. MajesticBlue

    DOA5LR Ayane Combo Discussion

    Counter hit F+K 66KK4 4PK works on all weights. 76 damage. The 64T combo only works on heavies that SE :/. it does 88 damage though. Trying to find her best options off of 64T. 3PP works pretty good. Low damage though. 6PP acts kind of funny sometimes. Going to spend more time on it later.
  16. MajesticBlue

    DOA5LR Ayane Combo Discussion

    P+KPP F+K 66KK4 4PK might be guaranteed off of 64T. Didn't see anything about it in the op so I just wanted to throw the idea out. 66KK4 4PK is pretty reliable on counter hit F+K. I hope all her juggles work after the patch.
  17. MajesticBlue

    Hayate has a 72 pt damaging grab

    It is like having a 7 frame Izuna punish throw. 72 damage is pretty damn good. Does the guide say 12 frames? All I know is that the in game frame counter reads 7. Just saying.
  18. MajesticBlue

    "My sisters want to **** me!" - The Official Hayate Thread

    4KK is the new 4F+K lol. Shame you can be jabbed out of it. At least you have 4k6k for jabbers.
  19. MajesticBlue

    Hayate has a 72 pt damaging grab

    7 frames (I think). Pretty good damage as a punish throw.
  20. MajesticBlue

    Dead or Alive Online Patch

    I would if I had the ps3 version. Gotta wait it out man.
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