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  1. MajesticBlue

    New DOA5 Backdash

    Ohmygosh I can't wait!
  2. MajesticBlue

    New DOA5 Backdash

    You can do a version that blocks mids pretty well. It is kinda weird, you can option select or fuzzy out of it since it is so fast. Not to mention if your on the ball you can just react and block what you see coming. Crazy stuff.
  3. MajesticBlue

    Ryu Hayabusa: The Thinking Man's Super Ninja

    Yeah Brute, its a shame we can't play man. Maybe I can pick up a PS3 one day soon. All of the stuff I found and posted just so we can accurately place him on the tier list. How many people will really fuzzy guard him? Once somebody checks into the frame data nobody will fall for any of it...
  4. MajesticBlue

    Ryu Hayabusa: The Thinking Man's Super Ninja

    The VF characters have a 12 frame low... *Sigh* We all know what that means. Also guess what? You can can fuzzy guard all of his options after 66K. 33F, then you block and 10 frame punish the knee.. why even risk a SS? I really don't think it has anything to do even with cheapskates. He just...
  5. MajesticBlue

    IGN's DOA5 Wiki Contributors Thread

    I would love to help out. Sounds like a pretty expansive project. As far as character specific stuff goes, I have been working on Ryu and Ayane in this one. Not sure what I will be good for yet but sign me up xD. Something kinda funny is I was looking through that a while ago and was wondering...
  6. MajesticBlue

    New DOA5 Backdash

    I tried to join SRK to make a few comments but I guess new registrations are currently not being accepted? lol ok Anyways, he is right about every character having a preferred movement option. La Mariposa is a great example. Her basic back dash cancel is really bad. Her KBD is really good...
  7. MajesticBlue

    Ryu Hayabusa: The Thinking Man's Super Ninja

    Should be an update semi soon. Not that anybody is gonna be using him anyway lol. Ryu breaks down pretty easy for the most part. Just need some of his stage specifics and stuff like that. Something cool I found out is that off a of a hi counter Izuna he can get qcbP into P+K his CB! into...
  8. MajesticBlue

    New DOA5 Backdash

    Awesome, I can't wait to see how over the top it is. Now that there is talk of a big patch I wonder...*gulp*
  9. MajesticBlue

    New DOA5 Backdash

    Code-Blue dash! Hahahaha. I'm sure with some testing we can find a use for it. You can actually get it going much faster then that with practice. Most moves that leave you crouching allow you do it as well. Generic 2P into a run away. Now we just have to decide on a name lol.
  10. MajesticBlue

    Good Characters for Spacing?

    Define spacing, If you just want to create space go with Mila or the VF gals. The movement they have is bar none the best in the game. Not too sure if they have any good options at range though. You could try Ryu out. His new tools are best used at range I feel.
  11. MajesticBlue

    I m looking for the Hayabusa noob kit.

    Look at the Top 10 moves thread. As far as juggles and stuff go he is pretty basic. Use either PP4PK or 8P qcfT. On higher launches he can get PP4P F qcfT. On a counter hit 4K you can get off PPP. When in doubt you can always just go for the qcfT. His wall game can be condensed into. Frame...
  12. MajesticBlue

    New DOA5 Backdash

    Sarah, Pai and Mila can fly. Like, cover the whole screen in a little over a second. This might decide their tier placement. The input is a hard one to describe. You have to start off in a full crouch, then you hold db while kind of wiggling between back and down back. Do it slow at first so...
  13. MajesticBlue

    Huge Problem in button settings

    Why on earth is it so hard for them to let us have 2 guard buttons? It bugs me. I used a 2 guard setup in Doa 4 as well.
  14. MajesticBlue

    Hayabusa: Tools of a Super Ninja

    I will be really honest...I think he is pretty bad. He hits very hard but damn, you gotta be on top of everything. Large chunks of my Doa 4 game revolved around speed and using matchup knowledge. Using low jabs to get people into neutral so I can out guess them. You just gotta know what...
  15. MajesticBlue

    Hayabusa: Tools of a Super Ninja

    Ok, I got to sit down and test stuff. In my opinion he has some serious match up issues. In smaller stages he has to commit very, very hard. Since I can't post frame data there is really only so much I can say or do at this point. I agree with most of what CyberEvil says. Ryu heavily rewards...
  16. MajesticBlue

    Guaranteed Damage!

    Yeah, I was wondering about this myself. Maybe this will be like untechables from Doa4. In certain situations it might be possible to option select your way out but not on reaction. Maybe they could be considered special 50 50s or something?
  17. MajesticBlue

    Ryu Hayabusa: The Thinking Man's Super Ninja

    Thanks a bunch. Now I won't have to wonder till the 25th. I always have used his maskless costumes in the past. It is gonna be weird for me. Hahahah.
  18. MajesticBlue

    Ryu Hayabusa: The Thinking Man's Super Ninja

    Can you remove the mask from any of them? How else can I hope to give him aviators? If not chances are I will stick with the white one. Dang.
  19. MajesticBlue

    Harada Takes a Shot at Team NINJA!!

    All I have to add is in Tekken, movement is an artform. Making things hard for the sake of it is pretty dumb, unless the reward is worth it. Being able to punish with 14 frame Ewgf is a perfect example of using strict inputs to add depth to a game imo. The fact is that good movement can get you...
  20. MajesticBlue

    Any early netcode impressions?

    Ugh, If anything I want the patch to fix the online music lol. I mean, I don't care if you put it in the game but did they really have to put it in the only place that matters? No offense to anyone, just the fact that it seems like a really weird place to put it. I wouldn't have cared at...
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