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  1. TakedaZX

    Characters The Future for Hayate

    @Allan Paris fair points though, I still disagree on his 3pp. What warrants for it to be -5 on NH? And on top of that 3pp is hitting on NH because people DO attempt paNic holds after getting checked By 3p alone. What you're trying to tell me is this situation is irrelevant and that no one but...
  2. TakedaZX

    Characters The Future for Hayate

    Ok my mistake
  3. TakedaZX

    Characters The Future for Hayate

    Fair point. I had a whole write up but it was a time waster. I'll digress on changing -12 on block. On the real I'm more worried about on hit than anything but I guess I was lazy with this write up and never finished that section. I'm shooting for -9 on hit with 6P. That's all. In that, Mila...
  4. TakedaZX

    Jin Masters' Hayate Holiday Tech

    I thought so. I just read this today and I didn't believe it but I never got to test them. I know there [IS] an unholdable 4P set up somewhere but it's one that asks for you to sacrifice a shit load of damage plus I didn't write it down because I expected I'd use it enough to not have to worry...
  5. TakedaZX

    Characters The Future for Hayate

    It's about that time of year again. I've been getting back to my roots with Hayate, rediscovering why I loved playing with him so much and the connections between him, Ein and a large amount of other characters I play in other games. What I want to discuss here is ideas for growing Hayate as a...
  6. TakedaZX

    Jin Masters' Hayate Holiday Tech

    @Allan Paris I think I was one of them lol. But that was on Facebook I think. Regardless yea it's useful. I like 2K because it's easier to follow up on since it doesn't knock them as far away but more often than not they tech after 2p so it's ok.
  7. TakedaZX

    I'm finding it incredibly hard to find people as interested in combo/juggle diversity as I am. I...

    I'm finding it incredibly hard to find people as interested in combo/juggle diversity as I am. I get tired of seeing pp6pk so much.
  8. TakedaZX

    Online got me salty again. This yolo mentality that people have is quite annoying. I can't block...

    Online got me salty again. This yolo mentality that people have is quite annoying. I can't block lows. I can't hold on time. I'm trash.
  9. TakedaZX

    I don't understand the point of the abolishment of bound combos in Tekken. It's all more of the...

    I don't understand the point of the abolishment of bound combos in Tekken. It's all more of the same now with the untechable knock backs.
  10. TakedaZX

    Looking for opponents in DOA5LR ranked. Come on... XB1

    Looking for opponents in DOA5LR ranked. Come on... XB1
  11. TakedaZX

    Looking for opponents in DOA5LR ranked. Come on over...

    Looking for opponents in DOA5LR ranked. Come on over...
  12. TakedaZX

    Characters Hayate in DOA5:LR

    I don't really play this game anymore. Allan explained it best. Hayate is another character that shines brighter when your fundamentals are on point. He's only incredibly strong against players who aren't used to fighting him and learning to face his apparent abusable tools isn't a tough task...
  13. TakedaZX

    My Kasumi Environmentals

    What's the first song? Sick video btw.
  14. TakedaZX

    Are we keeping this DOA Central layout as an option. Lmao?

    Are we keeping this DOA Central layout as an option. Lmao?
  15. TakedaZX

    Nyotengu combos

    Wow those combos with 1pp into stance PK are pretty sick looking. Thanks for the post
  16. TakedaZX

    Community The Evolution of The Karate Master

    I gave in as well, especially for 8Ks guard break situation. It's not an easy one to argue for. Of course, later on we could probably develop something for it But right now I'd settle for it staying the same with either the stun to launch height worked on to make 66kkk consistent or a bound be...
  17. TakedaZX

    Community The Evolution of The Karate Master

    @Zeo You know me. 6K - I believe this move should receive its CH stun on NH as well. The reason why is it would give some more utility to his as a counter poke while not overtaking Hitomi. It still is 13i just like hers but instead of going high/low, it goes mid. This makes it reasonable for...
  18. TakedaZX

    DOA5LR: Lockhart (Hayate) vs Hoodless (Jacky)

    Solid Hayate play as usual. Don't forget that 2p is basically free after 33T. You can retain some pressure with it.
  19. TakedaZX

    "Promise me, you won't tell anyone" Honoka General Discussion

    correction on 6kk. You get something off of it if you counter blow them but if the first hit lands, the most you can get is 2p Lmao. Chances are you'll be able to utilize both situations though.
  20. TakedaZX

    "Promise me, you won't tell anyone" Honoka General Discussion

    Tenryuga the Ambassador for Honoka maybe?
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