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  1. TakedaZX

    "Promise me, you won't tell anyone" Honoka General Discussion

    I think you should probably throw some more 3ppp into your game as well as P+KPP since you feel she doesn't have many strings longer than 3 hits. They're also good for CH baiting and one can end in frame advantage and the other in safety. 6K2K should be your harassment option and she can...
  2. TakedaZX

    "Promise me, you won't tell anyone" Honoka General Discussion

    Yea range seems to be a large issue with a lot of the things that she has available but I'd definitely hope that in 1.02 Leifangs 6pkp makes it to her movelist with a range increase on 6pk as well so that she can utilize that as a ground spike ender. But yea I mean it's not like she's...
  3. TakedaZX

    DOA5LR Top Hayate Players?

    Well I play all of those characters except Nyo Tengu. Tenryuga is the best at this game though. You should talk to him if you want to really learn how to play him most effectively. I don't play as well as I used to and he got better than me a [long] time ago.
  4. TakedaZX

    "Promise me, you won't tell anyone" Honoka General Discussion

    Your definition of gimmicky is obviously skewed. Tenryuga just gave you multiple explanations on how the tools are good an able to be utilized. Big examples being her jab 6p and 2p among all the others. There's nothing tricky about it. They are what they are and everything works reasonably...
  5. TakedaZX

    TEAM NINJA Needs to Simplify and Patch Raidou.

    Both work but sometimes different characters have different feels depending on how their recovery is and the general feel of the input. I'll give him a try though.
  6. TakedaZX

    TEAM NINJA Needs to Simplify and Patch Raidou.

    Well the thing is his EWGF is not intended to function like a EWGF. It's a combo extender like Eliot (h3p), Gen Fu (h3p) and Kokoro's (9p) Choryu's. Now would I be mad if he got frame advantage off of it? No. I'd think that's Fking sick as hell and I'd play the character. As for the other...
  7. TakedaZX

    Community The Evolution of The Karate Master

    There's a lot of untapped potential. Honestly if 9KK's hitbox was fixed so that you could combo off of it comfortably like JL's, that would have been a reasonable buff meaning you could probably set up a 1K FT off of it. So off of WR K/33K you can run 3kkk. On that note. 9K may become a viable...
  8. TakedaZX

    Community The Evolution of The Karate Master

    The 6p refloat really hasn't changed. It's still weaker than all the options and it's not an option on the wall. Just like Nyo's 6T into crouching state, this is a false change. Everything is overall underwhelming. 1P and 3P are solid changes but everything else doesn't directly help his play.
  9. TakedaZX

    Ein's Hidden Tech

    Agreed. Even still it's his his most powerful unblockable set up. If we find a semi consistent Oki set up for that, it'll make a nasty combination
  10. TakedaZX

    Ein's Hidden Tech

    @Zeo it's not that I'm not impressed. I've just heard it all already. I do still keep up with the Skype chat but I don't always respond. One request I have (That I may work on tonight) is for you to find an alternative to 3kk, 4p+K in case they decide not to tech but you don't know if they will...
  11. TakedaZX

    Community The Evolution of The Karate Master

    Honestly speaking I'd much rather see the move scrapped/given a new animation to work with. Maybe one with him stepping forward and palming instead. That's just my opinion.
  12. TakedaZX

    Resident Evil 4: The Big Cheese's High Kick Hold

    This guy definitely knows how to play Street Fighter that's for sure. Never let Cod---er Leon pick up the knife.
  13. TakedaZX

    DOA5UA 2.00/DOA5LR 1.01 Balance Changes (Location Test)

    Well Ein got some much needed changes. His new 1p changes the outlook on his match ups as an item you constantly have to respect at 16i. His Ppp damage being buffed also helps him out a little bit On heavy weight juggles. What I'm questioning is the change on his 9kk and 3kkk damage...
  14. TakedaZX

    Community The Evolution of The Karate Master

    Honestly the only way I'd truly accept those damage increases to 9kk and 3kkk as something viable is if the hitbox on the strikes were fixed to make it a usable ender in combos. That being the case, I'd be somewhat satisfied because no one else has enders like that Except JL and often you're...
  15. TakedaZX

    Community The Evolution of The Karate Master

    Yeah. That is going to change a lot for his match ups. Hopefully they do consider the switch on his CBs so he can get that 14i whiff Punisher back.
  16. TakedaZX

    System Changes for Eliot in "Dead or Alive 5 Last Round"

    I did it in Vanilla but it seems to not do it anymore. Idc though.
  17. TakedaZX

    System Changes for Eliot in "Dead or Alive 5 Last Round"

    The other option could be to let it bound on BT opponents. He does get good damage off of it which is why I didn't suggest something dumb like a SD stun on it. The move is a dope launcher. In fact it's arguably his best Mid Punch launcher in my opinion.
  18. TakedaZX

    System Changes for Eliot in "Dead or Alive 5 Last Round"

    I mean his regular 9k is ok. If they didn't change it, it'd still be ok. I say this because of his stun to launch potential with it compared to the others. You can get 75 off of it with h3p, 2p+k46p which is basically the same as what he'd get off of 9kk for stun to launch. On that note he'd get...
  19. TakedaZX

    System Changes for Eliot in "Dead or Alive 5 Last Round"

    Well anyway. I checked out Eliots damage. Besides his high kicks, his stun to launch damage is already good and for max threshold, he has good damage off of his 8k. I'd like it better if 3p+k was his go to launcher though. On that note, I finished the list that I thought was reasonable. Here's...
  20. TakedaZX

    System Changes for Eliot in "Dead or Alive 5 Last Round"

    Well... I don't see it as a super big thing but I'll fall back. That's still only two combos and neither of those combos break 5 points. Regardless, if anything the ideas just need to be organized. I'll start a blog post with the list of things that should be added. Then we can add and cut...
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