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  1. VirtuaKazama

    SoulCalibur VI is out. Too bad I can't play it until tomorrow because I won't be home.

    SoulCalibur VI is out. Too bad I can't play it until tomorrow because I won't be home.
  2. VirtuaKazama

    SoulCalibur VI Beta Network Stream Replay (9/29/2018)

    Haven't uploaded anything fighting game-related in a long time. SoulCalibur VI is about to release next week, and I decided to spend some time on the beta for this game. Here's a replay from the Beta Network Stream from 9/29/2018. Facebook: https://www.facebook.com/virtuakazama/ Twitter...
  3. VirtuaKazama

    By the by, VF5FS will be at NEC this year.

    By the by, VF5FS will be at NEC this year.
  4. VirtuaKazama

    DOA6 Gameplay Thread

    That new throw of hers is reminiscent of Jeffry's Splash Mountain from VF.
  5. VirtuaKazama

    It's been two years since we've lost NinjaCW.

    It's been two years since we've lost NinjaCW.
  6. VirtuaKazama

    DOA6 Team NINJA Continues Arcade Support

    Recently, Team Ninja made an announcement that Dead or Alive 6 will be getting an arcade release next year in Japan! While details are scarce about the release date, it is currently known that the game will be running under SEGA All.Net P-Ras MULTI Version 3 for digital distribution. However...
  7. VirtuaKazama

    DOA6 Gameplay Thread

    All life's problems can be solved with a two-handed push.
  8. VirtuaKazama

    DOA6 Gameplay Thread

    If anyone wants to take a look at Marie-Rose's new strings.
  9. VirtuaKazama

    DOA6 Gameplay Thread

    Touche on DOAD's part.
  10. VirtuaKazama

    DOA6 Gameplay Thread

    Not many people are going to use 3-Way Holds since it's mostly used for beginners. 4-Way Holds are tournament standard. Not to mention, DOA3 and DOAD had them, but it was implemented differently.
  11. VirtuaKazama

    DOA6 Gameplay Thread

    People seem to forget that auto combos come with several drawbacks if you use them. Case in point: what @Raansu said. It's not an instant-win button, but yet people think it is.
  12. VirtuaKazama

    DOA6 Gameplay Thread

    What are you trying to say?
  13. VirtuaKazama

    DOA6 Gameplay Thread

    Let's just say it's the same as Marie's 3H+K, only difference is that it causes knockdown. And Rikuto is very pleased with this.
  14. VirtuaKazama

    After the Sonic Mania Plus Let's Play, I'm gonna shift my focus back to making fighting game videos.

    After the Sonic Mania Plus Let's Play, I'm gonna shift my focus back to making fighting game videos.
  15. VirtuaKazama

    DOA6 Gameplay Thread

    Have you seen Bayman's 3H+K?
  16. VirtuaKazama

    DOA6 Gameplay Thread

    I'll pay close attention to it. It seems that her 4H+K is a roundhouse kick that goes into Rondo.
  17. VirtuaKazama

    DOA6 Gameplay Thread

    Paying close attention. Also, do you have a link?
  18. VirtuaKazama

    【大会】(AC)バーチャファイター3 ~JAVA TEA・バトル甲子園~

    Virtua Fighter 3 tournament from 1997, sponsored by JAVA TEA
  19. VirtuaKazama

    DOA6 Gameplay Thread

    Speaking of the Critical Threshold, UprisingJC mentioned that it was shortened?
  20. VirtuaKazama

    DOA6 Gameplay Thread

    That is nasty. The pterodactyl setup is just... DAMN.
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