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  1. PacManila

    Tina's New Ground Game in DOA5U

    I just tried this. It feels like the time to get up and avoid :h3::P: is really strict. I had the same result as Tea, most of the time I could not avoid the FT. What's weird is that that when I set the dummy to just stand there, they're able to get up before :h3::P: hits. I think I may know...
  2. PacManila

    Tina's New Ground Game in DOA5U

    All her guaranteed FTs are gone. You can only FT them from 6H+K if the opponent chooses not to get up. Also 4P+K doesn't even guarantee a ground throw :(. Did you mean 6P+K? That notation is for her booty bump. You can FT them with it still, but there's no guarantee that it will FT. They...
  3. PacManila

    Tina's New Ground Game in DOA5U

    Probably because of the pause between kicks from what you recorded the dummy to do, so they're vulnerable to ground attacks for a moment. I usually practice beating wake-ups using Zack as the dummy since he has standing and crouching strings that involve just K (like KK... and 2KK...)...
  4. PacManila

    Tina's New Ground Game in DOA5U

    Beating wake-up kicks with 6H+K requires some timing. Record the dummy in training mode to do just kicks and knock them down with something like 6H+K. Then practice the timing of beating out the kick with 6H+K. It takes some practice, but when you get an idea of when to use the move, you can...
  5. PacManila

    Tina's New Ground Game in DOA5U

    I wish the overall ground game could be tweaked a little bit. I find it weird when some low attacks miss because the character was not down long enough :/. Doesn't seem "natural" I guess. I usually just end up trying to beat out the wake up kick. 6H+K imo is good at this because of the...
  6. PacManila

    Tina's New Ground Game in DOA5U

    I guess so. For me, I end up missing the tech because either the opponent got up quickly enough from the ground to make my attack whiff or my attack just miraculously whiffs because they weren't on the ground long enough 0.o. The times I do go for the tech, I use 2K since I don't have to get...
  7. PacManila

    Tina's New Ground Game in DOA5U

    Doesn't it kinda push them a little far away though?
  8. PacManila

    DOA5U Tina's nerfs, buffs and QA in DOA5U

    With Tina, a good, solid defense is key. Like sashi said, she has good high crushes like 1P and 3P. I wouldn't rely on the 2K strings too much and 1K is a nice attack to catch them off guard with if they're at the defensive. Connecting with BT H+K allows you the opportunity to FT with 8P if...
  9. PacManila

    [Dec 18, 2013] DOA5U @ Wednesday Night Fights (Walnut, CA)

    Would love to go as well as I'm close to the area, but unfortunately I don't have a car >_<. Best of luck to those who can make it though.
  10. PacManila

    Balance Tina's wishes for an DOA5U patch

    Well she is a wrestler, so stun and throws are kinda her thing :P. Despite the nerfs, I am changing my gameplay up, getting accustomed to her changes, and finding ways to make use of what she has right now while trying to get better overall along the way. The nerfs are a little disheartening...
  11. PacManila

    Balance Tina's wishes for an DOA5U patch

    I've been going into BT during stuns more here than in vanilla. Compared to her front-facing stuns, they are at least deep enough to have you land different attacks. Starting stuns from BT though is a little problematic. Unless they were stunned already, the opponent can easily SE and block...
  12. PacManila

    Balance Tina's wishes for an DOA5U patch

    imo her stun game is what got hurt the most. 8P no longer guarantees 33K followup and her good stuns in vanilla were nerfed. I used to use 6K to get a good mid-kick stun, but when SE'd, you can only follow-up with P :/. I feel you have to be much more committed when choosing to go for the...
  13. PacManila

    The DOA5U "Casual" thread. ^__^

    You mean offering milk? XD Not gonna lie...sounds like fun, except for the "no more" part :P Ah I see. I'm the same with handling priorities, specifically school.
  14. PacManila

    The DOA5U "Casual" thread. ^__^

    I remember Kyoko sounding more "kind" though :P. Christie should have got a teacher outfit, something that exudes harsh discipline...:D btw are you still on PSN? We played once before then you kinda disappeared.
  15. PacManila

    The DOA5U "Casual" thread. ^__^

    First time I saw that Rachel outfit, it reminded me of Kyoko from Rival Schools
  16. PacManila

    The DOA5U "Casual" thread. ^__^

    *looks at Tina's schoolgirl outfit* As for guy's outfits, they should make an outfit that makes Rig look even more like Randy Orton :P
  17. PacManila

    DOA5U Tina's nerfs, buffs and QA in DOA5U

    When I heard about the bounds in 5U, I didn't really expect Tina to benefit much from it since she's not really known for her elaborate strike combos. It seems like bounds for her are more for setting up her opponent to continue the offense rather than getting the optimum damage. Most of the...
  18. PacManila

    DOA5U Tina's nerfs, buffs and QA in DOA5U

    No problem man. Any contributions right now would help us Tina users greatly. Let me know what you find on that FT too, I wanna see if it can prove useful to others as well.
  19. PacManila

    DOA5U Tina's nerfs, buffs and QA in DOA5U

    I was actually testing the FT of BT H+K for a while. I posted something about it in the ground game thread. Basically, you can FT them off the BT H+K using 8P if they choose not to tech. However if they do, your 8P will whiff, but it seems that she's still at enough advantage to interrupt...
  20. PacManila

    DOA5U Tina's nerfs, buffs and QA in DOA5U

    Her BT tactics seem to have improved due to the increase in throw damage (BT T does a lot more than it did in vanilla) and BT H+K gives you a pseudo force tech opportunity. I'm trying to incorporate them more in 5U, including 44P due to its follow-ups and high-crush properties.
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