Search results

  1. ailingeternity

    Using critical burst

    WR :P: gives enough advantage when used during stun for CB. :236::K: also works during stun too. One thing you have to remember about CB's is that when used during stun they are practically unshakable, the only way to efficiently escape them is by holding, giving only a few choices for the OP...
  2. ailingeternity

    "You are tearing me apart, Lisa!" The Lisa Strategy thread

    The only :k: string I use is :k::6::k: since her :k::2::k: doesn't trip stun anymore, it gives decent stun and has BT transition, :k: itself it great to use from mid range. In DOA4, wakeup :f::+::k: was easily held, DOA5 introduced more 2/3 in 1's which I believe this move is now. It's so easy...
  3. ailingeternity

    La Mariposa's Needed Improvements

    :6::6::f::+::P: also has better range, not sure about the active hitboxes between the two though, that could play a factor in why it exists in her movelist, but I agree it definitley needs better application, maybe give that more range than :6::6::f::+::P: to scare the OP into playing less...
  4. ailingeternity

    "Let's Move!" The Lisa Video Thread!

    So it's basically :1::p::k: your way to victory... nice LOL
  5. ailingeternity

    Lisa's qcf K

    I like to use it during combo's right before CB, that way I can really mess around with my choices and bait out some holds...
  6. ailingeternity

    "You are tearing me apart, Lisa!" The Lisa Strategy thread

    I think people need to start implementing :6::p::8::k: into their comboing game. It's an amazing string launcher that gives more height than her other front facing launchers. Yes, it can't be used with critical burst but the payoff for landing it is awesome. The juggles she can land after it are...
  7. ailingeternity

    The Carrera

    Don't forget :7::K:'s safety, it's a brilliant move when you need to start playing defensively. Using :7::K::K: also racks the stun threshold up a lot so it's a good way to set up CB if Carrera is not your primary option.
  8. ailingeternity

    That Annoying Moment....

    I don't feel she is wholly a grappler, while her damage from her throws and OH's are stellar they're designed to punish those that make the wrong choices, a ground throw would be great to net some better guaranteed damage but she'll become more like a slower Tina that way. A general Lisa is all...
  9. ailingeternity

    The Carrera

    Maybe I am, I'd like to see if it's as useful as you make it out to be, but until then I still have an issue with the space it creates, even if I feint there's too much distance to use any of her moves outside Carrera for pressure. Now that could be useful since the whole space issue is...
  10. ailingeternity

    The Carrera

    Konton is right, but carrera works differently depending on how it's applied. If the moves are just thrown out, yes it's extremely easy to counteract them with crushes and fast mids, but that's absolutely how you should not be using it. Carrera should be used after a move that transitions into...
  11. ailingeternity

    "You are tearing me apart, Lisa!" The Lisa Strategy thread

    Just to clarify, is :f::+::k: while grounded a 3 in 1 now? Been testing this a lot and I find it impossible to use a hold after the 1st hit. Good stuff if it is though...
  12. ailingeternity

    6KP glitch, nerfed beyond all recoginition?

    Booty bump won't connect after :9::k::p: because it's a knockdown and it doesn't leave her in BT, it does connect after :9::k: (if that's what you mean) when it's used from a range, it's +13 when up close, up to +17 depending on what range you hit from (it's even +1 on block when you use it from...
  13. ailingeternity

    6KP glitch, nerfed beyond all recoginition?

    Could you be more specific? Afaik she doesn't have a :6::k::p: string.
  14. ailingeternity

    Who is your main(or best) DOA5 character?

    Lisa, when it comes to being fabulous she's top tier.
  15. ailingeternity

    "You are tearing me apart, Lisa!" The Lisa Strategy thread

    Interesting, but how do we explain getting a free :4::F::+::K: after :4::4::F::+::P:, that's only +10. Is that not a similar situation? Is there another reason for that? Will do more testing anyway, maybe doing it through training recording may give us a better idea of what we can do.
  16. ailingeternity

    "You are tearing me apart, Lisa!" The Lisa Strategy thread

    Speaking of :4::F::+::K:, as we all know carrera shortens the recovery significantly. You can start a good wake-up game by using :4::F::+::K::6: then :8::F::+::P: to hop over for some great advantage if they decide to use a wake-up kick, in most cases you can get about 6-8+ advantage but it can...
  17. ailingeternity

    Lisa's top 10 moves

    In terms of Lisa's throwing game it's a godsend, this means she can decently punish now and it's just as powerful as Tina and Bass'. You should be using a juggle for maximum damage potential. :6::K: - :7::K::6: - :4::P::K: - :F::+::P: to finish the combo off, easy to do too.
  18. ailingeternity

    Lisa's top 10 moves

    I hope this thread can be a quick reference to anyone wishing to learn Lisa. Please post what you feel are her top 10 moves so that those reading can gain a general idea of what moves players should be using to gain the upper hand. Generally, most of her new tools are among the best she can...
  19. ailingeternity

    "You are tearing me apart, Lisa!" The Lisa Strategy thread

    The only moves that are guaranteed to connect after BT :P::+::K: are :6::P:, :6::K:, :4::F::+::K: and her :P: strings. :P::P: can lead to BT offering good mixup and :6::P: has it's :8::K: launcher follow-up which has good juggle height. It's also not a bad idea to use an OH (:236::F::+::P:)...
  20. ailingeternity

    Lisa combo's

    Combos involving :7::k::6: > WR :p::+::k: / :f::+::p: can be devastating, it has great damage, WR :p::+::k: can also wall carry and :f::+::p: nets more damage on electric floors. It's definitley possible, but in most cases it's strict, it's all about the space between Lisa and the opponent...
ALL DOA6 DOA5 DOA4 DOA3 DOA2U DOAD
Top