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  1. Gultigargar

    Dead or Alive 3 Custom Skins/Costumes thread

    Riiight, probably should have mentioned that. The file I've modified comes from the Japanese DOA3.1 version of the game. I'm guessing that the patch won't work with the American DOA3.0, but might work with the European DOA3.2, though I haven't tried with either of them.
  2. Gultigargar

    Dead or Alive 3 Custom Skins/Costumes thread

    One more update. I've added a few more costumes so that every character has 6 now, and I also did some minor fixes on a couple of the old costumes. One last thing that's been done for a while, but I completely forgot to share: DOA3 had a couple of lines that sounded weirdly translated to me, so...
  3. Gultigargar

    Dead or Alive 3 Custom Skins/Costumes thread

    Seeing as how Raidou is being added to DOA5, I felt obligated to add him to DOA3 as well, so here's a Raidou costume pack: http://www.mediafire.com/download/2dgfsocqd65w4w8/DOA3_costumes+.rar The last costume on the right isn't as well-made as the other two because it's one of the first...
  4. Gultigargar

    Raidou gameplay discussion

    DOA++ Raidou is very fun to play, which is why I was a bit disappointed that his moveset seems to be copied from DOAD. I haven't actually played that game, so for all I know it might be a good thing, but a lot of his animations from there look weirdly clunky to me. Anyway, for anyone interested...
  5. Gultigargar

    DOA3 Tag Combos

    Figured I might as well jump on the 60 fps bandwagon.
  6. Gultigargar

    Characters Nyotengu changes/gameplay discussion

    :6::K: was a poor crush in DOA2, probably because of how huge Tengu was. It might be better now with Nyotengu's new model, I dunno. Unless they've changed it, :2::h+k: actually isn't a crush; You're in a standing state while doing it, not crouching, so people can just jab you out of it.
  7. Gultigargar

    Characters Nyotengu changes/gameplay discussion

    I feel like I should point out that 4K and F+K both have good reach and damage, and are both safe on block. F+K being a launcher on counter-hit is also really nice. But yeah, you could more or less win matches using only 8K and 7K (and the occasional 90-100 damage throws if you felt like it).
  8. Gultigargar

    Dead or Alive 3 Custom Skins/Costumes thread

    To those of you who are following this thread, I just wanted to mention that since I posted the first post I have been adding a few more costumes and updated some of the existing ones. OP has been updated with new screenshots.
  9. Gultigargar

    Dead or Alive 3 Custom Skins/Costumes thread

    It's Brad Wong's master, Chen.
  10. Gultigargar

    Community DOA Player Base Map

    1. Denmark 2. - 3. Viborg PSN: Gultigargar
  11. Gultigargar

    Dead or Alive 3 Custom Skins/Costumes thread

    Greetings FSD! I've been working on a lot of costumes for DOA3 for a while now, and I figured that some of you might be interested in getting some - maybe even all - of them. Download link: http://www.mediafire.com/download/67i91pv9b5pp1m2/DOA3_costumes.rar Here are some previews of the skins...
  12. Gultigargar

    Win/lose/intro quotes in Japanese?

    Welp, I'm an idiot. Should be fixed now.
  13. Gultigargar

    Win/lose/intro quotes in Japanese?

    Here are all the DOA++ endings: As for DOA++, it's actually not that hard to get it running. Being a hybrid of DOA1 and DOA2 makes it pretty unique and definitely worth a try.
  14. Gultigargar

    Win/lose/intro quotes in Japanese?

    The cool thing about adding costumes in DOA3 is that it picks up costume files that are placed on your Xbox, so you can just place the ones you want there and leave out the ones where I made terrible decisions. No need for burning a full new disc with mods inserted. Anyway, there were a few...
  15. Gultigargar

    DOA++ EvilJun vs Gultigargar matches

    We suck at this game++
  16. Gultigargar

    Characters Nyotengu changes/gameplay discussion

    What I meant was that I thought 52 damage was pretty underwhelming for a wall throw, but after taking a closer look at the DOA4 frame data it just seems like everyone's wall-throws were kind of weak (except Ein for some reason).
  17. Gultigargar

    Characters Nyotengu changes/gameplay discussion

    The next set of Halloween costumes would pretty much be the perfect opportunity for her to dress up in Tengu's garb. Probably not gonna happen though. Also, didn't his wall throw kind of suck from DOA4 onwards? I'm not sure I would get my hopes up for that move.
  18. Gultigargar

    Community Team NINJA Halloween Costume Contest

    Yarr matey! These be some good vibrations in me timbers. I had to rush my entry because this was the last day I'd be able to work on it before the deadline, but hopefully they'll be able to work with this if they decide to make it an actual costume.
  19. Gultigargar

    Characters Nyotengu changes/gameplay discussion

    Actually, if the pushback on guard is the same as in DOA2, then it's actually unpunishable (by throws). It left the opponent too far away to connect with a throw-punish. I guess if you had a fast enough strike with enough range you could punish with that, but it beats eating a throw.
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