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  1. TakedaZX

    Hayate in DOA5U

    There's a universal way of playing against Rachel: Don't let her touch you. If you are touched, you have failed and you are now in the blender... Tech away from her ground stomps (not into the foreground which is :2: or the background which is :8:, you need to tech back :4:. By doing this you...
  2. TakedaZX

    Hayate in DOA5U

    Yea, we picked that one up back in DOA5. PL was the only one who really used it. I preferred the stronger one though (4K6K, 8P, PP6PK which I suppose is the juggle you meant because there's no way 4K6K, PP6PK is over 70 by itself. You need the 8p. Unfortauntely that juggled only works when...
  3. TakedaZX

    So about not drinking ever again... >_>

    So about not drinking ever again... >_>
  4. TakedaZX

    Stuff that Ein could have in DOA5U

    I think you mean a trip stun for his sweep. I think you're right but I'm definitely on for his CB being swapped to P+K. I really think he should be completely advanced though. Not pushed up to Hitomi status but given a bit more tools and freedom to play around and pressure. Here's my list...
  5. TakedaZX

    Hayate in DOA5U

    Written wrong. He meant :h3::P:, :7::K:
  6. TakedaZX

    Wall of Shame

    That combination of insults... can he even do that?
  7. TakedaZX

    DOA5U Combo topic standardization?

    Just a few loose ends. I'll post when I feel better. Just a little hung over.
  8. TakedaZX

    Got drunk for the first time tonight. Never again. Never. Never again.

    Got drunk for the first time tonight. Never again. Never. Never again.
  9. TakedaZX

    DOA5U Combo topic standardization?

    That template probably has room for a couple of extra sections too though... hm.
  10. TakedaZX

    Hayate in DOA5U

    I played DOA4 today. I can't tell you how many 2KK's I landed... if they bring it back, I hope it tracks.
  11. TakedaZX

    Hayate in DOA5U

    To go deeper on the close ranged fighting aspect, Hayate isn't even a mix-up character yet he holds some of the best mid to low situations with multiple ways into his sweep. It was one thing when neither character had to worry about things like slow escape (since most players just spammed holds)...
  12. TakedaZX

    Goodbye Northeast. I'll see you at NEC.

    Goodbye Northeast. I'll see you at NEC.
  13. TakedaZX

    Hayate in DOA5U

    He's not bad. Somethings work better... He's just not as stylish about it anymore.
  14. TakedaZX

    Where all my Floridians at? If you reside in the Tampa/Brandon area, get at me. Farther north or...

    Where all my Floridians at? If you reside in the Tampa/Brandon area, get at me. Farther north or south? Hmu too.
  15. TakedaZX

    "Good Vibration!" - The Ein juggle thread

    The quarter circle inputs register if you do the starting and ending input as well. So 236 becomes 26. 214 becomes 24. I simply :6::2::link:K:
  16. TakedaZX

    Hayate's 4P needs to be +27 on block and unholdable. It also needs to launch for the power...

    Hayate's 4P needs to be +27 on block and unholdable. It also needs to launch for the power launcher height... on whiff. #DOA5UBalance
  17. TakedaZX

    "Good Vibration!" - The Ein juggle thread

    PP6PK is unreliable. 3P, 6KK only works on lights and mids I think, at least that's the situation with 3P, 3P for sure... I just think I remember it being the case with wall splats. I don't have the real game though so I don't remember. The dude needs more mid to lows to rely on an 50/50...
  18. TakedaZX

    I think Hayate needs a 350 damage offensive hold. 5 frames like a neutral throw. Unbreakable...

    I think Hayate needs a 350 damage offensive hold. 5 frames like a neutral throw. Unbreakable. This is what Haya-- I mean DOA needs 4 balance
  19. TakedaZX

    I have shit to show you.

    I have shit to show you.
  20. TakedaZX

    Hayate in DOA5U

    New wall combo tech. :2::1::4::P:(W!):P::P: :link: :3::3::K::K: 79 damage on NH. Not very much but its a follow up to be mentioned. Alternative is 214ppp, 7k for 4 points less damage. 44K/6P4/66P4 have continued to lose me matches since now I can bluff with a 6p or 66p at range into a back...
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