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  1. TakedaZX

    you live so far from Tampa, how are we supposed to run casuals when I get back this weekend?

    you live so far from Tampa, how are we supposed to run casuals when I get back this weekend?
  2. TakedaZX

    DOA5U ZACK vs RACHEL 2013-09-15

    Can they hold out of the last few punches or does it NC? and does it NC on natural hit.
  3. TakedaZX

    DOA5U ZACK vs RACHEL 2013-09-15

    you can't play stun game with it?
  4. TakedaZX

    How do you do hayate special wake up?

    Yea and it's very forgiving on angles as well. It says on the movelist (or in the frame data in DOA4 I guess) that its only Face down feet towards, but I've had it as slightly facedown feet away (SLIGHTLY) and it still came out.
  5. TakedaZX

    DOA5U ZACK vs RACHEL 2013-09-15

    I haven't seen anyone really make use of 6pp6pppp or whatever the string is though :/
  6. TakedaZX

    Hayate in DOA5U

    Because they do. If you're having that problem, it means you're using the teleport wrong. It should be a mix-up to keep you from getting hit during a charge. Chances are, the counter blow you're avoiding is a simple jab or quick mid. They'll recover fast enough generally for the opponent to...
  7. TakedaZX

    Hayate in DOA5U

    Its basically just the Raijin anyway.
  8. TakedaZX

    Hayate in DOA5U

    New find: 4P6P+K~P+K/Stun to Launch 6P+K~P+K has a new BNB that's very consistent due to the change in the relaunch animation. 4P6P+K~P+K, 8P, BT 7K works on lights and mids at all times. 60 Damage. This is VERY good for one reason. Its stylish. 4P6P+K, 33KK comes in at 58 damage so its not...
  9. TakedaZX

    "Good Vibration!" - The Ein juggle thread

    Oh god...
  10. TakedaZX

    Hayabusa Wishlist

    I'm just being realistic here. To make it come out smoothly, it'd have to come out like 6KP does which means... at least around 32 frames of animation probably all together because he needs the hop up, then the crash down. I can't see it working any other way than that as far as speed goes...
  11. TakedaZX

    Hayabusa Wishlist

    Yea ok I see. I still think its kind of a long shot of an idea especially since Ong 6P+K can do the job as well and with a wall, cause a "death fist" (the headbutt) to become a launcher. Its common in this game though (Ein Wall Launchers, 46P, 236P, 3KK which all result in combos that pick off...
  12. TakedaZX

    "Good Vibration!" - The Ein juggle thread

    New find: 4P6P+K~P+K/Stun to Launch 6P+K~P+K has a new BNB that's very consistent due to the change in the relaunch animation. 4P6P+K~P+K, 8P, BT 7K works on lights and mids at all times. 60 Damage. This is VERY good for one reason. Its stylish. 4P6P+K, 33KK comes in at 58 damage so its not...
  13. TakedaZX

    Underestimated Hayate in this game. His build is still kind of incomplete in the stance area but...

    Underestimated Hayate in this game. His build is still kind of incomplete in the stance area but he's doing pretty well for right now.
  14. TakedaZX

    Hayabusa Wishlist

    Lots of good ideas. Only thing that I see outside of these is 66K launching at max threshold and behaving like 4K in that situation as far as launch height goes. This would give him a reliable mid kick launcher to use after guessing 4-5 times. Also in the case of 66K, Ong 2P+K the hitbox of...
  15. TakedaZX

    "My instincts lead me to victory." - The Ein tech and matchup thread

    Yea well the main things in 4 aren't really there so yea you'll see. (plus the mechanics are different but I already said this, we'll see though).
  16. TakedaZX

    God if Ein could restand/rebounce someone in a juggle with 8k/1kk, it'd be awesome.

    God if Ein could restand/rebounce someone in a juggle with 8k/1kk, it'd be awesome.
  17. TakedaZX

    Pick up Ayane now... or wait til the costume requirements get lowered in core fighters to get...

    Pick up Ayane now... or wait til the costume requirements get lowered in core fighters to get the costume I want/need.
  18. TakedaZX

    WNF 9-11 Grand Final - iHajinShinobi (Ayane) V Filipin0Man (LeiFang)

    GJ Hajin. I like that 3H+K juggle btw, pretty stylish.
  19. TakedaZX

    "My instincts lead me to victory." - The Ein tech and matchup thread

    Maybe so but this game is really about mixing up your opponent. He can't really play as well as he used too. Lacking 6P+K at 14i makes it hard to initiate with it. 4K being slow makes it hard to just link it off of things that aren't 3p, 6p, or p. In DOA4 it was a big deal because you were...
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