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  1. TakedaZX

    Stuff that Ein could have in DOA5U

    He's built for a DOA2 system right now with some DOA5 stuff. This has to change for sure. @Tenryuga I'd add 3K2K, 6K2K, and 1KK/4P2KK guard breaks to the line up. 3K2K is almost self-explanatory. 3K to a sweep kick to keep the pressure going. Ein lacks the ability to keep putting out mid...
  2. TakedaZX

    "What a pain!" The Rig strategy thread.

    I don't think anyone really took an extreme liking to Rig and if they did, they definitely aren't posting here I guess. Dw about it though, just spend sometime in training and matches making up your own strats.
  3. TakedaZX

    Came to the conclusion I'm too impatient to play a mix-up lacking character like Ein. Hayate is...

    Came to the conclusion I'm too impatient to play a mix-up lacking character like Ein. Hayate is almost great, but built incorrectly. Smh.
  4. TakedaZX

    Came to the conclusion I'm too impatient to play a mix-up lacking character like Ein.

    Came to the conclusion I'm too impatient to play a mix-up lacking character like Ein.
  5. TakedaZX

    "My instincts lead me to victory." - The Ein tech and matchup thread

    Eh well TFC is in a few days anyway, I'm surprised you haven't dropped the 2H+K knockdown tech. Anyway you can make it to where the opponent cannot wake up kick after putting them on the ground with 2H+K. I'll continue this information later on though.
  6. TakedaZX

    Never thought I'd match the old bnb for Ein's 1KK but I did. I wonder who else will figure it out.

    Never thought I'd match the old bnb for Ein's 1KK but I did. I wonder who else will figure it out.
  7. TakedaZX

    "Good Vibration!" - The Ein juggle thread

    Got some juggles for full threshold 1KP 1KK for you guys. Just to talk about it for a second... these launchers are pretty good. Generally you wouldn't go to them because they're string launchers and also they require you to be completely hugging your opponent to get the juggle possibility which...
  8. TakedaZX

    50 online wins just to unlock a costume. Ludicrous. -.-

    50 online wins just to unlock a costume. Ludicrous. -.-
  9. TakedaZX

    Hayate in DOA5U

    There's nothing incredible. 7P, 3PP, 7P still works on BT opponents very well. 3K isn't reliable anymore in any situation honestly. I think that the wind dash K hit a huge damage nerf to the second kick. iirc it was 20+25 and now its 20+16. 4P may have been nerfed on damage but I doubt it...
  10. TakedaZX

    Blue Moxxi...? My god... its glorious.

    Blue Moxxi...? My god... its glorious.
  11. TakedaZX

    So who IS satisfied with their characters?

    Not really satisfied with Hayate. More and more they try to make him this DOA3 Hayate, which is fine if were talking frames but as far as style DOA3 was an incredible bore. They did well with his teleport though. Much more accessible than in DOA4. 44K (6P4, 66P4) feels like a waste. His wind...
  12. TakedaZX

    Went back to Ein. Seems that my past never ceases to haunt me since everything wrong with the...

    Went back to Ein. Seems that my past never ceases to haunt me since everything wrong with the character 5U was right in 4.
  13. TakedaZX

    Hayate in DOA5U

    I don't even have to turn on the game to tell you that its an Alpha only combo, considering she's the only "featherweight" character now. 8P whiffs on Kasumi and heavier. The BNB is really 4K6K, PP6PK because it works on lights and mids and its more damage than the old BNB which was 4P6P+K~K, BT...
  14. TakedaZX

    Kokoro Changes in 5U

    We weren't asking about her advance holds. Those are still "critical holds" at heart. Just because a glitch causes you to be able to hold two things at once does not make it a parry. Only 9H and 3H are parries and when you want to use those, it must be out of critical state, which means no...
  15. TakedaZX

    Kokoro Changes in 5U

    If its considered critical stun now, they can't parry you and before now they couldn't parry you for one reason, you were at a significant amount of disadvantage that wasn't considered a stun, meaning you can't hold period. Someone on PS3 invite me later and we'll break this down so that were...
  16. TakedaZX

    Kokoro Changes in 5U

    As long as I'm not having to guess a parry, I'm solid on it. You didn't answer my question though, what are the circumstances of 1T at the moment. What's the advantage? What's hits? How many hits are left in the threshold after it?
  17. TakedaZX

    Kokoro Changes in 5U

    So let me get this straight. Is it DOA4 status where it gives you the stun state but all follow ups are holdable? If thats the case then its somewhat a buff because that means you now have more starting options and you probably won't be forced to use a wall combo. If they just decreased the...
  18. TakedaZX

    Kokoro Changes in 5U

    Someone like Hayate is at -12 in these situations. I find +7 on hit to be something to be grateful for in a situation like PP6P. Be grateful. In the case of everything else, I feel your pain. A teleport won't make up for the bound changes to Hayate's stuff, where a SD stun would've been a...
  19. TakedaZX

    Zeo's DOA5U Ein Frame Data Chart

    Hitting someone out of SS is CH.
  20. TakedaZX

    Hayate in DOA5U

    So anyway, my issue is I don't understand why some choices were made. P+K only being a bound makes some sort of sense, though it might've made more sense to make it a SD stun in stun... but anyway on subject here's some guaranteed damage off the bounds/juggles off the bounds. P+K, H3PP, 33KK...
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