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  1. UprisingJC

    DOA5U Kasumi's match video and critique thread

    Kasumi's 6K2K is NOT WORTH USING for most of the time due to it being slow as f**k and Kasumi is in a standing status when performing that move, which means that she can't even evade high attacks or standing OHs(For example: Bayman's sideroll scissor). 6K2K is so slow that even a character with...
  2. UprisingJC

    DOA5U Kasumi's match video and critique thread

    No wonder Lisa players tend to use that move that frequently -_- An I12 move that beats most of the other i12 ones. I should consider using only 2 or 3 characters now. I think I've almost forgot how to use Ksaumi to put pressure properly...-_-
  3. UprisingJC

    DOA5U Kasumi's match video and critique thread

    1.Momiji has an i12 2p, too. 2.!? Can Lisa crush Kasumi's i11 6p by 4H+K? WTF?
  4. UprisingJC

    Ein video and critique thread

  5. UprisingJC

    "No one gets in my way." - DOA5U Kasumi combo thread

    Hmm, sorry. Didn't notice that.
  6. UprisingJC

    "No one gets in my way." - DOA5U Kasumi combo thread

    Not sure if this has been found, but I'm posting it here anyway.
  7. UprisingJC

    Dead or Alive 5 Ultimate - Kasumi's No-timing Power Launcher Combo

    PL combo for her.
  8. UprisingJC

    DOA5U UprisingJC(Ein) v.s Ayane on PS3

    Pwned a dumb whiner who bragged himself.
  9. UprisingJC

    DOA5U UprisingJC(Bayman) v.s Kokoro on PS3

    See what Kokoro gets for abusing 66P.
  10. UprisingJC

    DOA5U UprisingJC(Bayman) v.s Ayane on PS3

    Lobby match on PS3
  11. UprisingJC

    DOA5U UprisingJC(Ein) v.s JPN Player(Hayate) on PS3

    Lobby match on PS3
  12. UprisingJC

    DOA5U UprisingJC(Ein) v.s JPN Player(Jacky) on PS3

    Lobby match
  13. UprisingJC

    DOA5U The Official Tier List with Discussion Thread

    I'm personally curious about certain MUs...any analysis? Kasumi v.s Ryu 6:4 in Kasumi's favor Kasumi v.s Bayman even MU Helena v.s Ryu 6:4 in Helena's favor Helena v.s Hitomi 7:3 ???
  14. UprisingJC

    DOA5U Kasumi's match video and critique thread

    Shade, I have a few questions after watching your video. 1. In 6:14 and 6:16 you got in with Kasumi's 66K. That move covers a decent distance but has POOR hitbox and followups. 2. How do you think about her newly added throw: 46T ? I personally use 66T a lot more than I use that throw.
  15. UprisingJC

    DOA5U Kasumi's match video and critique thread

    Save 66K as a whiff punisher as much as possible or use 66KK(Just-frame input) if you are not afraid of it being SSed or held..
  16. UprisingJC

    DOA5U Kasumi's match video and critique thread

    Well, I referred to using them(K,3K,6K) for retaliation and simultaneously avoiding people who abuse mid punch holds. Therefore 13i or slower moves are not a problem as you're at advantage after blocking your opponent's attack. 3K is not good enough for retaliation and 6K is more unsafe on...
  17. UprisingJC

    DOA5U Kasumi's match video and critique thread

    1P has left Kasumi at -9 on normal hit since 1.03 in vanilla DOA5. It originally left her at -7 on normal hit. You're right, I sometimes also get stunned by 1pp. That's why I mentioned "on paper" in that post.
  18. UprisingJC

    DOA5U Kasumi's match video and critique thread

    As for retaliation, well Tenryuga I just have a few questions about this. 1. 1P is as slow as 4K, leaves Kasumi at -9 on block and its follow-up hits high . On paper her opponent can do a low grab right after getting hit by 1p on normal hit. If Kasumi doesn't throw out 1PP, she gets thrown by a...
  19. UprisingJC

    DOA5U Kasumi's match video and critique thread

    1.You look rather passive...what I mean is that even though you're in a close distance to Ryu, you just kept blocking. I saw that Ryu start the attack in a close range a lot of times. You're not using a slow character like Bass so you ought to start the attack. 2.Why did you use her 33P+K when...
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