It's the risk/reward thing.
Ask yourself, what's the point of doing something when you know you got a 1/3 to 2/3 chance of losing half your health?
Your opponent should be punishing you if you do stupid things.
Haven't really tested it yet, but smallest doesn't feel right. Screwing up 1-3 times will cost you the round. Makes jabbing and sidestepping dumb to do.
That explains why I do 236p with lisa when I'm trying to do 3p or 6p. I must not be hitting 6 and 3 correctly and combine that with spacing/movement notation...
...Here I was thinking I was a retard.
Team battle. It was the only mode I played and I know I'm not the only one who did this (Check DOAworld).
Change the input for Brad Wong's handstand stance because the way it currently is makes him unable to dash in from both normal and BT and 6p+k (Shoulder ram that leaves him in BT) and also...
It's mad to for pressure and after you hit them through an obstacles. 66k definately has it's uses. Get it off frame advantage, after they block or recover from a stun.
The P tracks but is a high (some characters can crush it when a sidestep attack). You have other options since you can do any other regular attacks as well.