Search results

  1. Sly Bass

    Akira - Know Your Environment

    If you really want to take Akira to the next level, it is important to know how to use a stage's hidden gems to create guaranteed damage. Here is what I look for on each map and the combos they enable. I'm going to expand on this as I get time, so keep checking back. Scramble: Easily my most...
  2. Sly Bass

    DOA5U Akira's Strikes - Combo Dictionary To Nullify The Stagger Escape

    A lot of people who pick up Akira have no idea why they're following an attack with the next. Here is a library of his attacks and a list of which attacks you can follow with that cannot be stagger escaped. Each move has the frame data, and then the on hit/on block values. The on hit is set to...
  3. Sly Bass

    Recommendations On Converters?

    I keep watching stream after stream of tournaments and I'm getting the itch to start attending one of these. I have a xbox 360 stick, and I really don't want to spend 100 bucks to program it to understand a PS3 as well. Are there any converters out there that offer zero lag? I play as Akira...
  4. Sly Bass

    Akira Yuki's Facebook Page - A Treasure Trove of Xbox Replays

    Yup, you can find the URL here. http://www.facebook.com/akira.yuki.33633 I'll be uploading all my replays there. Feel free to add Akira as your friend. He's a very nice person once you get to know him.
  5. Sly Bass

    Slow Escaping Advice

    I need tips at how to be faster. I hold guard and circle the joystick while taping p and k for a hot second. I was in a lobby match with some top players yesterday, and they were slow escaping moves I didn't think were possible. If they're doing that, then I'm doing something wrong. Any ideas?
  6. Sly Bass

    Akira Combos: Weight Specific & Wall Splats

    Heavy Weights Bayman Bass Juggle Legend #1 :3::3::P:, :P:, :6::K::P:, :4::6::6::p+k: #2 :h*+k:, :h*+k:, :h*+k:, :2::P:, :h2::4::6::P: #3 :h6::P:, :h*+k:, :h6::P:, :3::h+k:, :P:, :4::6::6::p+k: #4 :h*+k:, :214::P:, :P:, :3::h+k:, :P:, :4::6::6::p+k: #5 :4::3::P:, :2::P:, :2::P:, :3::h+k:, :P...
  7. Sly Bass

    Beware The Flood of Video Uploads

    So um, at least right now, the quality of media uploads on this site are pretty good in terms of talent. Once uploading to youtube and facebook is allowed, I think it might be wise to put a rating system on FSD. A 1-5 scale. This way, viewers know ahead of time if it's worth the watch or not...
  8. Sly Bass

    How Do You Fight The Turtles?

    I find this style of opponent (Busa, Jan Lee, Ayane, Hyate) to be the most difficult. If I can keep the gap close, I'm at a ~75% win ratio. But when I can't, I'm down to sub 30%. I need some tips. I've tried the, let them come to you. Side step their charge or I charge with side step, and...
  9. Sly Bass

    Circling At Match Start

    I've seen countless people start off the match by circling my character before the FIGHT! command is given. I can't seem to do this with my character, Akira. Is he just SOL when it comes to circling or am I just doing it wrong?
  10. Sly Bass

    DOA5U Akira Tutor Nights - Xbox

    Disclaimer - Xbox Only Got questions or want to learn how to use Akira? I'd be happy to help you learn the character by appointment Monday - Thursday nights. Write up your questions so we have a task list to cover and I'd be happy to help. Gamer tag, Sly Bass. Feel free to add me.
  11. Sly Bass

    Tips, Tricks, Combos

    Tricks: 1) When those clowns (kasumi, lisa, ayane, hyabusa) do their cute little jump over you move as you're getting up, allow them to. When you're getting up, don't rise with a kick, simply get up. Now that your back is turned, hit :p+k:. Profit as you successfully remove 1/4 of their life. 2)...
  12. Sly Bass

    Question - Posting Video

    How are you guys getting your game footage onto youtube? What software do you use? Is there a simply way to do this? I'd like to share some of my videos for others to critique. Any info would be appreciated. Thanks!
  13. Sly Bass

    DOA5U Guard Breaks - How To Use Them

    Here is my take on the guard breaks. 1. :6::p+k: 13 frame animation Pros: :pause: Fast and guarantees a :4::6::P: follow up. :pause: Fast and guarantees a :6_: :P: follow up. This allows you to start a string to lead to a CB. :pause: Fast and guarantees a :6::6::P: follow up. This allows you to...
ALL DOA6 DOA5 DOA4 DOA3 DOA2U DOAD
Top