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  1. TakedaZX

    Hayate in DOA5U

    I'm still not going to tournaments or buying the full game for him though.
  2. TakedaZX

    Hayate in DOA5U

    Absolutely needs a wall for that last kick to work. 4K6K, 66KKK is the open space BnB. The life count was upgraded to 300 while damn near everyone elses throw damage was upgraded as well. You're basically getting the same damage you were in comparison to life now, it's just not ass low like...
  3. TakedaZX

    Hopes for the future kokoro Doa5u

    She doesn't really have a straight answer to step... that's my only real problem with her in 5. In 5U I haven't touched her though so I don't really know. I think 1K, 2H+K (not the follow ups), 3K or 3K2P (And all like versions) could've been a really good addition to her step game, even if 2H+K...
  4. TakedaZX

    Anyone figure out how to unlock the NEW costumes? I want Hayate's new Ninja suit.

    Anyone figure out how to unlock the NEW costumes? I want Hayate's new Ninja suit.
  5. TakedaZX

    Hopes for the future kokoro Doa5u

    I understand the concept of making everyone not play exactly the same but the reality is everyone got hit in this game. The only exceptions are the newbies (excluding Ein who can still kinda make it). I don't know about you guys but I'm going back to 4. Broken or not, at least it wasn't boring.
  6. TakedaZX

    Hayate in DOA5U

    I'll be on DOA4.
  7. TakedaZX

    Hayate in DOA5U

    It's the 2 frame delay. +16 means that only 14i moves will impact... it needs to be +17 for 33K to work. Hayate is garbage as usual. He requires you to play a weak punishment style that other characters can do better... he's pathetic. I'm done.
  8. TakedaZX

    Good luck Hayate players.

    Good luck Hayate players.
  9. TakedaZX

    Hopes for the future kokoro Doa5u

    @Ten TRACKING?!!?!?!?!
  10. TakedaZX

    Hopes for the future kokoro Doa5u

    Tracking?
  11. TakedaZX

    Less than 24 hours til it drops...

    Less than 24 hours til it drops...
  12. TakedaZX

    DOA5U - Juggling and you

    Anyway I'm at a computer now. The deal isn't about holds in this topic (left that out of my last post) its about the juggles, which we've actually found that the gravity in the game has been increased so that means even less juggles are available in this game. The problem is that the hold game...
  13. TakedaZX

    DOA5U - Juggling and you

    Strange idea. Isee your point though, but the only thd quantity of holds to be the real problem as much as the quality of the hold itself, specifically the low hold, which while slower in 5, still allowed for situations that could flip the states simply from randomly mashing it out. If I follow...
  14. TakedaZX

    DOA5U - Juggling and you

    Anyway, other than trying to prove something else, why don't you give me your opinion on the ideas of improving the juggle system or rather bring it back to where it was in DOA4/D.
  15. TakedaZX

    DOA5U - Juggling and you

    Like I said, it's how I learned it. These were top players/high leveled players giving out this info. You wanna call it a hit stun... talk to them, chances are it once again isn't a really big deal. More importantly these launchers hold a juggle state after the fact that lifts the opponent off...
  16. TakedaZX

    DOA5U - Juggling and you

    Heh, in Tekken, a "hit stun" would be the "Ju punch" from Lars... yet they call it a launcher still. It does the same thing. You juggle after it. It's not that big of deal anyway...
  17. TakedaZX

    Hayate in DOA5U

    I told you that they can't be trusted... but I digress. It's just annoying.
  18. TakedaZX

    DOA5 UGS Gill Hustle (AYA) Vs EMP Rabies (LIS/HAY) Online Casuals

    That was the slightest fuzzy I've ever seen...
  19. TakedaZX

    You gotta try out DOTA 2.

    You gotta try out DOTA 2.
  20. TakedaZX

    Landed that job finally. DOA4 will be back in my arsenal soon.

    Landed that job finally. DOA4 will be back in my arsenal soon.
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