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  1. TakedaZX

    Who won Injustice at EVO?

    Who won Injustice at EVO?
  2. TakedaZX

    Ein for DOA5U

    Yea the only problem I have is adding so much that Ein becomes Hitomi with a d--k. (i.e, heavy mix-up + better dmg). I thought about 66KK236P too and you're right, it would work actually. I just don't like it because of the lack off possible damage. It'd become more of a juggle ender if anything...
  3. TakedaZX

    Hopes for the future kokoro Doa5u

    Well, the thing about the other 3 main 3d fighters (Tekken, SC, and VF) is that excluding VF, there's no open and closed stance deal. Of course there are the exceptions like Baek do San and Hwoarang, but those two have specific move sets for open and closed anyway. They'd have to pick and...
  4. TakedaZX

    Hopes for the future kokoro Doa5u

    Yea, exactly. 1KK is good range but in that specific situation 1K clearly the best move for the job to gain that respect. 1KK will just cover her ass if she's blocked. I suppose that 1KK4K or 1KK2P wouldn't need to track in that case since she could just free cancel and be alright with the...
  5. TakedaZX

    Ein for DOA5U

    Yea, my only issue is I can't think of a good way to get the stance out raw... or rather if it should be something to throw out raw. I mean he could 2P+K it so like a setup would be (Assuming he can CB in 3 and his max hits for threshold can be 4-5 with jabs counted as 1 hit... and like damaging...
  6. TakedaZX

    Hopes for the future kokoro Doa5u

    Touche. Also @Bushido, I left something out of my old post about 1K. Basically the other argument is range. After any form of 3K2P on NH (+6 - +2), tell me what moves can check sidestep (If they were given the properties to track) and still land from the distance created by 3K2P. 1K is the...
  7. TakedaZX

    "I'm coming!" Ein's general discussion thread

    I've got one too CE: did they can the old BT P (looks like 46P) so that he can 9p, pp6pk like Hayate without having to guard cancel out of BT first?
  8. TakedaZX

    Hopes for the future kokoro Doa5u

    Like I said, get me the slow mo YT vid good quality and If I see it, I'll agree. This isn't to prove you wrong or anything, it's just I'm pretty sure the situation is what it is, but then again TN does recycle their animations a lot. I wouldn't be surprised if they just gave the "new" parry a...
  9. TakedaZX

    Hopes for the future kokoro Doa5u

    Yea you're right, his is a parry in the end so I can't count him..
  10. TakedaZX

    Hopes for the future kokoro Doa5u

    I'll give you the start up is different but the end pose is all the same. If someone wants to be so kind as to get a slowed down version of that gif or better yet slowdown the actual video and repost it on youtube then here, that'd make me very happy. In fact if someone gets me that and slowed...
  11. TakedaZX

    Zeo's DOA5U Ein Frame Data Chart

    I'm pretty sure the bounded state would allow for a 6KK pick up, but whichever works, that's fine with me. In the end we both just want 6KK on NH to be the juggle.
  12. TakedaZX

    Ein for DOA5U

    Yea like for the options, when I thought about the high I was thinking like before frame advantage, "safety first". I'd love to see it as a frame trap on block or something that feels like GBoD, but isn't (like +2 on block or more, but nothing giving guaranteed damage). As for the mid punch...
  13. TakedaZX

    Zeo's DOA5U Ein Frame Data Chart

    @M. Blue - Thanks for the info bro. :) @Everyone - I could see 3K as a SD stun on crouching any hit. Guaranteed 3KK, 3P, 6KK just flows together well in my mind among other things. I think Ein really deserves that 13i launcher though and @Zeo, It can give the bounded/flop state as well because...
  14. TakedaZX

    Ein for DOA5U

    So it's been said that, "Ein will play how he always did" by Team-Ninja. So yea... at first I thought this was great but then that thought also had me thinking, well now there isn't going to be any growth is there? So if you could've seen changes (big changes), what would you have given him to...
  15. TakedaZX

    Zeo's DOA5U Ein Frame Data Chart

    Nah man you're good. I'm just letting you know were on the same page about that move (6p+k) And yea I really think -8 is a good place for that move. Frankly though, I wouldn't be surprised if they made NH 4K the new bound state knockdown. That's another thing I was counting on because having a...
  16. TakedaZX

    Zeo's DOA5U Ein Frame Data Chart

    Of course we don't want it to be unsafe, but you have to understand the idea of risk vs reward. So here we have a 13i launcher that's going to check about every 13i mid and probably some 13i highs while completely shutting down any 14i attack in general. To go further, it's basically a NH...
  17. TakedaZX

    Zeo's DOA5U Ein Frame Data Chart

    I'll be honest with you Zeo, I couldn't ever see 4K as a safe move. I think the description you were looking for anyway was "counter poke", not "poke". Because no matter what, there was some sort of pay off for catching someone not blocking so it and it was quick overall. I'll take -8 but no...
  18. TakedaZX

    Hopes for the future kokoro Doa5u

    Btw, that sabaki, isn't new from my prospective, it has the sam hit animation as her current cb (which is already a sabakifor just highs. I doubt they'd make it Sarah/Ryu powerful (High+Mid) then give her a cb chance straight after. But I can recognize Hayate's 6p from anywhere, and that was...
  19. TakedaZX

    Hopes for the future kokoro Doa5u

    The point of increasing the stun is not to make it better for the stun game but to give a better reward for checking SS with a high, and specifically one from a string. I wish there were sidestep catch specific stuns for this occasion. As for 1K, I think it makes sense, especially considering...
  20. TakedaZX

    Hopes for the future kokoro Doa5u

    Well I picked up Koko again not too long ago after messing with the whole cast (basically). 1. :6::P::P: - I wouldn't mind seeing a solid stun on CH+. On NH it can stay frame advantage to work with. 2. Tracking :1::K: (speed increase as well) :1::K::K:/BT :4::P::K: (Not my initial idea, taken...
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