Yea, it might be decent... but unless it outshines 33K, that move is pointless except for its some what misleading range.... at 13i in DOA4 it demanded respect and while not as powerful as 33K, it did its job... now it's just kinda... there.
Well, everyone knows that I play Hayate so I'll make it short: The changes were good, but I still remain unimpressed.
Team-Ninja did questionable things to him between DOA4 to 5. They gave him gimmicky things without completing them (i.e the Wind Dash DOA5 Style, great concept but it was...
True that. The 236T nerf was inevitable though. It's too strong for a 7 frame throw. Even Kasumi has to drop an input before she gets guaranteed damage. The changes made me completely shorten my list though. Only thing he's lacking is a large integration of his stance in his game including the...
Yea. Why get rid of the old though? This ain't Tekken but Jin is still able to do the bnb he's been doing for years and more. I don't understand why steps are taken backwards...
-scratch that other response-
So then we are basically just arguing aesthetics here... which isn't the [central] point. As you said from a damage stand point, they can work out well in conjunction to the true launchers if implemented well so we do agree on that.
I don't believe that the...
"Launch" in the FGC is just the word used to describe a state where your opponent can't make any retaliations what so ever. Whether it's politically correct or not isn't really the situation... if that's your issue Brute.
There's nothing wrong with a ground bounce launch or a pick up off of a...
True enough the game is done. But you also misunderstand me, I'm not against them. I'm just saying another step could be taken to up their usability and uniqueness.
Agreed.
Fair enough, though I don't see how triple SD stun guaranteed CB like some people want is any better. (Not that [you]...
I apologize. You misunderstand my viewpoint of them. It's as you say, I see them just as launchers for moves that normally would not be able to "launch" because of their animations. I applaud idea this but the problem is there doesn't seem to be as much [versatility] in their post impact usage...
He could've been unexplored like he is in this game. Of course I wasn't involved in deep competitive play or study back then so I wouldn't have known. In this game people didn't explore him.
They said his dmg output was bad... He can match Hayate almost every damn time. I've proven this.
They...
Well anyway, like the one dude said, we don't know what the DG beholds right now, and we won't know til this weekend. His new DG tools are nice but with no frame advantage going into the stance or frame traps for the stance it all depends on hesitation. It makes me wonder as well if they'll make...
I wish Jann Lee had the same voice actor in general. I understand the English voice actor is different... but honestly I hate the screams that this new guy does.
I would like to see some of the old poses though from DOA4. Even with the new voice actor they can make it happen.
Same for all...