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  1. TakedaZX

    DOA5U - Juggling and you

    This doesn't seem to be a subject that often gets talked about by itself. I made a previous topic awhile ago about DOA5U and bounds but not I just want to talk about the juggles as a whole. It's obvious that for some characters juggling has become more difficult in DOA5, taking away some of the...
  2. TakedaZX

    The Hair Thread

    It makes them more aerodynamic for a fight!
  3. TakedaZX

    Fight this scrub Ayane today online. She 6p's one too many times at r1f. Hayate's 6p loses? Hold...

    Fight this scrub Ayane today online. She 6p's one too many times at r1f. Hayate's 6p loses? Hold on... am I mistaken that 13 > 12?
  4. TakedaZX

    Ein for DOA5U

    @Zeo well, yea I mean I like the SD stun idea a lot. I'd like the barrage thing to be some sort of option too though, even if it means that you can get good damage from doing just 46H, but if you do 46H~H, which stops him at the double high kicks and makes the 3rd hit in the hold the SD stun 3K...
  5. TakedaZX

    Pre-Release DOA5U Videos from TN

    I don't know if it really is. Both 6p and 7k are 12i. If the elbow hits the flip should too... unless they sped Hayate up to 11i on his elbow... [Eidt]Nevermind. -.-
  6. TakedaZX

    Zeo's DOA5U Ein Frame Data Chart

    Scrapping 3KKK since he has 9KK forcing you to always 3K, 9K. They could turn his 66PK into a high like Hitomi's which is a blessing and a curse at the same time. They could nerf the speed of 4K. They could make nothing track because adding the side step factor into the game made things a lot...
  7. TakedaZX

    Ein for DOA5U

    Post like this one truly annoy me UCAF. Clearly I stated in my original post that I was well aware of the exact thing you commented on and Zeo, who obviously read MY post and has also been aware of DOA5 Ein's development, knew the same thing. They say a man can dream, and were doing just that...
  8. TakedaZX

    Zeo's DOA5U Ein Frame Data Chart

    Yea, the frames deal is obvious. I just don't want them to take away. That's why I don't want them to change him from DOA4. I guess to be a bit more specific, I don't want moves lost unless they're replaced with good reason by something clearly better. Example: Hayate 1P+K (DOA4...
  9. TakedaZX

    Ein for DOA5U

  10. TakedaZX

    Why do you guys hate DOA4¿

    DOA4 was definitely fun to watch. If I went back and played it now, I might still enjoy it but I just liked how it called for so much mix-up that you'd see multiple mix-up situations in the stun game due to loads of launchers and the need to be difficult to read as well as some of the juggles...
  11. TakedaZX

    The Hair Thread

    Man fuck this thread. Anyway... yea I mean it'd be kinda cool if the guys actually got some good customization options though I guess not many need it. I feel you on the headband part. In fact the headband should be off in the first place and you should choose to put it on. For Bayman...
  12. TakedaZX

    Zeo's DOA5U Ein Frame Data Chart

    #FIXHAYATE #BUFFEIN Make the movement known, and also hit up the "Ein in DOA5U" topic and check out my ideas (Zeo's coming soon) and feel free to post your own. We might not be heard in the end but overall I don't mind. As long as we get it out there.
  13. TakedaZX

    Zeo's DOA5U Ein Frame Data Chart

    Yea I feel you. Like I said, I'll take it but I feel like this half-assed job of never [truly] improving him and taking steps forward in his growth even though he's no longer part of the actual story. I mean I will acknowledge these specific changes. 1. :4::K: made 13i 2. :h6::K::K: used to be...
  14. TakedaZX

    Zeo's DOA5U Ein Frame Data Chart

    Well, I get that Jag, I really do but even with him not getting new things, he is a striker at heart. I guess it makes sense for Brad to have one because most all of his options from Laydown are easily checked by a 2P. Sometimes even a 1P like Hitomi's. Giving him the Laydown OH makes him have...
  15. TakedaZX

    "I'm coming!" Ein's general discussion thread

    Man... if he does have a crouching OH though, that means it will be 3T... and 3T is my favorite low throw... I was hoping to punish with it... but I'll take it.
  16. TakedaZX

    Zeo's DOA5U Ein Frame Data Chart

    I wonder what really makes Ein deserve an OH though.
  17. TakedaZX

    What?

    What am I supposed to be looking for? All I see is a good Bass whippin ass...
  18. TakedaZX

    Drawing Ayane (By Yue/YinCrescent)

    It ain't that great >_>.................................
  19. TakedaZX

    Ein for DOA5U

    1K obviously needs to be safe (and Hayate needs it back) but the problem is because of certain animations, more natural combos would happen. It could probably get to the situation where 1K6P would be NC... but... yea anyway I wouldn't mind depleting the disadvantage on hit on a lot of these...
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