Search results

  1. Musourenka

    Kokoro Q & A

    To add what NightAntilli said, the move is actually a 19 frame attack; it sabakis highs on frames 2 through 7. I like using it from time to time, but you're vulnerable to Hi-Counter Throws on the first few frames. Additionally, I tend to rely on :3::3::p+k: for high-crushing, perhaps more...
  2. Musourenka

    Kokoro Q & A

    I have lots of difficulties on defense, too. :p:, :6::p:, and :2::p: are Kokoro's fastest attacks (10, 12, and 13 frames respectively). These are basically the only attacks you can rely on to outspeed someone. :6::6::p: is a 14-frame attack (good at a little farther away, though), and...
  3. Musourenka

    Dead or Alive 5 - Known Bugs/Glitches

    What's Kokoro's? Other than backing away and 214P/236P whiff punishing?
  4. Musourenka

    Dead or Alive 5 - Known Bugs/Glitches

    When your only realistic options to deal with the ground game are force-teching or backing far away... The priority on wake-up kicks is a bug in and of itself.
  5. Musourenka

    Kokoro Q & A

    :6::6::p+k: puts them in an unholdable state, so Heichu is guaranteed (:P: doesn't work in a lot of situations though). The Heichu throw puts them in a holdable critical stun, so they can hold whatever you throw out. EDIT: Pretty sure everything else is holdable.
  6. Musourenka

    Kokoro Combo Thread

    It's odd, because I have a hard time landing :6::6::p+k: Heichu :P: by itself on Kasumi, but after the throw, I can get it about 95%. Not sure what's going on with that. And thanks for the damage improvement on the wall combo. Anything that makes Kokoro more deadly is a good thing.
  7. Musourenka

    I'll get better at the game... some day.

    I'll get better at the game... some day.
  8. Musourenka

    Kokoro Combo Thread

    :1::H+P: is one of my favorite moves because it's such a great way to convince people not to low hold. To start off, it's a crouch throw that grants +20f advantage, non-critical stun, so they can't hold out of it. There are three main options you have: (Note: I used Bass as the target of...
  9. Musourenka

    DOA5 official tournament results and videos

    They're starting to show up as of late. I got schooled by one of 'em.
  10. Musourenka

    How is everybody enjoying the game so far?

    I'm liking it a lot more than DOA4, and I played the hell out of that. And I also was a 'Tomi player then. 6H+P > 6PK > 6H+P > 7PK never gets old.
  11. Musourenka

    Good game, Bad game Online/Offline thread

    Good games to BBoy Dragon TK, AxD UN4GETABLE, Calypso13200, and CrazySteady. Holy crap, Steady, your Sarah is scary.
  12. Musourenka

    Okay, why/how am I getting accused of spamming counters? Thats not even POSSIBLE.

    I have a habit of going hold-crazy (and eating HCTs in the process) if I can't slow-escape and I can't read strings.
  13. Musourenka

    Kokoro Combo Thread

    I really like that :h+k: setup. Only thing you have to watch for is backdashing, since they can avoid the elbow that way.
  14. Musourenka

    Cherry Blossoms and Warriors - Kokoro's top ten moves

    :1::f+p: is so crazy good. Go for a launch with :7::k:, or go for a critical burst setup with :6::6::p+k::p+k::p:, or get 100 damage if you're next to a wall.
  15. Musourenka

    Petition to bring back LEON as DLC!

    Leon's my favorite of the grapplers not only because of his rather painful repertoire, but because he was a grappler with a passable strike game. Bayman's too hold-focused, Bass doesn't have enough strikes, and Tina has too much strike focus. Mila's kind of all over the place.
  16. Musourenka

    Do you think there should be good game taunts and taunt taunts?

    TN should add a seppuku option so characters can really show Samurai Spirit.
  17. Musourenka

    How many costume packs have you bought? All of them?

    I had MS Points to burn, so I bought the small swimsuit pack for Kokoro. And that's it. EDIT: And I now know what a DSRV is.
  18. Musourenka

    Dead or Alive 5 - Known Bugs/Glitches

    If they're going to keep that warp backdash in, might as well give it to everyone. Other than Mila and the Virtua Fighters, who's the fifth character that can warpdash?
  19. Musourenka

    Good game, Bad game Online/Offline thread

    Good games to AngryWorm last night and Ransuu and Jeffcore tonight. I'll get better... eventually.
  20. Musourenka

    Kokoro Q & A

    I made an error concerning :h+k:; if they don't slow escape, then after :6::6::P:, :1::K::K::P: won't launch (second kick will knock down). You'll have to do :3::K::P: instead, assuming there's not a better option. Basically, if the :6::6::P: registers as a 2-hit combo, :3::K::P:. If it...
ALL DOA6 DOA5 DOA4 DOA3 DOA2U DOAD
Top