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  1. Musourenka

    Xbox360 1.03 patch delayed until February

    Quoted for emphasis. Hold in stun is only necessary because 90% of the moves in the game cause stun on Normal Hit, which is bonkers.
  2. Musourenka

    Best DOA One Liners !

    How could anyone forget Ein's? "GOOD VIBRATION!"
  3. Musourenka

    DOA 3.1 vs DOA5

    I meant the command throws (i.e. 6+ frame throws).
  4. Musourenka

    Xbox360 1.03 patch delayed until February

    It's best for TN and the DOA franchise if DOA5 becomes a competitive fighting game. That's why so many people are arguing for the current version of the patch -- it makes DOA5 that much closer to a competitive fighting game. It may not be a democracy, but we really want TN to understand this.
  5. Musourenka

    DOA 3.1 vs DOA5

    As long as throws would still be inescapable during move recovery (i.e. throw punish), I'm cool with throws being breakable in most situations.
  6. Musourenka

    Kokoro version 1.03

    How bad are sidesteps for her in 5.03?
  7. Musourenka

    The lack-of-stagger-escape glitch poll

    You die in two combos in Tekken if you either really screw up or you're not familiar with what the opponent can do. In DOA5.02, a handful of characters could two-combo you, too. While I don't have the PS3 version, it sounds like now, other characters can get in on the 50% train.
  8. Musourenka

    Coconuts are too damn strong

    Me too. The stage looks fun as hell.
  9. Musourenka

    Kokoro version 1.03

    Other than wall combo options, 1T gets you one- (or two-, depending on character) guess Burst set-ups. In the current state of the game (PS3 version, i.e. lots of stuff is un-SE-able), can you SE Heichu 2P? EDIT: Rather, can Heichu 2P be SE'd if you hit them while they're stunned?
  10. Musourenka

    The lack-of-stagger-escape glitch poll

    As long it's on the deep stuns that should give you strong followups, I'm cool with that. Maybe there's a way to get that "glitch" in the 360 version somehow?
  11. Musourenka

    Next DLC

    My main was gone as well, but a more-than-suitable replacement was there (Pyrrha Omega). And I really really liked SC5. Regardless, I can't wait until Melon Death comes to 360.
  12. Musourenka

    Kokoro version 1.03

    Kokoro better keep her low throw shenanigans in v1.03.1 !
  13. Musourenka

    Next DLC

    They brought back Death by Melon. Win. Yes! Heck, throw in the OSTs from 1 and 4 as well!
  14. Musourenka

    Kokoro version 1.03

    Be sad even more: The patch for 360 has been delayed until February due to a Slow Escape glitch they found.
  15. Musourenka

    Kokoro version 1.03

    66P is still safe?! Yay! Sorry about worrying you all then.
  16. Musourenka

    Kokoro version 1.03

    More 6PP and 46PP usage then?
  17. Musourenka

    Kokoro and her legion of players will be fine. And that's 7K she's doing in my profile pic.

    Kokoro and her legion of players will be fine. And that's 7K she's doing in my profile pic.
  18. Musourenka

    What was the point of Force Techs, exactly?

    The issue is that if there's only one reward for everything (damage only, for example), then there's no momentum. It literally becomes Rock, Paper, Scissors.
  19. Musourenka

    Kokoro version 1.03

    Why stop there? Make it an OH! Muwhahaha. But in all seriousness, I wish 9KP was fast enough to work as a pseudo-crush; Dodge the low then punch them during recovery.
  20. Musourenka

    Kokoro version 1.03

    Forgot to reply to Roroko about 66P+K -> Heichu P: It connects after her low throw 100% of the time against certain characters (nearly half the cast) and forces a one-guess mixup (7P burst, 7K, 4P+K, or throw). The 66P+K -> Heichu 2P follow-up, while still good and workable on everyone, isn't...
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