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  1. Musourenka

    Kokoro version 1.03

    I hope they kept the effective blocked disadvantage the same and just increased the recovery frames for the sake of whiff-punishing. If they didn't.... then -4 to -8 is what's going to happen. I also forgot about the universal sidestep buff. I assume it still just sidesteps a single attack...
  2. Musourenka

    Kokoro version 1.03

    66P is now -8 on block. Ughh.... The other thing that kind of worries me is the change to Heichu P. Right now, it's around +24 minimum (assuming opponent SEs). CB set-ups that use that (66P+K -> Heichu P, for example) may be forced into 1.5 guesses versus just one. Worst case scenario, I'm...
  3. Musourenka

    Kokoro Q & A

    I think, in addition to what JDE said, why people thought Kokoro was stupid good was because everyone was thinking DOA5 was all about unholdable stuns, and she has a lot of those (well, four, but all of them are strong enough to be incorporated regularly in her game). I also think her...
  4. Musourenka

    Sidestepping

    Even as a Kokoro player, I'd be fine with the beta sidestep mechanics.
  5. Musourenka

    The Official Dead or Alive 5 Tier List with Discussion thread

    Or Kokoro can low throw the tackle for free Burst set-up. I do agree that Mila has the advantage over Kokoro, but Kokoro can punish that tackle hard.
  6. Musourenka

    You all need to make sure you understand what is going on before asking Team Ninja for nerfs/buffs.

    Catch Throw mechanics in 3.0 worked differently than Offensive Holds; they still got HCB'd if you hit them before they grabbed. Dragon Gunner itself doesn't bother me. It's who TN allowed to keep OHs and who they didn't, when considering the properties of OHs, that bugs me. It's why you have...
  7. Musourenka

    The Official Dead or Alive 5 Tier List with Discussion thread

    Unless he's talking about it being 11 frames but factoring in DOA5's +2 frames for strikes.
  8. Musourenka

    The Official Dead or Alive 5 Tier List with Discussion thread

    Interesting. I was thinking Koroko does worse against Fang than Lee, mainly because of Fang's crush + parry game.
  9. Musourenka

    You all need to make sure you understand what is going on before asking Team Ninja for nerfs/buffs.

    I actually agree; I don't want the OHs changed. It's just stupid that they have them.
  10. Musourenka

    You all need to make sure you understand what is going on before asking Team Ninja for nerfs/buffs.

    Alright. We can keep them, but... Lei-Fang's OHs are sped up two frames, but base damage drops to 15. Jann-Lee gets a 10 point increase to Dragon Gunner's base damage, but automatically follows up with a taunt afterwards.
  11. Musourenka

    You all need to make sure you understand what is going on before asking Team Ninja for nerfs/buffs.

    Lei-Fang and Jann-Lee have OHs because TN done goofed.
  12. Musourenka

    Kokoro Q & A

    Better characters than Kokoro in this game? An official ranking of all the characters is still in progress, but so far, I'd say that the only two characters who are without a doubt better than Kokoro are Jann Lee and Lei-Fang. Basically, she's really good, but not stupid good.
  13. Musourenka

    If you could add any other characters from VF who would it be?

    Hopefully she'd be like her VF4 model -- nicely built.
  14. Musourenka

    If you could add any other characters from VF who would it be?

    I agree. But other than Aoi, I'd like to see Jeffry because I want another non-pro-wrestling grappler.
  15. Musourenka

    Kokoro Q & A

    Because she's an offensive powerhouse with strike mix-ups, safety, grabs mid-string, damage, unholdable stuns, and burst set-ups. A good Kokoro will just pressure the opponent until they crumble. But mostly what Lagstab said.
  16. Musourenka

    About morons online

    I'm not as aggressive as I should be with Kokopuff, and I crumple under a good pressure game. However, I'm surprised I don't get hatemail for my throw spamming.
  17. Musourenka

    About morons online

    I have yet to get any hatemail in DOA5. Not that I'm that good, but I'm of similar skill level in other fighters and I've received a fair amount of hate in those games (hell, even in Virtual-On).
  18. Musourenka

    Kokoro Q & A

    :7::P: can be blocked after a successful :1::H+P:, so it's at least 19 frames. I'm actually guessing at the sabaki window; most CBs are 19 frames, and the game's frame data says it comes out in 12, so I assume the sabaki lasts until frame 7. The data pauses for a moment at 2 when you do the...
  19. Musourenka

    Dead or Alive 5 - Known Bugs/Glitches

    The problem with wake-up kicks in DOA5: The attacker loses momentum for knocking someone down. That seems fundamentally flawed to me.
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