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  1. Batcommander

    "You are tearing me apart, Lisa!" The Lisa Strategy thread

    66k is slow enough to be held on reaction and sidesteppable. It's good if it hits on block even, but against someone that's aware of how Lisa plays, it isn't that great imo. edit: you better hope someone doesn't sidestep it lol
  2. Batcommander

    That Annoying Moment....

    yeah, Team Ninja is dumb:rolleyes:
  3. Batcommander

    That Annoying Moment....

    Nah, seriously there's almost no reason to crouch against a BT Lisa. Her only two low moves are slow enough to block or hold on reaction, so it's not really practical imo. If you're not stunned and Lisa is BT and close to you, throw your fastest mid at her, she can't do shit against it except...
  4. Batcommander

    That Annoying Moment....

    It was always like that. The good news is that at least it tracks, and i think they increased the range in 5. i would actually like it to become an OH, now that would make it wonderfully awesome.
  5. Batcommander

    Dead or Alive 5 - Known Bugs/Glitches

    I'm having trouble actually getting into matches since the patch. It takes forever to find a match even with everything set to "any", this is for both simple and ranked. when i try to join a lobby it says "unable to find opponent", even though i can retry again and they're still there.:confused:
  6. Batcommander

    "Let's Move!" The Lisa Video Thread!

    Rabies is one of the best Lisa players i've seen. Very good lisa play!
  7. Batcommander

    Some More DLC pics

    The game's already rated M i don't see why they shouldn't add ridiculous ass costumes like that. People WILL buy it too, no doubt.
  8. Batcommander

    Lisa Matchups thread

    I haven't fought any Milas yet, but if you're having trouble keeping her out, don't forget 1P and 1K both track, and have good range. Also, 7P after knockdown is good to get away from anybody.
  9. Batcommander

    Backturn guard speed

    Actually I think Dogg is right, it's only 4 frames from BT to guard. Lisa's BT throws give her +10, but she can't land any i14 moves after it.
  10. Batcommander

    Low holds should not beat standing throws.

    I don't think low holds should be susceptible to standing throws; that's what low throws are for. However, they should be susceptible to high attacks imo. I wish highs could act like EX highs when an opponent is in stun.
  11. Batcommander

    Low holds should not beat standing throws.

    low holds need lot more recovery than the standard hold, to compensate for its ridiculous evasive properties. I think they should be a big risk on the defensive player's part since they are already too good as it is.
  12. Batcommander

    "You are tearing me apart, Lisa!" The Lisa Strategy thread

    yeah what Tones said. So basically we have +13 after 44throw, but apparently, crouching in this game must be like 2 frames which is why you can just low hold the jab after 44 throw. :rolleyes: i dont quite understand your last post--what exactly do you mean by this? I think PP should be...
  13. Batcommander

    "You are tearing me apart, Lisa!" The Lisa Strategy thread

    From what i understand about DOA frames, we actually need +13 to land a booty bump. In DOA, only the startup frames are counted, it doesn't count the actual execution frame. That's why neutral throw says its 4 frames, but in reality its 5. :confused: nightantilli was telling me that's why...
  14. Batcommander

    "You are tearing me apart, Lisa!" The Lisa Strategy thread

    44 throw would be even better if you could get a guaranteed PP, but as it stands, the first P is low holdable , and will force a miss even on SLOWEST hold setting :mad: Only :4::F+K: is guaranteed, it does the same damage as :6::F+P:, and is the same frames. So i guess if you want to switch...
  15. Batcommander

    I just want to say grats to you for placing 3rd in that tournament! Your Lisa was very nice!

    I just want to say grats to you for placing 3rd in that tournament! Your Lisa was very nice!
  16. Batcommander

    "You are tearing me apart, Lisa!" The Lisa Strategy thread

    More random notes: i was wrong about qcf Throw being usable in BT. It's not. What happens is that the qcf motion cancels BT into freerun, facing you forward and effectively adding a few more frames to an already slow move. Tis better just to hit block to quickly face about and use 66 Throw, if...
  17. Batcommander

    Probably not buying.

    Interestingly enough, if you wanna a good fighter and you wanna play dress up, get VF5FS plus costume packs :)
  18. Batcommander

    Lisa's top 10 moves

    Those are all really good moves Ailing. Some additional moves: 1. :4::F+K:, Lisa's fastest mid from facing front, and a great way to get people off your ass. It can be followed up by Carrera if you want, but it is also unsafe if blocked. 2. BT :1::P: 16 frame low that is a high crush, causes...
  19. Batcommander

    "You are tearing me apart, Lisa!" The Lisa Strategy thread

    Ooh, since there are no wakeup high kicks, we can use :8::F+P: to crush wake up mid kicks. :) It has to be properly spaced though, interestingly enough, the best space i've found is after already landing a 8 OH. So we now have 2 good oki options against wake up kicks, the jumping OH for wakeup...
  20. Batcommander

    Message to Team Ninja: Please give us another way of getting those rare bikinis.

    Survival mode is retarded, it's not even "fun".
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