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  1. Murakame

    SkullGirls

    You're going to love her ability to airdash after hairball. Resets all day every day. Low or throw, block left or right, double overheads, crossup overheads smh so many options.
  2. Murakame

    Mains in ALL fighting games you play.

    Shoutouts to flying dragon! that game was so underrated man! Flying Dragon SDV: Hayato, Wiler Flying Dragon VV: Red Falcon, Kate, Shoryu Street fighter Alpha 2: Ryu, Ken Street fighter Alpha 3 : Ryu Street fighter 4: Ryu, Chun-li MVC 3/ UMVC 3: Zero, Spencer, Capn America, Morrigan...
  3. Murakame

    SkullGirls

    Anyone looking for some one to play on PSN add me.
  4. Murakame

    Is online completely meaningless?

    This is true. Alot of people like to blame alot of things on lag but don't even take the time to actually see if their opponent was legit. I've faced many people that made me go "damn I wish I could have a proper fight with this guy hes pretty good!" when lag interferes rather than rage like...
  5. Murakame

    What's your Win Ratio?

    302 wins, 679 losses lol. Thats 981 Total matches so its around a 32% win ratio.
  6. Murakame

    The Art of Tenjimon: Kasumi's Combos/Juggles

    What is are the best juggles to use when kasumi is near a wall? I tend to use her strings with 7K to juggle too much so after the 7K they hit the wall and I can't do anything afterward. The best I've got is 4PKK lol.
  7. Murakame

    This is Mugen-Tenshin style

    She is only as unsafe as you make her. Use 6PK and her jabs. Whenever you are at a disadvantage and have to be on the defensive use a parry to shift the momentum. Occasionally use long strings like PP6PK after you've been free canceling alot or abusing her strings with lows. That mid punch in...
  8. Murakame

    sup its tenryuga. ggs last night; your ayane and mila are annoying as hell to fight! >_<

    sup its tenryuga. ggs last night; your ayane and mila are annoying as hell to fight! >_<
  9. Murakame

    sup its tenryuga lol. GGS last night; your Tina leveled up since the last time we fought. Those...

    sup its tenryuga lol. GGS last night; your Tina leveled up since the last time we fought. Those force techs are really something!
  10. Murakame

    "No one can face me" - Hayate Top 10 moves

    So are 6P or 2P Hayate's best options to get out of pressure? Lol I still have no idea what his crushes are.
  11. Murakame

    The Art of Tenjimon: Kasumi's Combos/Juggles

    You guys need to show me the juggles you are using. Is 4H+K bad to use in combos? 4PP, 4H+K, 3H+K, PKK7K P+K is 108 damage. She also has decent mixups in stun so it should'nt be out of the question to get a good 3 hits in then launch. Let's also not forget how beatiful 33T is on hi counter or...
  12. Murakame

    New York DOA5

    Sup guys. Im a complete beginner at this game but I'd like to get involved offline. I'm free on Fridays and Saturdays. Sundays depends on my mood and whether I have schoolwork to take care of. I'm in the bronx so it should be easy for me to get to the specified locations.
  13. Murakame

    Is online completely meaningless?

    I'm not gonna make it to NEC. There's a few spots in NY where I can get togther with players tho so I'm definitely doing that lol.
  14. Murakame

    Is online completely meaningless?

    To the extent of recognition and fame online is meaningless because the level of skill there is so inconsistent that its hard to tell if you aren't just simply skilled at handling scrubs. Regardless I don't need that form of recognition or feel a desire to be recognized as a top player by the...
  15. Murakame

    Helena Questions

    Sup guys; I have a lot of trouble dealing with Helena when facing a competent opponent. They say the best way to deal with a character is to learn the character yourself. Despite all of her shortcomings I'm attracted to the way she eliminates the wake-up kick; something I fear because it put's...
  16. Murakame

    "No one can face me" - Hayate Top 10 moves

    Im still tryna get the hang of hayate but here are some moves I like to use with Hayate: PP strings - pressure and grab mixups 9P -This gives a huge stun. One of the only ways to connect with a launcher if the opponent is comitted to slow escaping. 2P- Pressure killer. 66P - To close distance...
  17. Murakame

    Smh I've been such a fool. I've been neglecting Kasumi's teleport parries. I need to learn how...

    Smh I've been such a fool. I've been neglecting Kasumi's teleport parries. I need to learn how to use them they r goddess like lol!
  18. Murakame

    Nothing is Guaranteed, Everything is Permitted - Hayate Combo Thread

    Also if Hayate's CB is a mid punch then there is absolutely no reason to do a mid punch launch at the max threshold unless the stun doesn't allow for CB. This is because if the mid punch launcher connects then the CB would have surely connected and granted you aditional damage.
  19. Murakame

    The Art of Tenjimon: Kasumi's Combos/Juggles

    Is 33K a stance dependent launcher to get followups? I've been avoiding it outside of CB because I tend to whiff anything I try to go for when it connects including 66KK.
  20. Murakame

    Am I the only one that thinks Kasumi's 33T should be an OH? Its a pretty slow throw what is it...

    Am I the only one that thinks Kasumi's 33T should be an OH? Its a pretty slow throw what is it like 17 frames?
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