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  1. KING JAIMY

    DOA5LR: How to deal with Hayate's 3H+K and its follow-ups (#3)

    In this video I will show you how to deal with Hayate's 3H+K and its follow-ups. Have any questions? Feel free to ask them in the comment section! Music: Reincarnate [DOA3 Hayate's Theme]
  2. KING JAIMY

    DOA - The Netherlands

    Speel nu zelf al op de Xbox One vanaf de release van DOA5LR. Zie tot nu toe geen meerwaarde van de PS4 behalve dat ik met meer mensen online DOA zou kunnen doen. Spellen zijn voor mij op de One beter, maar dat verschilt natuurlijk per persoon, alhoewel ik moet toegeven dat je voor fighting games...
  3. KING JAIMY

    DOA - The Netherlands

    Sorry heb geen PS4 en ben ook niet van plan om er één te halen tenzij hij sterk afprijst. Voor offline matches ligt het er maar net aan waar je woont denk ik. En goeie keuze voor je main! :rig: P.S. In deze topic kun je gewoon Nederlands praten! ;)
  4. KING JAIMY

    "Promise me, you won't tell anyone" Honoka General Discussion

    I recently had an idea for a change for Honoka. They could change the animation and damage of her 2T to become Hissatsu 2T, on Hi-Counter Hit only. In this way you could punish low holders better, and since Hissatsu 2T is situational and very hard to land in the first place, why not change the...
  5. KING JAIMY

    Second ''How to deal with...'' video...

    Second ''How to deal with...'' video: http://www.freestepdodge.com/media/doa5lr-how-to-deal-with-raidous-1p-k-2.10552/media
  6. KING JAIMY

    DOA5LR: How to deal with Raidou's 1P+K (#2)

    In this video I will show you how to deal with Raidou's 1P+K. Have any questions? Feel free to ask them in the comment section! Music: The Way is Known [DOA5 Main Theme]
  7. KING JAIMY

    Happy birthday, Mr. Wah. Have a good one!

    Happy birthday, Mr. Wah. Have a good one!
  8. KING JAIMY

    DOA5LR DOA5LR Jann Lee Top 10 Combos

    This video was pretty freaking amazing. Most of them were new to me. Good work! :D
  9. KING JAIMY

    DOA5LR Top 10 Jann Lee Combos

    Awesome stuff! My favorite ones were #3 (Untechable Side Switch Combo) and #1 (Darkslay Special). Keep up the good work! :)
  10. KING JAIMY

    First video in the series is up...

    First video in the series is up http://www.freestepdodge.com/media/doa5lr-how-to-deal-with-hayabusas-wr-4k-and-its-follow-ups-1.10540/media
  11. KING JAIMY

    DOA5LR: How to deal with Hayabusa's WR 4K and its follow-ups (#1)

    In this video I will show you how to deal with Hayabusa's WR 4K and its optional follow-ups. Have any questions? Feel free to ask them in the comment section! Music: Evolution [DOA4 Training Mode Theme]
  12. KING JAIMY

    Alpha's input for her Oboro on BT opponents is 33T, but it can also be done by inputting 66T...

    Alpha's input for her Oboro on BT opponents is 33T, but it can also be done by inputting 66T. Little trick for Alpha players I suppose.
  13. KING JAIMY

    Hitomi is too weak

    Pretty much everything in the whole game can be beaten by conditioning. That's why I think the mindgame is so important.
  14. KING JAIMY

    Hitomi is too weak

    Fuzzy guarding is easily beaten by conditioning your opponent. Wait for the fuzzy guard... then throw again immediately!
  15. KING JAIMY

    Hitomi is too weak

    - High damage output - Safety - Spacing tools - Punch parry - 6T reset throw - Very good KBD - Annoying lows I'd say these things are pretty scary.
  16. KING JAIMY

    Happy Birthday to Me :p

    Sorry I didn't realize it was your birthday last Sunday. Well then... happy belated birthday! Better late than never, I'd say. :)
  17. KING JAIMY

    Characters The Blue Flash - DOA5LR Jacky Guide

    Congrats on the Combo Challenge! That is indeed what you call a challenge. :) I wish I could help you with executing his 66H+K CB. Try inputting 66 as quickly as you can, and I find it to be easier on D-pad compared to analog stick. If all else fails, then there's always his Slide Shuffle K CB! ;)
  18. KING JAIMY

    DOA5LR "No Way" Kasumi's Reverse Teleport Technology.

    If I recall correctly you have a 2 frame window to connect each teleport, although some are more annoying than others. From my personal experiences I find 7K into a teleport way more annoying than 4K into a teleport, for example. By comparison you only have 1 frame to connect the Flash Sword...
  19. KING JAIMY

    DOA5LR "No Way" Kasumi's Reverse Teleport Technology.

    If you are in stun against Phase 4, you are in trouble. Teleport into launch --> OUCH! Teleport into hi-counter 33T --> OUCH! Teleport into 236T with combo follow-ups --> OUCH! Her stun game is really strong, although Kasumi's is as well.
  20. KING JAIMY

    DOA5LR "No Way" Kasumi's Reverse Teleport Technology.

    I think all of those characters are fine. Phase 4 might be somewhat underpowered, but then again look at what Mr. Kwiggle can do with her. Phase 4 hits like a truck, damage-wise. In the end the mindgame is what matters in my opinion.
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