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  1. human013

    It looks really good and the cards are cool. If DOA6 is supported for as long as DOA5 and more...

    It looks really good and the cards are cool. If DOA6 is supported for as long as DOA5 and more characters are added they could just make the boxes smaller in an update to fit more characters.
  2. human013

    Why it’s worth (and the best time) to learn DOA with an Arcade Stick?

    @Lulu Hitbox controllers never piqued my interest due to how the movement buttons were laid out. For now I'm just waiting to see if DOA6 will have a custom stick. If it doesn't then I'm buying whatever stick looks good next year. I would have bought the SC stick if DOA6's release wasn't so close.
  3. human013

    Lets talk about redesigns

    Or since Nyotengu is just a copy of Tengu TN could just do what Tekken did for Eddie and Christie in Tekken 5. Tengu would be an alt costume you could select. Just imagine Tengu being seductive, licking his lips, and doing Nyo's moves.
  4. human013

    Lets talk about redesigns

    As long as the bosses are not crazy like SC's Inferno or all of KOF's bosses then any number should be fine. Alpha was fine in DOA5 and Algol was fine in SC so it's not unheard of. If boss characters are returning then Genra should come back just so all the boss characters can have an appearance...
  5. human013

    Just can't get used to Honoka's Burning Soul stance. Of all the moves she can use as a stance...

    Just can't get used to Honoka's Burning Soul stance. Of all the moves she can use as a stance, they chose that? It looks a bit goofy.
  6. human013

    Why it’s worth (and the best time) to learn DOA with an Arcade Stick?

    I'll be fine with either. The stick is just something new that I want to try out and having DOA on it is an excuse for me to get it. However, having another Hori Fighting Commander also wouldn't be bad. The controller just needs to be high quality.
  7. human013

    Why it’s worth (and the best time) to learn DOA with an Arcade Stick?

    I've been wanting to play on stick for a year now but the price tag and my lack of knowledge about sticks made me pass on it. The Hori Fighting Commander I got from the BBCF limited edition has been sufficient for every game I play. If TN made a custom high quality DOA6 stick, bundled with the...
  8. human013

    What would you like to see in DOA6?

    A main tutorial that covers more than just the basics along with a character specific tutorial mode that goes through each character's playstyle and specific uses for their moves. Real anime level tutorials.
  9. human013

    In the general BB discord you can go to the character specific discords and in those character...

    In the general BB discord you can go to the character specific discords and in those character specific discords there are documents, usually google docs, on how the character plays, combos, and other things. Just fyi in case you didn't know.
  10. human013

    Nothing interesting but seeing some competent play in the second video made it worthwhile

    Nothing interesting but seeing some competent play in the second video made it worthwhile
  11. human013

    http://shoryuken.com/2018/11/06/shoryuken-preview-dead-or-alive-6-continues-to-impress-with-gamep...

    http://shoryuken.com/2018/11/06/shoryuken-preview-dead-or-alive-6-continues-to-impress-with-gameplay-footage-from-koei-tecmos-special-event/
  12. human013

    YES!! There's more DOA6 gameplay

    YES!! There's more DOA6 gameplay
  13. human013

    Astral Heats are mostly for looks and the more important supers are the usual inputs. Great that...

    Astral Heats are mostly for looks and the more important supers are the usual inputs. Great that you like Koko. I found her to be a bit much with all her tools.
  14. human013

    Fighting games need to bring back opening cinematic. It was always fun seeing snippets of...

    Fighting games need to bring back opening cinematic. It was always fun seeing snippets of characters doing their thing
  15. human013

    BB has it's own difficulties but it's manageable. I think you should try everyone so you can be...

    BB has it's own difficulties but it's manageable. I think you should try everyone so you can be certain you want to stick with Kagura and Koko. Go through the basic combo challenges to get an idea on how the character plays. There's also a character specific tutorial mode (not combo challenge)...
  16. human013

    I'll keep that in mind.

    I'll keep that in mind.
  17. human013

    I'll also be that guy. It's not hard since these anime people over here can do it. But...

    I'll also be that guy. It's not hard since these anime people over here can do it. But seriously, keep pushing through and play GG with GG's rules whether you like it or not. There's no other option. Don't try to play it as if it is another game or wish it played like some other game.
  18. human013

    It doesn't matter because it's fine. I'm here for for the same reason I join any community. To...

    It doesn't matter because it's fine. I'm here for for the same reason I join any community. To learn the game and get more content. I'm not here to discuss what if scenarios for things that can't be changed.
  19. human013

    Read about no SE in DOA6 then wrote “Can't wait to play a DOA game with no stagger escape”. Just...

    Read about no SE in DOA6 then wrote “Can't wait to play a DOA game with no stagger escape”. Just take it at face value. Nothing to explain and as straight forward as possible, but those words somehow meant I wanted SE gone in all these other DOA games and I must be part of this for/against SE...
  20. human013

    I never mentioned wanting the removal of any mechanics but if restating what DOA6 already did is...

    I never mentioned wanting the removal of any mechanics but if restating what DOA6 already did is considered as me wanting to remove mechanics because all I do is play "versus the bots" then I'm at a loss. Is this how it is when someone who plays FG, but not DOA, learns you play DOA and yours...
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