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  1. Berzerk!

    [Sep 5, 2012] Dead or Alive 5 Australian Preview Night (West Melbourne , VIC, Australia)

    It was a great night! Good seeing some old faces and cool that some new people to the local scene came out for Doa. I hope you guys all make yourself known and come to the upcoming events where we will have Doa among other great games. Buttonsmash.com.au in two weeks and Couchwarriors.org/bam...
  2. Berzerk!

    [Sep 5, 2012] Dead or Alive 5 Australian Preview Night (West Melbourne , VIC, Australia)

    It will be because it's on twitch. Will try and start by 6:30-7pm - an hr and a quarter from now
  3. Berzerk!

    Stances and DoA

    If you transition to stance with Pai in vf5fs from close up you can be hit out of it. Or at least the follow up stance attack can be interrupted. Some cases will need to be distance safe or know the opponent. Doa will not be much different for stance characters but I do agree getting into...
  4. Berzerk!

    Blast from the past!

    About time you turned up. Welcome
  5. Berzerk!

    Kasumi's Video Thread

    Was the training dummy set to largest life? The numbers went up to 100-112 on normal combos and 145-151 for power blow combos, but didn't seem to take much off the bar.
  6. Berzerk!

    My DOA5 rollercoaster and apprehensions about DOA5

    I deliberately left out sit down stuns because the unholdable threshold has not been shown or proven to change the stun threshold / hold guessing dynamic with consistency. I noted "rarely" it should take 2 hits and if you consider unholdable stun as skipping a hit, yes it's rare, yes you can...
  7. Berzerk!

    My DOA5 rollercoaster and apprehensions about DOA5

    Agree completely. Team ninja should be aiming for elegant solutions to each section of gameplay and this one is so important. Like you I am happy that Doa has a defensive game that extends into stun, but they know they need to limit this and provide a pathway to reward the attacker. That is why...
  8. Berzerk!

    Interview with Yosuke Hayashi

    I've played and completed NG3. You can infer who its audience is and you may be right, I'm just making clear what Hayashi was commenting on was the DOA demo, not NG3.
  9. Berzerk!

    Interview with Yosuke Hayashi

    I decided to leave it be as I saw through the subsequent tournaments many reliable voices from strong tournament players would be heard.
  10. Berzerk!

    My DOA5 rollercoaster and apprehensions about DOA5

    Team Ninja needs to pay attention to this thread, its exactly what all of the competitive players have been saying. So long as the game is solid and not pared back too much from the E3 build's standard this will be a great game. Its important to listen to high level players and I absolutely...
  11. Berzerk!

    Interview with Yosuke Hayashi

    He was saying the Alpha demo was aimed at those with a casual interest in DOA, as they had purchased Ninja Gaiden. It wasn't a comment on who NG3 was aimed at.
  12. Berzerk!

    [Sep 5, 2012] Dead or Alive 5 Australian Preview Night (West Melbourne , VIC, Australia)

    DEAD OR ALIVE 5 PREVIEW NIGHT- Reconfirmed date, Gamescom build is go! Presented by ShadowLogic and CouchWarriors Here's your first chance to get your hands on with the new game and get a taste of Fighting Entertainment. Get some early training for the release tournament at Battle Arena...
  13. Berzerk!

    Lei Fang

    I love Leifang. My main in all my tournaments, she has taken me around the world :p Thanks for the shoutout Nykko - I only go by Gunstar Red on Xbl but it's cool to be listed with those very accomplished LF players. I think we're going to have a great time with LF in Doa5. I'm excited for her...
  14. Berzerk!

    Lopedo's GVN SJ6 Interview

    Wow, I didn't realise it had TWO restrictions. I have to agree with your assessment. I think I'd much prefer they have it used as much as you like under 50% if its to be restricted at all. They aren't easy to land so I wouldn't be fussed if it was unrestricted, but no way should it have a...
  15. Berzerk!

    Lopedo's GVN SJ6 Interview

    Congratulations, and you spoke very well in the interview. I'm interested in more feedback and thoughts from the players who have been able to compete at a decent level. We seem to still be fairly zeroed in on the main issues being: CB not effective enough - should it be on 3rd or 4th hit...
  16. Berzerk!

    Interviews with VirtuaPAI, Rikuto, and Team Ninja's Tom Lee from Summer Jam 6 in Philly

    Great interviews! Tom is particularly well spoken. Makes you feel like the team care and will consider our feedback carefully. Obviously I hope they look at the feedback that will get competitive players to stick with the game and try it from other communities. They already have casuals in the...
  17. Berzerk!

    [Aug 25, 2012] GVN Summer Jam VI - Aug 25 & 26 - Philly,PA (Philadelphia, PA)

    Grape is right in that it would be preferable for sit down stuns to be unholdable to the "natural end" of the animation, but the example chosen is poor given the attacker didn't elect the optimal follow-ups, so we don't have a visual way to zero in on that point and agree/disagree It doesn't...
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