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  1. Berzerk!

    Dragon Kick

    Yes, very true. And now, sidestep is here too.
  2. Berzerk!

    IGN's 12 Days of DOA5

    Look, its nice you've played it. So have others. We know the general play is much improved and counter holds are something you dont want to do unless you're sure. Attacking is more generally rewarded because of the pockets of frame advantage, 2-in-1s and the unholdables. But, the CB DOES...
  3. Berzerk!

    IGN's 12 Days of DOA5

    I agree too, but only on the very broad principle of "lets minimise the guessing". And before we go further, lets all accept the fact that all fighting games have guessing elements. (3D fighters are all about high/low/block/throw) Now lets look at what was actually said, because it's not...
  4. Berzerk!

    IGN's 12 Days of DOA5

    I think you might be forgetting that even for fast strikers the moves that cause effective stun are the slower moves and string enders. In principle it sounds fine to say the characters should be varied and so some will have "later" access to CB than others, but the definition of "early" and...
  5. Berzerk!

    IGN's 12 Days of DOA5

    So you admit your insults added nothing to the discussion. Rikuto has come around to a more enlightened method of sharing information, and that shows maturity and leadership. Now it's much easier to appreciate and find the common ground, but if people communicate with negative personal...
  6. Berzerk!

    IGN's 12 Days of DOA5

    Its important you understand noone is advocating repetitive play, and shortening the number of hits until a CB works is smarter, encourages more dynamic, exciting and solid play - and a more interesting and diverse series of options. Why? Well, first of all, if the CB can't be used until 4-5...
  7. Berzerk!

    IGN's 12 Days of DOA5

    Agree and from a previous thread - We need to get the message across and as such I suggest everyone let the key people know via a twitter campaign, myself and Sorwah have sent this message. Please tweet it and retweet others who tweet it. @TeamNinjaStudio @kalchi #DOA5 will be rock solid w/ low...
  8. Berzerk!

    [Aug 15, 2012] Dead or Alive 5 First Australian Preview (Shadowlogic, Melbourne)

    The event has been postponed to show the most up to date DOA5 build - a new event date will be posted soon! Dead or Alive 5 will be playable in Melbourne Australia with the Gamescom build! On behalf of local distributor Mindscape and Tecmo Koei, the Melbourne FGC as represented by organising...
  9. Berzerk!

    Requested Changelist: DOA5 - The Vote

    The most important issue right now is that CB is effective, so you can get in a situation to do solid guaranteed damage with every character. As stated below We need to get the message across and as such I suggest everyone let the key people know via a twitter campaign, myself and Sorwah...
  10. Berzerk!

    Requested Changelist: DOA5 - The Vote

    I think a lot of this could be boiled right down to "more safe moves" and "every character needs to have a few reliable moves to use to lead to CB on 3rd-4th hit only" That will be enough, based on what they have already built, to ensure the game is good. To avoid looking foolish, take out the...
  11. Berzerk!

    This is hilarious, and look for the DOA I'm a fighter necklace as Batman attacks Robin...

    This is hilarious, and look for the DOA I'm a fighter necklace as Batman attacks Robin http://www.youtube.com/watch?v=G753IcaaIwQ
  12. Berzerk!

    IGN's 12 Days of DOA5

    Yeah, that and 1P are really it, unless you count the low string ender or 2F+K, which we don't know the stun property of now. The thing about that shoulder 3P+K is it's unsafe and leaves her back turned, with no immediate follow up. The opponent has to be pretty slow to not punish it. Pretty...
  13. Berzerk!

    IGN's 12 Days of DOA5

    Thanks for the lowdown. My main throughout Doa, I'm please with the changes and she sounds like she'll be an even more a stylish character to play. Tagging parry at the end of strings is a really interesting development and having set follow up choices is great as well. Can you give any...
  14. Berzerk!

    Tougeki 2012

    Very good points. And gladly, the new DOA config is one of the fastest and best configs.
  15. Berzerk!

    Tougeki 2012

    Thanks Grape for uploading the vids, that's excellent to see. In the vids there are some interview segments with Hayashi and Shimbori. I don't expect there's much information of value here, but is there anyone who might be able to translate? On the topic of pro/casual settings, I'll have it...
  16. Berzerk!

    Tournament system of choice for DOA5?

    In my community, working with smash on an event level is very benificial and you do see some crossover with smash players trying other games. The main thing is to be inviting and get multiple groups into the one space, have enough scope for friendly casual matches, and let players do what they...
  17. Berzerk!

    Day 1 of IPL's 12 Days of DOA coverage

    Love this. Good job Bryan.
  18. Berzerk!

    Tournament system of choice for DOA5?

    Did they get into EVO or were they handed a golden ticket by the Cannons choosing their system? I get the feeling a lot of the Sony support at certain events is due to the legacy of certain people having old PS2 and just carrying over, converters were ready earlier for their PS2 sticks and pad...
  19. Berzerk!

    looks like I get to play DOA5 on the 16th... can't wait

    looks like I get to play DOA5 on the 16th... can't wait
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