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  1. Berzerk!

    Interview with Yosuke Hayashi

    You can turn on move data for checking that, can't you? Its interesting you say increasing recovery on holds will improve the game and not break the triangle system. I agree with this and your other strong points about the hold. The same can be said for CB. The basic principle, that...
  2. Berzerk!

    Helena's needed improvements

    I know this very well and have been aware for quite some time. I stand by my statement. This is NOT how its done. Get hands on and give feedback, or if you wish to press those that have played it for detailed info, ask THEM to compile something sensible and support it. Reacting angrily to a...
  3. Berzerk!

    Helena's needed improvements

    While Helena may end up being "weaker" I think you guys are taking the wrong route with this. Complaining (whining) about how the character seems to play based on a video and not having your favourite moves is NOT a good way for fans to give feedback. What if the new strings/moves are much...
  4. Berzerk!

    Helena and Lisa face-off in two rounds on new stage DEPTH

    Got an official release this morning along with the Lisa and Helena images that details 16 player online tournament mode. Maybe worth another news post (Tournament mode info at bottom) TEAM NINJA UNVEILS TWO NEW CHARACTERS, ONLINE FEATURES, AND VIDEO VIGNETTE FOR DEAD OR ALIVE 5 Today...
  5. Berzerk!

    Interview with Yosuke Hayashi

    If you note the part of the interview that asks Hayashi about his approach to balancing that's not necessarily the route they will take and as DrDogg mentioned they are still adjusting things since we all saw the game. It is probably far better to make a clear communication about lowering the...
  6. Berzerk!

    Interview with Yosuke Hayashi

    Yep there needed to be some general questions for the tv show audience as well.
  7. Berzerk!

    Interview with Yosuke Hayashi

    Here is a text summary of an interview conducted with Yosuke Hayashi, leader of Team Ninja, earlier this week. As a tournament organiser for fighting game tournaments and Australian two time DOA champion, I was contacted by the local distributor to help get the word out. We will be running some...
  8. Berzerk!

    Gamescom Updates

    I would say buy whatever you're comfortable with... that includes whatever your default system is, whether you have more friends online on one or the other... etc But when it comes to fighting game events, playing offline... if you want to get serious, stick is not because it's "easier", it's...
  9. Berzerk!

    Dead or Alive 5: Remaining Issues

    Isn't the new sabaki in doa5 high and mid?
  10. Berzerk!

    IGN's 12 Days of DOA5

    Its been great to read the impressions of the players who played so well in the tournament, thank you for those. It appears there is still a consensus around CB needing to be active quicker, and on hold recovery, though this seems slightly less priority. Lets hope TN adjust their thinking...
  11. Berzerk!

    Gamescom Updates

    EVO and MLG events using Ps3 doesn't change the plethora of community, grassroots and major events that run on Xbox, so don't assume everyone suddenly has to get used to PS3 pad. It will still be a mix. The best advice is to get used to stick, because then you don't have to worry about adjusting...
  12. Berzerk!

    Team Ninja confirms more character announcements post launch and secret unlockable characters

    Video has to be edited so a little while but when I have time to go back through it I'll post a text transcript in the next few days hopefully
  13. Berzerk!

    Team Ninja confirms more character announcements post launch and secret unlockable characters

    I have interviewed him since then and he was very clear. There will be no free or paid dlc characters as team ninja do not want to upset the work players put in with the characters on the disc and they are working to make this a complete package as sold. He was coy about dlc music stages...
  14. Berzerk!

    Team Ninja confirms more character announcements post launch and secret unlockable characters

    Hayashi has made it clear there will be no character dlc
  15. Berzerk!

    Interviewing Hayashi tomorrow

    interview concluded! Thank you all for the questions I will try to give something of a breakdown soon in text and share the video/s (there will be different versions) when complete. Grape, I believe your questions are addressed to varying degrees (not phrased specifically as above) - I...
  16. Berzerk!

    Interviewing Hayashi tomorrow

    Any humorous or personal questions you'd like to ask?
  17. Berzerk!

    Interviewing Hayashi tomorrow

    I'll ask some specific gameplay questions but remember he's not the designer of the game, so also some broader brushtroke questions...
  18. Berzerk!

    Interviewing Hayashi tomorrow

    I have the opportunity to interview Yosuke Hayashi, Head of Team Ninja, about Dead or Alive 5 tomorrow. Would anyone like to contribute questions? Please put them in the comments below and I may be able to use them. Most likely will be a video interview via Skype and will later feature on an...
  19. Berzerk!

    [Aug 18, 2012] I’m a Fighter World Championship: Round 2 (San Mateo, CA)

    Good luck and have fun to everyone at the event, everyone elsewhere will be looking forward to seeing how you all go and to see who is playing well at this first fully open event. Thats a nice compliment, did we come across each other online in DOA4 back in the day? (I'm Gunstar Red). You...
  20. Berzerk!

    Day 10 of IPL's 12 Days of DOA: Game Play Footage Set 1

    What you guys aren't seeing is the many situations where holding can't happen. When you get hands on you'll get blown up if you try to hold out of everything, because the recovery is there, the unholdables are there which throws off your next counter attempt (and you'll be hit), and there are...
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