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  1. MASTER

    3-Point Hold v. 4-Point Hold

    DOA5 needs 4point because folks are not sold on 3 point hold. They are trying to convince veterans players that DONT have the demo into 3 point and as soon as they hear that, they want no part in DOA. Not once have i heard 3 point was better and it really isnt anyway. Its not about how much...
  2. MASTER

    DOA5α Hold Frame Data

    Depending if we ever get the actual frame data from TN there is a chance they wont need to do nothing else but add the 4th point hold. Only spamable right now because there is no difference in mid attacks. Plus the punishment for spamming in this game outweighs the hold already. The Data that...
  3. MASTER

    You are not allowed to Side step Throws unless you are Hayate and you do his SS move that breaks...

    You are not allowed to Side step Throws unless you are Hayate and you do his SS move that breaks that rule =/. SS weakness are throws BTW.
  4. MASTER

    Awesmic....^_^

    Awesmic....^_^
  5. MASTER

    3-Point Hold v. 4-Point Hold

    There is no limbo stuns in DOA5 and there wont ever be until they fix the backturned slowescape properties. Get limbo stunned slowescape and then hold if you feel they are going to attack you or just block. same as any other stun. its actually better to hit them in the stomach since this at...
  6. MASTER

    Jann Lee was very different in DOAD because of the mechanics of the game had been changed. He...

    Jann Lee was very different in DOAD because of the mechanics of the game had been changed. He was able to launch and put pressure on you now
  7. MASTER

    3-Point Hold v. 4-Point Hold

    Im against not being able to hold out of stun. definitely not something im for. However just like someone mentioned there should be ways around it. right now it only seems like two out of the four characters have that option to stun them and force them to wait a long period of time before...
  8. MASTER

    3-Point Hold v. 4-Point Hold

    4 Point. 3 Point is still too abusable in the sense that all they have to do is wait for the animation of a mid attack and then hold accordingly, Thats what i do and trust me as you get better it becomes easier. 4Point stops that whole idea of just waiting for a mid attack since the hold is 0...
  9. MASTER

    @SYPHER Did you ever play Jann Lee in DOA2? DOA3? or DOAD? he was very different from DOA4. DOA4...

    @SYPHER Did you ever play Jann Lee in DOA2? DOA3? or DOAD? he was very different from DOA4. DOA4 Jann Lee is the worst one to date =/
  10. MASTER

    I'm hoping its Jann Lee they reveal. I get the feeling he wil be a very strong characters based...

    I'm hoping its Jann Lee they reveal. I get the feeling he wil be a very strong characters based on DOAD and how the alpha currently plays!
  11. MASTER

    DOA5α Hold Frame Data

    Currently trial and error is the best way for me. @Grape, The OP has some truth to it and it seems that there are some that can be different but i havent ran into anything that adds up in particular with some of those numbers with the exceptions of the ones I previously mentioned before this...
  12. MASTER

    Dead Or Alive 5 demo videos

    OK Hayate's SS move/:2:OR:8::P+K:(,:P:) is -9 on block, which means all the characters in the game currently have more than 2 throws to punish him with. The choice is up to you really. You could even say that if you blocked his move by a danger zone you can punish him accordingly so that the...
  13. MASTER

    Dead Or Alive 5 demo videos

    They could just make it so it the throws actually track him during his wiggle motion. Throws nor attacks actually hit him with the exception of sweeps like you said @Rikuto. Sometimes i try to throw my friend when he does it because i know of the reward but unfortunately its also unthrowable...
  14. MASTER

    DOA5α Hold Frame Data

    New findings. It seems to be true that some characters have different lengths of holds. Right now i cannot figure out what the window of the hold is or the recovery since i need a partner for that but i will hopefully get to fully test that tomorrow. However i can at least find out the total...
  15. MASTER

    DOA5α Hold Frame Data

    Interesting but shouldnt all characters only have 5 holds? Only exception is hayabusa with the advance holds i would think but that would only make 7 holds total right? how is there eight? 7F High 4F Mid 1F Low 46F Adv, Mid,K 64F Adv, Mid, P Im wondering about what shimbori said recently...
  16. MASTER

    Power Blow

    Lucky? 67frames, seriously? I used that move a lot on him in other matches too would you like links to those? If i was to go by your logic i should have been knocked out of that move ALL the time but it doesnt happen that way(obviously). All I am saying is that the PB has similar properties as...
  17. MASTER

    I meant to put this up. Regular hold window out of stun is 0/18/17, advance is 0/18/12. In stun...

    I meant to put this up. Regular hold window out of stun is 0/18/17, advance is 0/18/12. In stun normal hold is 0/16/19, advance is 0/16/14!!
  18. MASTER

    Dead Or Alive 5 demo videos

    I see. I always thought his ninpo was pretty evasive as i saw rikuto use it. However unfortunately it can always be low thrown before it goes into any attack. Pretty lame and needs tweaking. Nice vids though! MASTER :hayabusa:
  19. MASTER

    Dead Or Alive 5 demo videos

    True, I started realizing that as i was going along, mybad. Thanks for the input. Hayate seems to get a decent launch after he stuns one more time from the initial counter blow and then launches. of course that requires one more risk in the stun system but he has a decent amount of launchers to...
  20. MASTER

    Power Blow

    One thing i wanted to say was that Im not personally trying to defend the PB in the sense of it being a must use move to win the match compared to a good launcher or throw. However i do believe that although its 37/38 frames, give or take, with cancellation possibilities on top of the fact that...
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