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  1. KING JAIMY

    DLC Costumes

    My top 3 for this Halloween pack: 1. :jacky: 2. :rig: 3. :helena:
  2. KING JAIMY

    Halloween 2015 DLC Preview Video

    Very nice video showing all the details of the costumes. :) Subbed!
  3. KING JAIMY

    Characters The Blue Flash - DOA5LR Jacky Guide

    Which other P string? Also another way to perform :P::P::6::P::P::P: is :6_::P::P::P::P::P:.
  4. KING JAIMY

    Best tag partners!

    I'd go with an offensive character as Leifang is a defensive character. The result is that both characters can compensate each other's weaknesses.
  5. KING JAIMY

    Call me crazy, but I swear I had 1,076 messages not too long ago. Now I suddenly only have 1,072...

    Call me crazy, but I swear I had 1,076 messages not too long ago. Now I suddenly only have 1,072 of them. O_O
  6. KING JAIMY

    The International Interviews: #5 Force of Nature

    This is a very well conducted interview. Nicely done!
  7. KING JAIMY

    YEEAAAHHH!!! Less talk more action! Jacky's new Halloween costume is awesome! (⌐■_■)

    YEEAAAHHH!!! Less talk more action! Jacky's new Halloween costume is awesome! (⌐■_■)
  8. KING JAIMY

    DOA5LR "Previous Opponent Ok" - how is it supposed to work?

    ^ This. Also they should implement the ability to see how many players are currently fighting in a Ranked Match so you have a rough indication of how many players are playing Ranked at the moment.
  9. KING JAIMY

    DOA5LR "Previous Opponent Ok" - how is it supposed to work?

    If you have the setting turned ON, the game will search for anyone, including the last opponent you've fought against. If you have the setting turned OFF, let me explain it with an example: > Player 1 has previous opponent ok ON, player 2 also has previous opponent ok ON. > Player 1 finds...
  10. KING JAIMY

    Ability to cancel Power Launchers... yay or nay?

    Ability to cancel Power Launchers... yay or nay?
  11. KING JAIMY

    Characters The Blue Flash - DOA5LR Jacky Guide

    8P+KP and 46H+K do interact with floor danger zones. 4H+K and 2P+K do not however, which is strange.
  12. KING JAIMY

    Characters The Blue Flash - DOA5LR Jacky Guide

    Hmm....4H+K can both be used as a launch (bound) and juggle (rebound). 2P+K causes a rebound in Cr Stun Lvl 3. 46H+K causes a bound. Is there anything I'm missing?
  13. KING JAIMY

    Jann Lee changes

    True, but Rig is a purely offensive character so it would make sense to give him a powerful offensive stance with many offensive tools. On the other hand, Rig's defense is lacking in a lot of areas so I still think he's pretty balanced. As for Jann Lee, I'm not sure if he is regarded as a...
  14. KING JAIMY

    Characters The Blue Flash - DOA5LR Jacky Guide

    Yeah it actually isn't that relevant if it's a hurtbox issue or not. Jacky already has a ton of different launchers and a lot of them are viable as well (e.g. 6K, 2_3P, FSK). In the heat of battle you indeed don't have time to think, you just do it! ;)
  15. KING JAIMY

    Characters The Blue Flash - DOA5LR Jacky Guide

    I think it will indeed bounce every character at the same height, but the falling speed differs for each character weight so juggles wouldn't all be the same. It could indeed be a hurtbox issue, which is actually realistically possible. I always thought it was a range issue because 4KKK kinda...
  16. KING JAIMY

    Characters The Blue Flash - DOA5LR Jacky Guide

    Thanks for your compliment! :) About 4KKK, I mentioned that 4KKK can't be followed-up by a juggle consistently in open space. I'm aware that it is possible, but most of the time it just doesn't work. After 4KKK launches in Critical Stun Level 3, you can follow-up with 6_P (Straight Lead Jab)...
  17. KING JAIMY

    Jann Lee changes

    To give Jann Lee a tracking option from DS. I mean, look at Rig: He has linear moves, tracking moves, a reset throw AND the ability to exit his stance by pressing H. Jann Lee only has strikes and they can all be sidestepped. Also his only safe moves from DS are DS P and DS 6K. If a throw is not...
  18. KING JAIMY

    FINALLY completed Eliot's combo challenge!

    Well you can use the same method for Eliot's Choryo. However, you won't be able to do it fast and it is not sufficient to complete his Combo Challenge.
  19. KING JAIMY

    Jann Lee changes

    I feel like Jann Lee could use a throw from DS but they shouldn't make it OP. A reset throw would be fine, I think. I was thinking of something along the lines of Rig's Bending Stance Throw. Little damage, no guaranteed follow-ups, and only +10 frame advantage.
  20. KING JAIMY

    FINALLY completed Eliot's combo challenge!

    *Hands over congratulatory cookie* :) The :3_: motion inputs are indeed fairly annoying. At least learning the Choryo helped you in the long term. Luckily a lot of characters don't have such an input. Some characters's :3_: motions are actually pretty forgiving when it comes down to executing...
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