Search results

  1. D

    Quick Turn To Block.

    You can also turn around while crouching with :2::H:, avoiding high strikes and throws. Back turned crouching takes only 1 frame, i.e. it's faster than front turned crouching.
  2. D

    Is there any legend/key of symbols in command training?

    Little arrows on :P:, :K:, :p+k:, :h+k: mean hit level. For multi-hitting moves there are multiple little arrows. :9:-arrow is high, :6:-arrow is mid, :3:-arrow is low. SP means special stance transition once move is done. Back-turned, character specific stances and movement options are all...
  3. D

    Quick Turn To Block.

    Simply hold :H:. From back turned it is the command to turn around.
  4. D

    [Mar 29, 2013] FINAL ROUND 16 (Atlanta, GA)

    Added character choices to placings posted by Gill Hustle. 1. XCalibur Bladez (Helena, Alpha-152) 2. Rikuto (Bayman) 3. Lopedo (Jann Lee, Alpha-152, La Mariposa) 4. Chosen 1 (Brad Wong) 5. Master (Hayabusa) 5. Electrified Mann (Kokoro, Christie, Helena) 7. Sweet Revenge (Gen Fu, Sarah) 7...
  5. D

    [Mar 29, 2013] FINAL ROUND 16 (Atlanta, GA)

    It seems DoA stream is going back on http://www.twitch.tv/funkyp.
  6. D

    [Mar 29, 2013] FINAL ROUND 16 (Atlanta, GA)

    DoA stream is going to be here shortly: http://www.twitch.tv/funkyp
  7. D

    DOA5 after 6 months - what worked and what didn't?

    Not really. What are you comparing it with?
  8. D

    DOA5 after 6 months - what worked and what didn't?

    Do not underestimate importance of defensive options for game balance and strong offence. Powerful defence greatly contributes to powerful offence while keeping it in control. Weak defence accompanies limited offence. Look at defensive options of Guilty Gear XX series. There are jump, block...
  9. D

    Alternative counter system in DoA?

    You need to add something like “revamp stun extension rules” to keep damage potential of stuns sensible.
  10. D

    Variation of stagger escape system

    I want to propose a variation to stagger escape system of DoA5 and listen to your thoughts about it. I'm not implying that anything should be changed in the actual game regarding stagger escapes. I don't like current implementation of stagger escapes as I dislike button mashing. Unfortunately...
  11. D

    What would "Hold Counters" do to DOA's gameplay (positives/negatives)?

    To reward offensive player for knowing (understanding correctly) his opponent will take a guess. It (probably) allows one to attack if able instead of being afraid to attack due to this knowledge. If you do high punch and they counter it, there's little guessing, because it is a high punch hold.
  12. D

    How many frames do you have to break a throw?

    For neutral throws it feels like something around 12 frames.
  13. D

    Dead or Alive 5 Weight Classes

    Weight is a defence property, not an aesthetic one.
  14. D

    Alternative counter system in DoA?

    For this there's regular hit stun.
  15. D

    Alternative counter system in DoA?

    Your first suggestion is basically free guard cancels (guard reversals) that require you to guess right. You can research how this mechanics work in other games. Your second suggestion is about removing holds from stun. Why not remove critical stun then? There's no point in critical stun other...
  16. D

    Yaiba: Ninja Gaiden Z

    No one is going to kill Ryu. He survived even the original trilogy. On the other hand, it's interesting how they want to present the struggle.
  17. D

    What do you want for NG4?

    I want a lot of enemy types and some smart enemy group compositions. And a boss of Alma-Elizabeth hard-to-even-hit-once-at-first class.
  18. D

    Razor's Edge 360/PS3 demo discussion

    You only need to kill two somehow. Solo battle is very easy and you can just play safe. You can charge one UT before going into battle, and release it once they appear. After damage is done you can chip the most damaged two playing patiently.
  19. D

    DOA5 after 6 months - what worked and what didn't?

    I think it is a reference to Akira's catch phrase about it being 10 years too early to beat him. Zack appears out of nowhere and says it right after Kokoro beats Akira in story mode.
  20. D

    DOA5 The Throw Punish Thread

    Another little bit of information about Ayane. You can duck second hit of :6::6::K::K: if first hit is blocked. I'm not sure if Bass can punish her from there, but it may be useful nevertheless to escape pressure. Although BT :P::P::6::K::K: looks very similar, it has different frame data, and...
ALL DOA6 DOA5 DOA4 DOA3 DOA2U DOAD
Top