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    What would you change about DOA?

    Thanks for detailed answer. There's nothing in it that contradicts my point. In 1.03A wake-up kicks do short escapable stun on normal hit that cannot be followed up by any hit even without stagger escape, there's no reason to hold out of it, blocking or sidestepping will suffice. Inflicted...
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    What would you change about DOA?

    I'm pretty sure in 1.03 they did cause short (+9) escapable holdable critical stun on normal hit.
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    What would you change about DOA?

    I would like it to have more block stun animations.
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    DOA5LR Ayane Combo Discussion

    I would like to randomly note that BT PPPP and BT PP6KK4 are good for close-range pressure, since they both give only one opportunity to hold or sidestep on block, both give advantage on block. BT 6K is a very good move overall, it has decent speed and reach, very good on block, gives sit-down...
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    PS4 revealed

    Maybe they won't; 8 GB of GDDR5 memory is very expensive.
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    Next DLC

    I think it's turbo controller playing here instead. No way a human player would do that.
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    How long is the health bar?

    It is largely scaled. If combo is started with normal hit first hit deals 100% damage, hit during critical stun deals 50% damage, air hit on juggled opponent does 40% damage, hit on downed opponent does 30% damage. There's no progressive scaling in solo mode. Counter hit and hi counter hit adds...
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    Does anyone else hate the way this game is played at "top levels"?

    Indeed. In order to improve sometimes one needs to explore stuff that may lead to a lose. Trying this unprepared stuff is not playing to win (locally), but is necessary to improve and win.
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    Does anyone else hate the way this game is played at "top levels"?

    Playing to learn/improve is the other one.
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    Suggestion.

    You can check out Ayane page as example if you want to present the data in table form: ayane-frame-data-doa5. Ask me if you have any questions.
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    Suggestion.

    Is it going to be Kasumi-specific? What topics will the guide cover?
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    Should 1.03a Tag be the new tournament standard?

    High damage potential can make any match close. Look at Guilty Gear XX series that has very high damage and ways to increase combo damage.
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    Defending Against Aggressive Players

    Safe jumps in 2D games are pretty close to forced tech in this game.
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    DOA5 1.03A changelog

    Attacks with lots of active frames may be very practical for beating rising kicks.
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    DOA5 1.03A changelog

    Nope, PPPK it is. Last part (K) is 2-hit move.
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    [Feb 25, 2013] Winter Brawl VII - The Madness($500 DOA5 pot bonus) (philadelphia, pa)

    Playing video games is your hobby, is it not? It should be all right to spend money on hobby. Without monetary return on investment.
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    Xbox360 1.03 patch delayed until February

    I found stealth buffs in 1.03, so this also happens.
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    Can someone please explain to me "Free Cancelling"

    I think it was mostly answered already. I will answer anyway, and maybe I will bring some new points to it. Point of free-cancelling is to cancel string input, forcing last hit to recover normally when it's done. Game system will recognize following input as new string (or action)...
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    What recovery (in frames) makes a move "safe" in DOA5?

    "Safe" move is a move that cannot be punished. "Safe on block" means not punishable after blocked hit, and that's what usually people mean by "safe". Safety is defined by combination of move properties, such as recovery, state character recovers in, guard stun, and amount of pushback on block...
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    Suggestion.

    Keep it up guys! What do you think about following structure for her (and other characters) strategy guide? Overview (Short overview of play style and options.) Key moves (Description of her key moves with notes about intended application. May tend to be a little bit subjective at the...
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