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  1. TakedaZX

    Virtua Fighter vs Dead or Alive discussion thread

    I'm all about this. It'd be very interesting to see, but would this mean the drop of the hold system and work more so with fundamentals? (ducking, fuzzy guarding, [guarding], sidestepping, etc?)
  2. TakedaZX

    Nothing is Guaranteed, Everything is Permitted - Hayate Combo Thread

    Mid and Lights has always been :41236::H+P: :~: :4::K::6::K: :~: :8::P: :~: :P::P::6::P::K: works anywhere, even at the wall. No idea for heavies. Check out my new thread here for a few combo tech. I'm going to spend a few hours today developing the combo section in that thread so that...
  3. TakedaZX

    Not going to compete for a long while. Struggling with my character identity and fundamentals...

    Not going to compete for a long while. Struggling with my character identity and fundamentals...
  4. TakedaZX

    "Don't spoil all my fun." The Rig Video Thread!

    Wow Jules. Your fundamentals are amazing. Whenever I try to SS I always get some how clipped and it's just so annoying... Can you mentor me on Rig?
  5. TakedaZX

    Hayate Breakdown edging closer and closer to bein fished. Once I'm done writting it out, I'm...

    Hayate Breakdown edging closer and closer to bein fished. Once I'm done writting it out, I'm going to shave down the writing.
  6. TakedaZX

    I Used To Be The Wind... Then I Took A Nerf To My Moveset - Hayate Breakdown

    Combo Section Intro to Combo Tech Natural Hit Launch Combos - L | M | H Stun Launch Combos - L | M | H Counter Hit Launch Combos - L | M | H Critical Burst Setups Guaranteed Setups - L | M | H Tsuji-Kage (Raijin), Subaru (46H), and Jumping Mid Kick Hold Juggles - L | M | H Ceiling Combos - L |...
  7. TakedaZX

    Hayate - 1.03A/1.04 "The Damage"

    Make sure your thumbs aren't dry and be patient. The window for the 3rd input is a lot bigger than you expect. I actually fucked up doing 914, then I started over and 9173 and it gave it to me. So be patient and nimble but effective.
  8. TakedaZX

    The Official Dead or Alive 5 Tier List with Discussion thread

    Haha it's no big deal. I don't think Hayate and Eliot were done good justice in this game... Eliot deserved a lil more stuff in the end so he could at least play the Anti SS game a little better, and Hayate lost too much shit from 4 to 5 that was beyond useful. I could talk about that all day...
  9. TakedaZX

    The Official Dead or Alive 5 Tier List with Discussion thread

    Problem with your list: He's far faster than Eliot, Ryu, Hitomi and Rig, though Rig can completely flip that if he gets in that bending stance, but guess what Zack has? A command duck that has a good amount of mixups off of it that he can play around with. Most people have to rely on things like...
  10. TakedaZX

    Hayate - 1.03A/1.04 "The Damage"

    There's not much to it really, just make sure you don't start inputting directions until "combo throw" pops up. It's not like the izuna where you can buffer the inputs unfortunately. It's much more technical.
  11. TakedaZX

    EotW glitch? ~ 1:26

    Your first mistake was picking Hayate... just kidding I just don't like Hayate anymore. He's not as good as he was in 4 but then again that was an entirely different system. Try to mix in more 6k and 4k6k for launching. After a Power Blow guard break you should use 6p or 3k out in the open...
  12. TakedaZX

    I've got no one to look to for guidance on Hayate, so it looks like i'm going back to my first...

    I've got no one to look to for guidance on Hayate, so it looks like i'm going back to my first DOA main. Jann Lee.
  13. TakedaZX

    Hayate - 1.03A/1.04 "The Damage"

    Raijin might be able to cliff them as well after the last kick... i'll test that but yea Raijin is more reliable on that, and also Nakiryu can be better damage than the Raijin in doors.
  14. TakedaZX

    Some people really need to chill out. Little shit situations like these is so ridiculously...

    Some people really need to chill out. Little shit situations like these is so ridiculously unimportant. :P
  15. TakedaZX

    Hayate - 1.03A/1.04 "The Damage"

    Both are availiable. Nakiryu can be done outdoors and indoors and Raijin can only be done outside but they both come from the same initial grab (41236T)
  16. TakedaZX

    DOA5 ver 1.03a Bugs,Glitches, and Tweaks.

    The less you have to think about it, the more consistent it becomes. I guess that's what doing it fast really represents. In the heat of battle I can do it 10x more consistently than in the lab but you really just have to practice and level out factors that might work against you getting those...
  17. TakedaZX

    DOA5 ver 1.03a Bugs,Glitches, and Tweaks.

    Looks like a clipping issue, similar stuff happens with other characters at the wall, like Hayabusa's Ongyoin 6k will push through the opponent and put him at the wall (of course in the situation the move connects regularly) or Hayate's ppp(p) for that matter. It's something I don't remember...
  18. TakedaZX

    I don't even want to play anything... I just want to eat.

    I don't even want to play anything... I just want to eat.
  19. TakedaZX

    What Hayate did you like the most? 3, 4, 5, or Ein? Why?

    Yea, I have a similar connection with Ein. I especially loved him in DOA4 but I just didn't get far enough into him because Hayate in 4 was flashy and drew my attention away. I'd mained Ein in 2 and 2U though. I respect what you're saying though about DOA3 Hayate but I'd like to even take it a...
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