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  1. TakedaZX

    What Hayate did you like the most? 3, 4, 5, or Ein? Why?

    Good try though. I'll stress it again since you decided to [cherry] pick that sentence out of all of it. DOA3 Hayate was a great character, but he wasn't interesting. DOA4 Hayate was great as well, but he was more so interesting and aesthetically pleasing than godlike but he was extremely...
  2. TakedaZX

    The more options you put on the table, the better...

    The more options you put on the table, the better...
  3. TakedaZX

    What Hayate did you like the most? 3, 4, 5, or Ein? Why?

    How am I nuts? I never said DOA3 Hayate was bad, he just wasn't interesting. DOA3 Hayate was scary on frames, damage, and combo possibilities. That was it. Of course I would love for DOA5 Hayate to be that status... but only on numbers and properties on some moves. His DOA4 moves made him play...
  4. TakedaZX

    What Hayate did you like the most? 3, 4, 5, or Ein? Why?

    Aggression (in addition to flow) He was allowed so much of it in 4 with all of his choices. Now they apparently don't want that for him... it's unfortunate... and yea Ein was bad ass, he was my first true main, and I'd never had more fun with a character in my life except for DOA4 Hayate, but...
  5. TakedaZX

    What Hayate did you like the most? 3, 4, 5, or Ein? Why?

    Sup guys. Just something that's been on my mind for awhile but I guess I'll drop a little disclaimer: If you know me, you know I don't enjoy DOA5 Hayate as much as I enjoyed DOA4 Hayate. There's multiple reasons but it all boils down to a few things. DOA4 Hayate fixed the problem that I...
  6. TakedaZX

    I'm becoming afraid that I'm gunna be the one to really revolutionize Hayate. I'm not really a...

    I'm becoming afraid that I'm gunna be the one to really revolutionize Hayate. I'm not really a natural born leader... :/
  7. TakedaZX

    Hayate Breakdown is 60% done.

    Hayate Breakdown is 60% done.
  8. TakedaZX

    I Used To Be The Wind... Then I Took A Nerf To My Moveset - Hayate Breakdown

    Mentality Behind Hayate To be honest, Hayate is a weak character in a game where mid tier is as low as you can get. He's not bad, he's just not top tier. First we have to realize his weaknesses: He lacks the long strings and tracking moves to really keep his opponent on lock constantly...
  9. TakedaZX

    Working on my Hayate breakdown. Half way through analyzing his data on everything. Might my...

    Working on my Hayate breakdown. Half way through analyzing his data on everything. Might my chart if it's helpful.
  10. TakedaZX

    I Used To Be The Wind... Then I Took A Nerf To My Moveset - Hayate Breakdown

    Hayate's Tools TL:DR Version pp strings 6pk - Pseudo safe side step killer string. Fairly useful, but you have to be ready to buffer a grab break at times. 4p - Mid punch tracking move with a 4 way mixup, with one of those mixups leading into 4 more options. Main move for highest damage...
  11. TakedaZX

    I Used To Be The Wind... Then I Took A Nerf To My Moveset - Hayate Breakdown

    Overview Hayate in DOA5 would be best described as a high risk/high damage character that is bent off of keeping his opponents under false pressure with his ridiculous punishment grab, guard breaks, and low sweeps. You need exceptionally good fundamentals to play him successfully, because he...
  12. TakedaZX

    I Used To Be The Wind... Then I Took A Nerf To My Moveset - Hayate Breakdown

    WARNING: THIS BREAKDOWN IS OUTDATED AND DOES NOT APPLY TO DOA5U Update : April 11th, 2013 Dropping a link to my DOA5 blog about ideas to help Hayate in this game. Some changes are crucial and others would just be nice. Check it out. [Here] :ein:Hayate Breakdown:hayate: By Tommy "TakedaZX"...
  13. TakedaZX

    Thinking I might do a full breakdown of Hayate to explain why he's solid, but lacking since many...

    Thinking I might do a full breakdown of Hayate to explain why he's solid, but lacking since many who do [not] play him claim he's "great".
  14. TakedaZX

    Next DLC

    YES! I thought some intense Akira on Alpha smack down was coming... but as soon as you dropped that Sonic Boom track, I was laughing my ass off the whole way.
  15. TakedaZX

    Taunting Etiquette

    I never personally see a point to continuous taunting. Not like it makes the person look better than they are. When I do it, I'm edging the person on with a purpose or trying to pull off JL's mid kick parry taunt. Otherwise I don't see a reason to bother with it. In the end, the moral is that...
  16. TakedaZX

    What would you call a move that only can be considered a launcher if they pass over the...

    What would you call a move that only can be considered a launcher if they pass over the threshold, or are done twice in the stun game?
  17. TakedaZX

    I was thinking and I thought it might be funny if a whole bunch of people started a "Free Mima"...

    I was thinking and I thought it might be funny if a whole bunch of people started a "Free Mima" deal with posters and pics and stuff. LOL
  18. TakedaZX

    Hayate - 1.03A/1.04 "The Damage"

    Well yea that's just one part of my moveset. It's a good poke but it can really great. You did a good job though especially with Ryu. Nice job on the Senko Izuna's as well. I wasn't expect those but becareful about whiffing those holds over and over. I'm not very good about punishing those but...
  19. TakedaZX

    Hayate - 1.03A/1.04 "The Damage"

    I was in rage mode for half of those matches. I just have too many mishaps happen, like that section in our third match where I just threw 33K's over and over. My pad picks it up as 33 sometimes when I just wanted to poke with 3K. I'm very annoyed... about that...
  20. TakedaZX

    Messed around with 14 out 24 characters in this game. Interesting.

    Messed around with 14 out 24 characters in this game. Interesting.
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