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  1. TakedaZX

    Should 1.03a Tag be the new tournament standard?

    As the best in the world at this game, I'd like to take a moment to recognize this topic... No.
  2. TakedaZX

    Hayate - 1.03A/1.04 "The Damage"

    Lol just going to reiterate what I said to clarify: The best damage is :6::2::3::P::P:, :3::3::K::K: after a launch if you don't want to risk a wall splat. :6::2::3::P::P:, :6::2::3::P::P:, :7::K: is an exercise to get used to buffering it correctly.
  3. TakedaZX

    Hayate - 1.03A/1.04 "The Damage"

    Smh. I recorded the setup and did tried to hold and slow escape this setup myself. Perhaps you were playing on a laggy monitor or your friend wasn't holding it correctly. After the BT 4K, you couldn't hold or SE to save yourself from the 3K since it's only 14 frames, but he computer could...
  4. TakedaZX

    Hayate - 1.03A/1.04 "The Damage"

    After the BT 4K it was. Smh how are you going to tell me when I tested this myself with the computer the recorded setup, and how are you going to tell me when I pulled this setup off MULTIPLE times. There's secondary ways to setup for the 3K as well but this setup in particular was the most common.
  5. TakedaZX

    Hayate - 1.03A/1.04 "The Damage"

    1:11 - Nanhou loves to 1p out of stun because he knows I like to throw whiffed holds a lot. That being said I waited and let the stun threshold reset and went for a 4p, BT 4k, 3K, 7P (CB). This setup was only guaranteed in 1.03 because you couldn't SE the BT 4K though the computer could...
  6. TakedaZX

    Hayate - 1.03A/1.04 "The Damage"

    I mean I'd love to have them both overall, even if that meant weakening the advantage to only guaranteeing 33k and 8p off of it again, but the thing is the pressure from that SD stun on crouching opponents was the real greatness of it. Give me a guaranteed launch off of it and I'll take it but...
  7. TakedaZX

    Hayate - 1.03A/1.04 "The Damage"

    Not necessarily great gameplay (I have to fight differently against Brad), but this one shows one of his better guaranteed setups. The post CB combo I used was the largest damage possible for a wall friendly combo. It's only 5 points less damage than the highest damage combo he has. This...
  8. TakedaZX

    Hayate - 1.03A/1.04 "The Damage"

    It's also sad. I found that 3P does not stun on a crouching opponent, period. Not in CH or HCH. Just wow.
  9. TakedaZX

    Hayate - 1.03A/1.04 "The Damage"

    66P+K is an awkward low. It has the same motion as 9k. If that wasn't enough 2H+K gives a pretty bad (as in good) stun as well. 66P+K being like +1 million makes it all the more deadly. If this game had a more natural SS I could see it being less of a threat but having to watch out for both of...
  10. TakedaZX

    Hayate - 1.03A/1.04 "The Damage"

    ...and just like that Hayate has reverted to his old DOA5.02 self with unsafe wind dash cancels and a weak version of his DOA4 4H+K which doesn't really offer the greatness that it did in DOA4. There are no patch notes but as far as I know... 3K - No longer sitdown stuns in ANY situation...
  11. TakedaZX

    Well those few weeks with Hayate being someone good flew by fast. Back to low mid tier. How...

    Well those few weeks with Hayate being someone good flew by fast. Back to low mid tier. How unfortunate. I'm done.
  12. TakedaZX

    Rabies IP popping up the stream tonight come check it out and join the lobby if you're on XBL...

    Rabies IP popping up the stream tonight come check it out and join the lobby if you're on XBL http://www.twitch.tv/ipentertainment
  13. TakedaZX

    I invite You - to my little project on FSD!

    I'm still working on my breakdown of Hayate but I'd be willing to get a bible started for him. I'll talk to some people first though.
  14. TakedaZX

    Mila's 1.0.3 Changes

    In 4H+K, 3KK, the 3K consistently whiffs in closed stance.
  15. TakedaZX

    Mila's 1.0.3 Changes

    Oh my fault. I was just wondering if everyone knew that it whiffing was a lot about the stance deal. I tested it a few times and I mean I haven't used her in a about a week and I didn't write it down but there's a point where the 3K will whiff randomly. Of course if they hold, after 4H+K it...
  16. TakedaZX

    Mila's 1.0.3 Changes

    Open stance: same foot is forward (Player 1's left foot is forward and Player 2's left foot is forward or vice versa) Closed stance: Opposite foot is forward (Both players have left foot forward or both players have right foot forward)
  17. TakedaZX

    Best DoA5 Glitch Ever!!! : D

    Akira is just too... DAMN... OP. Jk man good fight and good glitch. xD
  18. TakedaZX

    Mila's 1.0.3 Changes

    Ah that's some useful info. Just out of curiousity, everyone knows about the open and closed stance deal with 4H+K 3KK?
  19. TakedaZX

    Mila's 1.0.3 Changes

    I said she's still pretty strong... no great... but strong.
  20. TakedaZX

    Mila's 1.0.3 Changes

    I thought we already had established that. 4kth is just a better way of approaching than going raw 66TH since it does put them in SOME sort of a block stun but you're welcome to approach how you please, if you ever come back to this game. Maybe TN will have listened to the competitive HLP's by...
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