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  1. Berzerk!

    Team Ninja Twitter

    translate.google.com will do for now: [D] The Shinbori today try to display the description of the parameters of the Character Select screen. "ATTACK" "THROW" "HOLD" is an image of the performance of various attacks. Chara is a big blow and throw characters, is a large and THROW ATTACK. And...
  2. Berzerk!

    DOA5 Demo: Consolidated Feedback

    Good feedback. Added to main post as: - Being hit while Back Dashing should not result in a Hi Counter Blow, just increase damage.
  3. Berzerk!

    Does anyone want to Share his xbox360 Doa5

    If you need it SO BAD just buy Ninja Gaiden 3.
  4. Berzerk!

    GamesTM: Dead Or Alive 5 “the next step” for fighting games, says Team Ninja

    Oh yes and you can duck/ fuzzy guard throws properly in Doa already
  5. Berzerk!

    GamesTM: Dead Or Alive 5 “the next step” for fighting games, says Team Ninja

    As has been said many times if DOA did a throw break system like VF5 but integrated punishment by making throw escapes much harder to time to impossible if in disadvantage/recovery. By having to inter the correct directional input (left/right or neutral) you have to know which throw they're...
  6. Berzerk!

    Does anyone want to Share his xbox360 Doa5

    Guys. Unlike some of you I'm not talking about it in theory. I've installed it on a number of machines at our tournament gatherings. It works. CONFIRMED. (The redownload from recovered Gamertag will also work, but I've used the USB method)
  7. Berzerk!

    Does anyone want to Share his xbox360 Doa5

    The way to share it is to format a USB drive in your xbox, copy the demo to it, then you can copy that to other Xboxes. Useful if you go to events and want other people to be able to play and try the demo.
  8. Berzerk!

    DOA5 Demo: Consolidated Feedback

    Submitted a survey with a short blurb at the front and the first set of items from page 1. Will make a second strata submission if enough solid segments of additional feedback come up. Has anyone else submitted? Did the notes here help?
  9. Berzerk!

    NG3 Making Folks Wary of DOA5

    People will forget that stuff come September. A lot of reveals, playtests, ie water under the bridge till then.
  10. Berzerk!

    Team Ninja Twitter

    SRK picked up on the recent posts http://shoryuken.com/2012/04/02/team-ninja-comments-on-a-i-cliffhangers-difficulty-and-options-in-dead-or-alive-5s-alpha-demo/
  11. Berzerk!

    DOA5 Demo: Consolidated Feedback

    Yeah, I'd like to put more time in around this because I've noticed similar things, I just don't know how far it goes. They still seem to stun and have invincibility, but if you do the right type of move against the right height of kick, you can beat them out. EG, Hitomi's up/forward K goes...
  12. Berzerk!

    GamesTM: Dead Or Alive 5 “the next step” for fighting games, says Team Ninja

    You're not being clever or cutting through to anyone. You just come off as a troll and a hater. Use your intelligence and lay down some context. This nonsense you throw out makes you an anti-fan and just annoying. In the midst of trying to pull some constructive criticism together, this is not...
  13. Berzerk!

    GamesTM: Dead Or Alive 5 “the next step” for fighting games, says Team Ninja

    Are you fucking serious? Why did you post this bullshit on their site as well? Come off it man, you're being sarcastic but it just comes off as bashing the game. Be a bit more considerate.
  14. Berzerk!

    DOA5 Demo: Consolidated Feedback

    And this is to the detriment of all.
  15. Berzerk!

    DOA5 Demo: Consolidated Feedback

    I might add clarify it "cannot throw break while at high frame disadvantage/recovery, and throw breaks must match direction input of the throw". It wouldn't be a problem if implemented like VF as you don't have a big window to throw break and you have to have a good sense of WHICH throw they are...
  16. Berzerk!

    DOA5 Demo: Consolidated Feedback

    Added to first post a couple of things from other threads that had been discussed, will refine the first post a bit more later as there's some redundancy: - Throw escapes: Add input throw escapes for throws, high counter throws/opponent in recovery inescapable. - Decrease the hitbox and remove...
  17. Berzerk!

    DOA5 Demo: Consolidated Feedback

    there's no point in getting back off the ledge, you want to see the next part of the stage and it doesn't make a difference to defender's damage - they either succeed in avoiding extra damage or they don't. What I think I will put in there though is something mentioned on Facebook: When an...
  18. Berzerk!

    DOA5 Demo: Consolidated Feedback

    Again, keep the offtopic posts off the thread. I'd also suggest avoid speculating about completely new features never featured in a DOA before at this point. This thread is about feedback of the existing demo. MODS - can you please REMOVE irrelevant posts from the thread. So over the last few...
  19. Berzerk!

    Dead or Alive 5 Alpha Demo System and Character Discussions

    Awesome andthen we'll def get some good matches in. Schedule is one he website if you scroll down, possibly casuals all day and definitely at the end of vf - 5-7pm. I guess that makes it 8hrs away. Soul CALIBUR first
  20. Berzerk!

    Dead or Alive 5 Alpha Demo System and Character Discussions

    For anyone interested btw I may get a Doa demo tournament/exhibition going tomorrow on stream at this event www.couchwarriors.org
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