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  1. KING JAIMY

    DOA5U Jann Lee DOA5U Combos

    Don't know if this has been posted somewhere but after a breakable object you can do the following combo guaranteed: Breakable > :h+k: > :3::K: > :h+k: > :4::P::P::P:
  2. KING JAIMY

    I just realized that there isn't a single male character having access to an i9 jab in DOA. O_O

    I just realized that there isn't a single male character having access to an i9 jab in DOA. O_O
  3. KING JAIMY

    "I Got No Time For You!" The General Jacky Discussion Thread

    Haven't had a chance yet to test out Jacky's mid punch hold stuff against Christie, but I will test it out soon enough. It is stagger escapable, but it is indeed very difficult to get around it (I think you have to SE at max to get out of it). On reaction it is a pain to escape, but on...
  4. KING JAIMY

    DOA5U The Official Tier List with Discussion Thread

    My bad, I was talking about guaranteed follow-ups. For example, Ryu's SDS (4H+K) at least guarantees follow-ups, Raidou's SDS (8P) doesn't guarantee anything. Ryu gets more guaranteed follow-ups from the environment as well (e.g. from a breakable object or ceiling hit). Ryu still has 6PK...
  5. KING JAIMY

    DOA5U The Official Tier List with Discussion Thread

    I would like to hear your opinion on this revised list.
  6. KING JAIMY

    DOA5U The Official Tier List with Discussion Thread

    Guess I am an idiot, then. Still don't know why you believe Ryu is so bad. Sure he has his limitations, but I wouldn't go as far as saying he's worse than Raidou.
  7. KING JAIMY

    DOA5U Jann Lee DOA5U Combos

    Oh, haha. I Always assumed the second one did less damage. You learn something new every day.
  8. KING JAIMY

    DOA5U The Official Tier List with Discussion Thread

    Kasumi isn't top 5, imo. She has one huge weakness which is called unsafety. Almost literally everything she does is unsafe on block. It's so bad that it isn't even funny. This would be my personal top 10 for now: 1. Christie 2. Gen Fu 3. Ayane 4. Helena 5. Akira 6. Leifang 7. Pai 8. Kasumi 9...
  9. KING JAIMY

    "I Got No Time For You!" The General Jacky Discussion Thread

    I think so, too. The only character specific movement I can think of which crushes mids consistently is Helena's Bokuho Duck.
  10. KING JAIMY

    "I Got No Time For You!" The General Jacky Discussion Thread

    I can test it out tonight. Jacky's 46H+K is i17 and the mid punch hold gives +10, so I have a feeling it'll hit Christie if she does JAK immediately after. I will test out the 66K counter to 214P too.
  11. KING JAIMY

    DOA5U Jann Lee DOA5U Combos

    Jacky's Flash Sword Kick is i16 and +3 on block. Jann Lee's is unsafe on block (don't know how fast it is). So Jacky's is definitely better, but obviously a lot harder too.
  12. KING JAIMY

    DOA5U Jann Lee DOA5U Combos

    9P - 6K4K is the best juggle after a wall splat. You can do 6H+K4 (W!) - DS K - 6PK as well if you find that easier (but is less damage).
  13. KING JAIMY

    DOA5U Jann Lee DOA5U Combos

    It's frustrating that they made Jann Lee's Snap Spike Kick unnecessarily harder in DOA5. It used to be 6K4K in DOA4, but now it is 6K46K again (just like in DOA2(U)). A lot of my friends seem to have trouble with the difficult version of the input but it's not that hard once you get the hang of...
  14. KING JAIMY

    "Im giving this all I got!" - Honoka Combo Thread

    Cool. I have found some unholdables myself as well but I believe these are already stated in this thread: 4T - 33P 4T - 4K 6T (W!) - P (whiff) - 1K
  15. KING JAIMY

    "Im giving this all I got!" - Honoka Combo Thread

    This one looks interesting in particular. Thanks for sharing. Do all these unholdables work on all weight classes?
  16. KING JAIMY

    It feels good to be the king. http://9gag.com/gag/a8YPRBV

    It feels good to be the king. http://9gag.com/gag/a8YPRBV
  17. KING JAIMY

    DLC Costumes

    I agree. I would not be complaining with the inclusion of Miss Monday, but I wouldn't mind having in Yaiba as well.
  18. KING JAIMY

    DOA5U The Official Tier List with Discussion Thread

    - i4 and i6 throws - Expert Holds - Outstanding environmental game - Guaranteed CB - Good amount of high crushes - Natural combos such as 6KK and the second and third punch of 3PPP - Limbo stun (Ongyoin PP) with guaranteed follow-ups - Reset throw (46T) with guaranteed follow-ups on Hi-Counter -...
  19. KING JAIMY

    ''Continuous effort - not strength or intelligence - is the key to unlocking our potential.'' -...

    ''Continuous effort - not strength or intelligence - is the key to unlocking our potential.'' - Winston Churchill
  20. KING JAIMY

    DOA5U The Official Tier List with Discussion Thread

    I'd appreciate that. I still need some examples though. What exactly is Kokoro's offensive pressure? What are Kokoro's best ranged tools (I know 214P is excellent but other than that I don't know)? How much reward does Kokoro get exactly from a successful read? etc.
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