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  1. KING JAIMY

    DOA5LR Kasumi's top worst moves discussion~

    Not a Kasumi expert by any means, but I'd say these moves are plain awful: 66KK 6H+KK 6KK 66H+K SS K 3KK 2H+K 8P BT 4K
  2. KING JAIMY

    Why isn't the stage ''The Crimson'' banned from tournaments yet? That stage gets an occasional...

    Why isn't the stage ''The Crimson'' banned from tournaments yet? That stage gets an occasional lag spike, even when playing offline.
  3. KING JAIMY

    Characters Marie Rose Combo and Strategy thread

    You're welcome. :)
  4. KING JAIMY

    Characters Marie Rose Combo and Strategy thread

    Found some more unholdables with Marie Rose: After 7H high kick hold --> KK is unholdable After 4H --> SS K is unholdable After 41236T --> SS K is unholdable After BT 4T --> KK is unholdable After 3P+K T --> 6PP is unholdable After 2T on BT Crouching opponent --> 3PK is unholdable
  5. KING JAIMY

    "Im giving this all I got!" - Honoka Combo Thread

    Nice I didn't know the first one. Finally a use for 9K after all. :P
  6. KING JAIMY

    Raidou's so much fun to play when you've nailed his EWGF. ^_^

    Raidou's so much fun to play when you've nailed his EWGF. ^_^
  7. KING JAIMY

    Are There Easier Inputs for Stagger Escapes?

    The Slow Escaping mechanic is fine the way it is. It doesn't require too much effort once you get the hang of it. Just make it yourself a habit, you'll need it.
  8. KING JAIMY

    DOA5LR Better Safe Than Sorry: Honoka's Block (Dis)advantage

    You're welcome. She's indeed really fun to play with. Good luck learning her!
  9. KING JAIMY

    Are There Easier Inputs for Stagger Escapes?

    That wouldn't make much sense since you can't guard while you're stunned. It's fine the way it is now, imo. Just Guard is harder for me than Slow Escape as well (but that is a personal issue, I have to admit).
  10. KING JAIMY

    Starting to train with Sarah, what do I need¿

    She has plenty of other good moves (think of 3PK, 6KP, 2P+KK, ''PPP'' strings, 6H+K, 4K, etc.). Even though 66K is indeed important, you can still be viable without that kick.
  11. KING JAIMY

    DOA5U Rig combo and juggle thread

    I'm sure you'll get the hang of it the more you practice. I had much trouble with it too until I practiced enough. If you have further questions about performing this move, we should take it to the Eliot boards since we're going pretty off-topic here. This is a Rig discussion, after all. ;)
  12. KING JAIMY

    DOA5LR Fighting Game Arts

    Have you even... read the OP? :confused:
  13. KING JAIMY

    Starting to train with Sarah, what do I need¿

    Yeah that's what I meant about those combos being highly impractical. You should stick with the information that people give about Sarah / Pai and not worry too much about completing those combo challenges.
  14. KING JAIMY

    DOA5U Rig combo and juggle thread

    If you mean Eliot's Choryo (:3_::P:), that one's actually pretty doable if you input :6::6::3::P:. Akira and Jacky are pretty difficult too but once you get the hang of it, it should be okay. Practice works wonders even for the hardest of the hardest moves and combos.
  15. KING JAIMY

    Starting to train with Sarah, what do I need¿

    Do you mean the bounce where you have to finish with :4::6::6::p+k:? I was once given the tip to think of the input like this: :4::6::6_::p+k: It worked like a charm. EDIT: Or is it a combo involving :3::3::P::K:?
  16. KING JAIMY

    DOA5U Rig combo and juggle thread

    Yes that's true. In fact, with Sarah you have to be on point with your timing otherwise those kicks won't connect. Then again, the VF characters are much harder than the DOA characters for most people.
  17. KING JAIMY

    DOA5LR Fighting Game Arts

    I'm in my second year of Psychology and I can recall what you've just said. I've noticed something like that in a tournament setting as well: I get more self-aware (e.g. I pay attention to the people watching me, out of fear of embarassment) and am thus paying attention to the wrong cues. I...
  18. KING JAIMY

    Starting to train with Sarah, what do I need¿

    It was TN who came up with those highly impractical ''Combo Challenges''. A lot of those combos are way too situational or too difficult to perform consistently.
  19. KING JAIMY

    DOA5LR Momiji Stage Strategy

    Getting a stun and then jab cancelling into PPKKP / PPKKK is a good thing for Momiji to do in general. I saw you doing it in one of your online matches against Rikuto and I was surprised by the fact I hadn't implemented that into my play yet. Landing a stun and then jab cancelling into another...
  20. KING JAIMY

    DOA5U Rig combo and juggle thread

    I think that's how every Rig player does it. No reason to let go the direction once you've started your string. You should always translate Rig's Turn Leg Cut Kicks from white arrow to black arrow if you're trying to do those strings, to make things easier for yourself: :P::P::4::K::K::4::K...
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