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  1. Zeo

    The Official Dead or Alive 5 Tier List with Discussion thread

    Maybe it was just online messing up the timing. I tried hitting Mr. Kwiggle out of that very string cancel at least 5 times and got beat out very single time. And that's when I wasn't just getting beat out by him doing the 3rd punch instead of the followup. The mid punch is so slow that you...
  2. Zeo

    "I'm coming!" Ein's general discussion thread

    I'll make sure I do. And that's funny you say that about 46P! I just heard from a friend last night that you could do that! Man I'm sure a newbie, I've never even seen that.
  3. Zeo

    ggs to Master, Mr.Kwiggle, Neo Mp and DarthVader. You all really know how to put a guy through...

    ggs to Master, Mr.Kwiggle, Neo Mp and DarthVader. You all really know how to put a guy through his paces.
  4. Zeo

    "I'm coming!" Ein's general discussion thread

    Oh also, he apparently has his standing OH which isn't a universal tool anymore. Check and see if he has his crouching OH as well. It's going to be very nasty for Christie, Helena and Brad players if he has it back.
  5. Zeo

    The Official Dead or Alive 5 Tier List with Discussion thread

    I've tried. It can beat out her double sway, low sweep, grab and guard break but it can't beat her mid punch launch.
  6. Zeo

    Zeo's DOA5U Ein Frame Data Chart

    I suppose it could work then, anything would be better than a tech-able knockdown for sure. But I also stand by a low launch for a 6KK followup as well. It's not a lot of damage but it's something, and something free you get on NH which is still great.
  7. Zeo

    Ein for DOA5U

    Let's see here. - Agreed on the high, nothing to really say. - Same for mid punch - Mid kick, either could work as both serve a particular purpose. The advantage of your version is that it could come out faster and mine would be of course the SDS. - Low, yeah obvious. Good frame traps could...
  8. Zeo

    The Official Dead or Alive 5 Tier List with Discussion thread

    It handles sidesteps well enough but the problem is Christie would never JAK in neutral against Akira when she can basically beat out anything he does. But when he blocks and she cancels into the stance from a string his tracking moves aren't fast enough to beat out her followups. The one...
  9. Zeo

    Little minor changes that you want for DOA5U?

    Hm. I guess more character specific intro/winpose interactions. Hayate vs Kasumi Hayate vs Hayabusa Hayate vs Ein Sarah vs Jacky Leon vs Bayman Ein vs Hitomi Eliot vs Brad Lisa vs Helena Helena vs Kokoro Kokoro vs Akira Etc etc. I've got tons more.
  10. Zeo

    Ein for DOA5U

    The stance is an interesting Idea I will say. P+K is the way to enter the stance I see working the most though I've been plugging that to be his CB for the longest. Also pretty much every other move you named except 6P. I could see him canceling 9P into stance honestly too. Kind of like a...
  11. Zeo

    Worst Costumes/Outfits

    They were. Most of them anyway.
  12. Zeo

    Go Hands-on with DoA5U at Summer Jam 7!

    Assuming he doesn't leave with the build. I don't see too much coverage happening if there's only one setup as everyone is going to want to get their hands on it. Hopefully there's a good few of them.
  13. Zeo

    Zeo's DOA5U Ein Frame Data Chart

    It will most likely just be his old DOA4 Crumple stun, but it would be amazing if it was a SDS. That's all I was saying really. No not a single CB in this game sits down. But also no other character has a 13 frame launcher! Considering Hayate's 3K was a SDS for about a week before they nerfed...
  14. Zeo

    "I'm coming!" Ein's general discussion thread

    You know I do, but I'll just put up key things. - I'd like to know the properties of 46K. GB, advantage, etc. - Is 236K still a holdable mid kick that's negative on block? - What's to become of 8P? Is it a sit down stun or bound? Can it be used as a bound/ground bounce into combos after a...
  15. Zeo

    Zeo's DOA5U Ein Frame Data Chart

    Honestly, at 19 frames now, a sit-down stun would actually be really nice. Especially considering 8P looks like it might be a bound instead and that's 18 frames. It'll probably just be a crumple stun but it would be very nice as a SDS and would more or less justify the 5 extra frames. I still...
  16. Zeo

    Just hit 1000 posts. Wow In 2 days I'll have been here for exactly one year... Also 310 wins...

    Just hit 1000 posts. Wow In 2 days I'll have been here for exactly one year... Also 310 wins until my 3000 Win Akira title. Let's do this.
  17. Zeo

    Zeo's DOA5U Ein Frame Data Chart

    I'm not sure how it would cause a bound state, I just don't really see it. Moves that cause that state so far look like things that slam you into the ground (IE His 8P which should be a SDS..., his 236K etc etc, maybe 8K). But being a bound move would actually be really nice if he doesn't get...
  18. Zeo

    Go Hands-on with DoA5U at Summer Jam 7!

    There won't be much to be skeptical about, the game is pretty much finished at this point. What we see at Summer Jam is more than likely what we'll be getting.
  19. Zeo

    Zeo's DOA5U Ein Frame Data Chart

    Perhaps you might be right but you have to remember it was said force techs were all but removed in DOA5U so on NH seemingly all you would get is a knockdown, in Rig's case playing stun game could potentially garner more fruit as opposed to guaranteeing things going back to neutral. On CH yes a...
  20. Zeo

    Go Hands-on with DoA5U at Summer Jam 7!

    Chances are the preview build has all the characters but lacks more of the additional modes and is just versus (maybe training but that'd be a little too good). Any build at this point is good with the little info we've gotten. Finally a lot of new info can be revealed from the players...
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