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  1. d3v

    Bad Translations?

    Because, as stated, they aren't out to make translations. As stated, localization often means changing lines to something that the team thinks will be more easily relatable in the context of the country of that it's being localized for. It's less about what exactly the character is saying and...
  2. d3v

    System I don't think I understand this game.

    But that's the most legitimate reason for picking any character in any fighting game.
  3. d3v

    The DOA5U "Casual" thread. ^__^

    Give all the DOA character VF frame data. It's what most of us want anyway.
  4. d3v

    The DOA5U "Casual" thread. ^__^

    Scarlet? But she looks nothing like Flandre nor Remila.
  5. d3v

    The DOA5U "Casual" thread. ^__^

    Personally partial to Lei-Lei Fang myself.
  6. d3v

    Complaint about Online

    No, at least not unless you turn it on.
  7. d3v

    Bad Translations?

    Most translations aren't straight up literal ones. The folks in charge of localization will more often than not change the translations a bit to something slightly different for some reason or other. Usually because something sounds more natural than the direct translation. Other times, because...
  8. d3v

    EF-12, it's like M.U.G.E.N. but in 3D

    The game supports stuff made in Softimage. You can also use stuff from 3DSMax but they need to be ported by FBX to Softimage Modtool. Onogu-san has posted a guide to importing on the SRK forums. http://forums.shoryuken.com/discussion/comment/8466814/#Comment_8466814
  9. d3v

    DOA5U Bugs

    Unless you actually know about it, it's actually pretty easy to miss in game.
  10. d3v

    The DOA5U "Casual" thread. ^__^

    Eliot x Ayane seems to be the official one seeing as how he brings out her tsundere tendencies.
  11. d3v

    Bad Translations?

    Good vibration.
  12. d3v

    The DOA Tourney/Stream Commentator Thread

    Super Bonus. Family Fun Arcade 3rd Strike Ranbats from March 3, 2007 with an entire hours worth of commentary from the legendary Rockefeller, aka Dr. Sub-Zero. The thing about Rock and his crazy conversational commentary style is that he actually knows alot about the game itself. Alot of...
  13. d3v

    The DOA Tourney/Stream Commentator Thread

    Here's a legendary bit of Japanese commentary with Gama no Abura doing his famous "Umehara ga kimeta" (Umehara has decided/Umehara has settled it) during a GGXX match with Daigo in it. EDIT: Here are a few more hype commentary moments. Dogface during the Amir vs BBhood money match. Skisonic...
  14. d3v

    The DOA Tourney/Stream Commentator Thread

    Mix it up, have a technical guy work with someone who can provide personality. Also, learn from tge best from other communities - UltraDavid, James Chen, Seth Killian, Skisonic and even (or especially) retired legends like Dogface and Rockefeller/Dr. Sub-Zero.
  15. d3v

    Balance 240 vs 300 life

    3 out of 5 sets is standard for most games nowadays anyway.
  16. d3v

    Balance 240 vs 300 life

    Best thing to do would be to actually run a tournament with 240 life.
  17. d3v

    System I don't think I understand this game.

    This. Heck some of us old school SF players actually find SFIV's throw tech window to be too big since you can still react to the throw animation compared to 3S (where it's better to tech before they even throw you) and SF2/SFA2 (no tech/break). Going back on topic, DOA5U requires the same...
  18. d3v

    Characters Thoughts on the ninjas?

    Online? Then that's most likely your problem.
  19. d3v

    The DOA5U "Casual" thread. ^__^

    No. The most important part of the graphics in any fighting game is the framerate. It doesn't matter if you have stages with high resolution textures and dynamic animations if the framerate cannot be kept to a static 60 frames per second. There's a reason why fighting games are the last genre...
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