Wasn't 9P guaranteed before? At least from testing the CPU could never tech out of it and I believe Matt mentioned that the CPU techs one frame fore human players can tech.
Mila's a standard anime tomboy. The only thing that keeps here from being full on bokukko is using the word "boku" to refer to to herself instead of "watashi".
Because they're all mostly based on standard Japanese character archetypes. Ayane is tsundere, Kasumi and Kokoro are Yamato Nadeshikos, so is Helena though she's also partly kuudere, Lei Fang and Hitomi are moe dojikkos, and so on and so forth.
No crossups or left right mixups though.
Man, imagine if in tag mode, you could call your partner and they'd attack from your opponents back while you were attacking from the front and then you'd get a full combo out of it.
Back to block adds strategic depth since it allows for cross-ups and left-right mixups. Block button is too strong, why do you think MK needs to compensate with strong chip damage?
We'll need JP players to come on board to explain. The thing is however, unlike with games like SSFIV or BB, we don't have much contact with the JP DOA players.
Flow and Primal were two separate stages before we were ever made aware of them. The idea was that they would be 3 separate stages that were linked just like Flow and Primal are now. Since the raft from Flow is in the background of Sanctuary, the original speculation was that you could knock...
Rachel loses out to the top tiers anyway. That said, I believe in the words of Tokido-sama - "it’s ok to have an easy character after all."
As for the topic at hand, I used to have characters that I said I'd never use, but I learned my lesson long ago and now keep all my option open in case I...
Could be a hardware limitation. I'm guessing they weren't sure they could have both Sanctuary, Flow and Primal linked together since the first two together probably take up alot of memory
Except the tigers never run across the center of the stage unless you make them by slamming your opponent into their enclosure. Most of the time, they run along the side, never directly cutting across the players path.
I hate Scramble once all the shit starts. Nothing it more annoying than getting knocked down by that i beam that swings around when the shit starts.
That's not a good definition of good.
Good should simply mean "wins with the character when it counts."
This is bar-none one of the worst stages...
She even isn't as bad as other top tiers in other games (and seems to lose out to the other top tiers in this game).
Just learn to actually play the matchup and stick to beating her in the neutral game instead of autopiloting.
Actually, I don't think that's much of a problem and. A bigger problem though is that certain stage combinations are dreary and/or tend to be dominated by one color.
Fuel is an especially egregious example since the stage itself is boring and seems to exist (outside of story reasons) only to...