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  1. KING JAIMY

    Battle Royal Final Round Stream and Pools

    These matches are gonna be super hype. Good luck to everyone participating! :)
  2. KING JAIMY

    "Promise me, you won't tell anyone" Honoka General Discussion

    I actually think all of her taunts are pretty cute. ;P I prefer 'Peace' and 'Gomen ne' though.
  3. KING JAIMY

    "Promise me, you won't tell anyone" Honoka General Discussion

    Thanks I appreciate that. And yep that definitely me: Always C4 and sometimes C5. ;) Also, why do you find that ''Peace'' taunt so shitty? xD
  4. KING JAIMY

    DOA5LR Better Safe Than Sorry: Momiji's Block (Dis)advantage

    Introduction This thread contains the frame data of all of Momiji’s 80 strikes with regard to (dis)advantage on block. This includes parts of strings (e.g. 6P and 6PP have different frames on block, but are part of the same string). To keeps things simple, the (dis)advantage will be listed on...
  5. KING JAIMY

    "Promise me, you won't tell anyone" Honoka General Discussion

    Lol I can remember the fight vaguely I think. Ranked match on Ends of the Earth, on the top off my head. :P
  6. KING JAIMY

    Me: 'I held that freakin' 1PP of that laggy Kasumi! Lag: 'No, you didn't. Your 7H doesn't exist...

    Me: 'I held that freakin' 1PP of that laggy Kasumi! Lag: 'No, you didn't. Your 7H doesn't exist online, remember?' Me: -__- ''
  7. KING JAIMY

    Momiji General Discussion

    No new moves unfortunately. :( Only an input change for her Izuna Falcon: 236P+KPP Full Circle T --> 236P+KPP 82T.
  8. KING JAIMY

    "Promise me, you won't tell anyone" Honoka General Discussion

    What the hell? When was this? :O I only taunt when: 1) You do it first. Then I simply return the favor. 2) It lags immensely to the point when I can not even play. The taunt was not meant as any form of insult or belittling.
  9. KING JAIMY

    DOA5LR Jacky Balance Changes

    It wasn't unsafe as far as I know. -7 is not unsafe though, it's semi-safe; meaning the opponent can attempt a free i5 5T but since you can escape on reaction or prediction it's not a true punish. But I recall that it was completely safe...
  10. KING JAIMY

    DOA5LR Jacky Balance Changes

    Not sure if Jacky received a hidden nerf but his 3H+K/1P+KPK is now -7 on block. Is my memory messing with me or did he really get a hidden nerf? I thought that kick was completely safe at around -3 before... :confused:
  11. KING JAIMY

    fanmade combos

    I don't like the unholdable 6H+K because it's unsafe as heck on block. :( And btw I like that combo I saw that one in a combo video waaayyy back in the early 5U days. But it's not guaranteed and extremely easy to escape unfortunately. But if it hits, you'll get loads of style points. ;)
  12. KING JAIMY

    fanmade combos

    I'm 100% sure that this combo worked in 5U, as I found this one in the first week of the release. ;)
  13. KING JAIMY

    DOA - The Netherlands

    EDIT: Oeps, laat maar heb net op de frontpage the slechte nieuws over de PC versie gelezen. :confused: Anyway, een offline sessie zou inderdaad gaaf zijn, is ook alweer een tijdje geleden voor mij. Voor jou zou dat ook goed uitkomen aangezien je dan meteen kan testen of je DOA echt zo leuk...
  14. KING JAIMY

    DOA5LR Last Round changes

    I figured out that DS 6P+K can be used to setup a wall splat: E.g. DS 6P+K gives a guaranteed DS 6K with 9P 6K46K follow-up. Also it makes his 6T wall throw more useful: 6T (W!) - P+K (go in Dragon Stance) - DS 6P+K - DS 6K - 9P - 6K46K ALL GUARANTEED!
  15. KING JAIMY

    Honoka(KING JAIMY) vs EIN (Grunt)

    Yeah it was pretty tasty. :p
  16. KING JAIMY

    "Promise me, you won't tell anyone" Honoka General Discussion

    Tell me all about it. It feels like Ayane is Honoka's worst matchup. Ayane can space really well and whiff punish like crazy. Honoka has such short range and whiffs a move easily beyond close range.
  17. KING JAIMY

    Jacky's block frame data is up. Hope you guys find it useful! =)

    Jacky's block frame data is up. Hope you guys find it useful! =)
  18. KING JAIMY

    DOA5LR Better Safe Than Sorry: Jacky's Block (Dis)advantage

    Introduction This thread contains the frame data of all of Jacky’s 131 strikes with regard to (dis)advantage on block. This includes parts of strings (e.g. 6P and 6PPP have different frames on block, but are part of the same string). To keeps things simple, the (dis)advantage will be listed on...
  19. KING JAIMY

    Now that I've finished and shared Gen Fu's block (dis)advantage on block frame data, I will...

    Now that I've finished and shared Gen Fu's block (dis)advantage on block frame data, I will continue with Jacky's. :)
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