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  1. KING JAIMY

    DOA5LR Better Safe Than Sorry: Gen Fu's Block (Dis)advantage

    Introduction This thread contains the frame data of all of Gen Fu’s 72 strikes with regard to (dis)advantage on block. This includes parts of strings (e.g. 6P and 6PPP have different frames on block, but are part of the same string). To keeps things simple, the (dis)advantage will be listed on...
  2. KING JAIMY

    Thinking about exploring block (dis)advantage for each character's moveset and organizing them...

    Thinking about exploring block (dis)advantage for each character's moveset and organizing them by safety in the character forums. Thoughts?
  3. KING JAIMY

    System Frame Data Bug?

    You were right. FSK doesn't connect. Same story for 1P+K (also 16 startup frames). But didn't you have to count two additional frames for a strike to connect (i.e. you can only extend your stun if the advantage (+17) equals or is greater than the follow-up move's startup frames plus the...
  4. KING JAIMY

    System Frame Data Bug?

    Hmm... strange. I'll give this a test later. Either it's really a bug or you're a tad too slow.
  5. KING JAIMY

    System Frame Data Bug?

    Might the whiff not be due to the particular stun that 3K gives? The opponent bends over a bit and since the FSK is a high kick, perhaps that is the problem? Or it could be range issues since slow escaping usually widens the distance between you and your opponent.
  6. KING JAIMY

    Mashers. Mashers everywhere.

    Mashers. Mashers everywhere.
  7. KING JAIMY

    Don't mess with Akira

    Lololololol. ORA! ORA! ORA! XD
  8. KING JAIMY

    System Frame Data Bug?

    Is that the advantage granted on fastest SE? Or non-SE?
  9. KING JAIMY

    Bound/Ground Float Thread

    Honoka: KK - 6H+K Dragon Stance K - 2P+K4(6P) Rig: 214K - K6KK Jacky: CB - 2P+K - 4H+K x2 - KPPPK Nyotengu: 3KK - Hiten P+K or PP6PPP - 7KP Zack: 8P or 3PP in deep critical stun: 2P+K Ducking K - 6KK Ayane: 3H+K - 66 (dash) BT 4K - BT 7K Hayate: 4KK - i3P - 7K Hayabusa: 4H+K - 666P - 236P - WR...
  10. KING JAIMY

    Streaming some offline matches: http://www.twitch.tv/kingjaimy/

    Streaming some offline matches: http://www.twitch.tv/kingjaimy/
  11. KING JAIMY

    System TopTier Tips guide For help with DOA5 including LR.

    A very interesting read right there! Very well made, just the way you guys wrote it made me read the whole guide. The guide was clearly organized and I recommend any aspiring DOA player to read this carefully. Now, I am going to resume my training on Fuzzy Guarding, which is in my opinion the...
  12. KING JAIMY

    "Promise me, you won't tell anyone" Honoka General Discussion

    Well 3K is unsafe and so are the follow-ups but it will catch a lot of mashers and people who don't know how to punish. Hope you can get better in no time. :)
  13. KING JAIMY

    "Promise me, you won't tell anyone" Honoka General Discussion

    I'll just give some advice/pointers: If you're looking for lows, 1P is a good one. It tracks, crushes mids (!) and gives a good stun on Counter Hit, however it is near useless on Normal Hit. As for her stun game, you can try to bait counter hits for example by delaying the last punch of 3PPP...
  14. KING JAIMY

    What does the third number in a character's strike speed denote? I know the first is jab speed...

    What does the third number in a character's strike speed denote? I know the first is jab speed, the second is fastest mid, the third is ...?
  15. KING JAIMY

    Good game, Bad game Online/Offline thread

    GG's @UpSideDownGRUNT. Aside from the horrendous lag we had in tag, the matches were pretty fun.
  16. KING JAIMY

    I hate mirror matches.

    I hate mirror matches.
  17. KING JAIMY

    System Can "stage respawning" be manipulated for an advantage?

    Yes I noticed there are pre-defined spawn positions on DOA5LR as well. Although I believe they are totally random there, so regardless of positioning, the game will always let you spawn on a particular point. Nice find on DOA2U though! :)
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