Because I like strong oki that has the grounded player at a disadvantage. I got no safe jumps, no vortex, no high-low unblockables, no left-right unblockables, etc. here, so I gotta settle for guaranteed force techs.
Rachel seems to have alot of things that people would want in the game, generally safe moves, guaranteed force techs, that tattoo down there with her alt (okay, that's just me). If they're going to be doing any gameplay tweaks down the line, then they should give these to more characters (and...
It annoys me to no end that Rachel does not have a tattoo down there with her idol costume. I love the tattoo (and that costume in general). It makes me want to do d3vlicious things to it.
I like how people keep complaining about how the game needs to have more frame advantaged/safer moves, but when a characters gets that, everyone complains about her.
While most of us are waiting for a day or two more for Dead Or Alive 5 Ultimate to drop, a few lucky souls have gotten their copies early. Happily, a few of these folks (including FSD's very own Jeff "CyberEvil" Rybicki) have been more than happy to create videos for the game. We've compiled a...
Yes, in my idea, there's generally only one chance to hold out of stun (you can still hold when in neutral though). This means the game flows more or less like a traditional fighting game.
I'd take a cue from Marvel and instead tie holds out of stun to launches, in the way TACs bursts can only be done from TACs. More precisely, I'd make it so that you can only hold out of a combo when in max critical state. Then make it so that every hit on the ground fills up critical state. What...
It's what the FGC calls it. I mean even the developers call it that (and even have mechanics such as hit stun decay and hit stun proration named after it).
No. in Fighting Games, getting hit by anything puts you in "hitstun" where you can't do anything (save the occasional option such as bursts, holds, combo-breakers) and the opponent can continue on hitting you.