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  1. d3v

    DOA5U - Juggling and you

    That's "hitstun," not "launch."
  2. d3v

    AFD 3rd Strike- HajinShinobi(Ken) vs Return of the Shadow(Ibuki) Offline Play.

    I saw Ken throw 3-4 fireballs in a row. This is horrible!
  3. d3v

    AFD 3rd Strike- HajinShinobi(Ken) vs Return of the Shadow(Ibuki) Offline Play.

    Why youi hitconfirming cr.mk to tatsu when Ken when YOU HAVE METER. Needs more cr.lk, cr.lk, super, that would have won you a few rounds right there.
  4. d3v

    AFD 3rd Strike- HajinShinobi(Ken) vs Return of the Shadow(Ibuki) Offline Play.

    Oh gawd! Stop jumping in like this was SFIV.
  5. d3v

    The New Age of Fighting Games

    Yatagarasu is in PC (at least the version that matters). Smash hasn't mattered since Melee.
  6. d3v

    The Miss. and Mr. DoA Universe Contest (DoA5U)

    Don't we already have a casual thread? I thought FSD was about competitive DOA?
  7. d3v

    How to promote the fall classic, with JR.

    Acting like a dick isn't doing anything to help the community.
  8. d3v

    JoJo's Bizarre Adventure: All Star Battle

    This might be the closest thing to a new Rival Schools that's out on the market... ...I mean look at these jump in infinites. Gan would be proud.
  9. d3v

    Do I need a new controller?

    What controller is it? Is it wireless? Sounds like a battery problem to me.
  10. d3v

    Core Fighters free character trial/rotation?

    Well they are rotating additional characters.
  11. d3v

    Core Fighters free character trial/rotation?

    IMO, it's better having a few core characters permanently free. This way people can continue playing with them as their mains and not just drop the game when they go out of rotation.
  12. d3v

    Fixed Update to XenForo 1.2 causing some issues.

    When will we get Tapatalk again?
  13. d3v

    DOA Community, I challenge you...

    Separate maybe, but not unrelated. The problem here is that you are equating high level play with character familiarity/mastery. The truth is, high level play is more about mastery of your opponent than of your character. It's about what we call "yomi", that is, being able to read your...
  14. d3v

    DOA Community, I challenge you...

    Ever since both players and developers realized that it actually made for better games. Case in point, in the original 5/12/1999 release of SFIII: 3rd Strike, Urien had a guaranteed unblockable setup via his Aegis super art. Come the 6/08/1999 revision board, this is patched out. The community...
  15. d3v

    DOA Community, I challenge you...

    Why should "the master" change up if what they're doing is working. Unless the other guy can step up and counter whatever they're doing "the master" has no reason whatsoever to do anything less efficient. The onus is on the opposing player to develop counters to strong tech. Heck, that's how the...
  16. d3v

    DOA Community, I challenge you...

    The problem here is that you fail to realize that both "the scrub" and someone who is playing to win are "actually playing." The difference is that the latter get their enjoyment from a higher level of play. At high levels, fighting games in general are more about mastering your opponent then...
  17. d3v

    DOA Community, I challenge you...

    That takes out alot of the more interesting meta-game elements of tag. Including ones that are because of having snap backs.
  18. d3v

    DOA Community, I challenge you...

    Or maybe some people enjoy winning. To quote from Sirlin's "Playing to Win."
  19. d3v

    DOA Community, I challenge you...

    Scrubbiest post in this thread so far. Whether in singles or tag, the point is to reduce your opponents life bar to zero in the most efficient way possible (i.e. without allowing your opponent to take out much of your own lifebar). More often than not, this actually means going for efficient...
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