They probably need a gay artist/stage designer...lmao. Some of these stages are dead as hell. I guess we are in the "Dead" phase of stage design, compared to the "Alive" with Doa1-4.
I want to play the game myself. Watching vides do not give you a true impression of the game.
-Yes it is. They should have taken the "scramble" approach. Dark with a nice amount of lighting to give contrast.
Im getting ultimate because it will not be vanilla 5. New characters and stages alone change the game a lot. Not to forget characters are getting new moves and are said to be rebalanced.
Omg. She grabs someone, put their head on the floor and does some breast pounding...lmao
-speaking of if she will be in the game, who really knows, but that poster did have an updated leon with self shadowing on it. So this could very well be true.
Here is a fact. It is impossible to guage an understandable difference between Doa2/3 and doa4/5 without having played both sets of games indepth. The dissection of the two become shallow at best with you missing many of the finer details that would enable you to see why Doa2/3 were superior...
-Lmao, you know Im rusty. Have not blessed you guys with one of those in a long while ;-)
-Im not denying there were some benefit from the union, Just that Doa got the better end of the deal.
-I see what you are saying. I believe Sega thought that they would get a lot of cross promotion from this deal. From the looks of it, it back fired on their part. The amount of New players transitioning to VF5FS from Doa5 is quite minor. Team Ninja gained far more out of the deal than Sega could...
-I just want to address some points. Doa4 overall had lack luster stages compared to both Doa2 and Doa3. With that said, ninja hideout, the monkey temple, gamblers paradise (sans the cars), sea side market (top level only), and maybe the safari are up to par.
-Being 100% brutaly honest, having...
Lmao, i was going in back in the day about Doa. But it was fun to do when you had such great intricate stages. Doa4 killed it, and 5 is barely better. Now, with these returning stages, we can fully appreciate the strategic depth....something i missed dearly and couldnt put a finger on it till...
-exactly. returning throws to their previous speed would be benificial. Even catch throws/offensive holds were generally more faster. Tinas tackle into giant swing was 19 frames b4. This will also increase the use of fuzzy guarding....sigh.