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  1. virtuaPAI

    Famitsu: Ein and Jacky (VF) enter DOA5U with New (Returning) Stage

    I am soooooooo happy forrest is making a return, however, it should get the scamble stage treatment...the lighting, and the contrast between light and dark made that stage pop... A lot more stages should have such treatment. I actually think lost world looks fine. It is far more faithful than...
  2. virtuaPAI

    Famitsu: Ein and Jacky (VF) enter DOA5U with New (Returning) Stage

    I forgot how vibrant doa2u stages were. I just loved how after the 1st or 2nd hit in stun resulted in an automatic knock down or launch. That need to come back asap. -Danger zone was hot for Doa2, but now it would just feel like another boring doa5 stage....well i take that back, atleast it had...
  3. virtuaPAI

    Famitsu: Ein and Jacky (VF) enter DOA5U with New (Returning) Stage

    Yeah, that shit made no sense at all.
  4. virtuaPAI

    Famitsu: Ein and Jacky (VF) enter DOA5U with New (Returning) Stage

    I kinda miss that stage and that stage that made no sense in vanilla doa2....the one with the square upper platform with windmills in the water. While they are at it, add some vf stages lol. RING OUT!!!
  5. virtuaPAI

    Famitsu: Ein and Jacky (VF) enter DOA5U with New (Returning) Stage

    This is good news. I just hope much work was put on the mechanics as well. A doa2/3 stun system would help a lot. Oh i hope the forrest stage return, ugh thats stage is so damn sexy...and tinas old default doa2/doa3 costume...the silver one with the tassles.
  6. virtuaPAI

    Dead or Alive 5 Starter Guide

    You guys are welcome!
  7. virtuaPAI

    New DOA5 Balance Suggestion Thread.

    -Team Ninja need to restore throw speeds back to Doa2/3 settings. They were perfect for punishing catch throws/offensive holds and defensive holds. Faster throws also kept players on their toes and players were required to have faster reaction times, making something like Jann Lee's Dragon...
  8. virtuaPAI

    New DOA5 version announced (Momiji!!!)

    -I am so tired of reading the wants for additional VF characters. There is much work needed on character balance and just getting the general game up to par.
  9. virtuaPAI

    New DOA5 Balance Suggestion Thread.

    -Lmao, well Team Ninja haven't fucked up all of their careers. Doa2 being a radical departure from Doa1, which was pretty much VF2 taken into a slightly different direction, was actually ingenious and made perfect sense. Doa3 made perfect sense...Doa4 was the down fall and Team Ninja needed to...
  10. virtuaPAI

    New DOA5 Balance Suggestion Thread.

    -One of the biggest game changers would be to reduce critical stuns and replace them with +(plus) frames on hit(strike)/block(guard) for the attacker. Once again, this will open up the game a lot more(strategically/competitively) than just the typical usage of critical holds and stagger...
  11. virtuaPAI

    Why do you guys hate DOA4¿

    -I see how it holds greater importance as in escaping guaranteed setups. No Doubt this is an important factor in Doa5. However, It was much easier to reach max stagger-ability in Doa4. This enabled advanced players to follow-up with counter strikes, fuzzy guarding, and escape those annoying stun...
  12. virtuaPAI

    New DOA5 version announced (Momiji!!!)

    I would love to see the forrest stage once more ;-)
  13. virtuaPAI

    More detailed training options.

    Yes sir!
  14. virtuaPAI

    More detailed training options.

    No, I meant it as an option to turn off certain aspects. So if you turn off side stepping for example, you will no longer be able to step intil you turn the option back on.
  15. virtuaPAI

    DoA5: 4PPP The Game Tournament Edition

    Lol I will try, just need to get my general skill up in the game first.
  16. virtuaPAI

    DOA5 after 6 months - what worked and what didn't?

    -Here lies the hidden obstacle. Doa itself never forced players to move beyond the basics. It took players like Mr. Wah, Rikuto, myself and many others to challenge each other and excel beyond what the game put infront of us. Like you said sam, it is all up to the players. I also dont believe we...
  17. virtuaPAI

    More detailed training options.

    -I think it would interesting to have the ability to turn off certain features to help you train better. Example, turning of Stagger escapes so you can only practice defensive holding, or turning off holding so you can only practice other defensive techniques, turning off attacks so you have to...
  18. virtuaPAI

    DoA5: 4PPP The Game Tournament Edition

    Lmbao. What possessed you guys to make such a tournament?
  19. virtuaPAI

    A Player Personal Experience With Offline (Final Round Aftermath)

    Nice read, sounds like you enjoyed yourself!
  20. virtuaPAI

    DOAU FT10 - Earlee vs. dragonhouse5000

    I just adore the stun system and the faster throws.
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