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  1. virtuaPAI

    DOA2 after DOA5

    -I wouldnt say 3.0 is totally incomplete. There were techs, and certain character benifits that was actually taken out of the game.
  2. virtuaPAI

    Recommendations On Converters?

    -I need to get my stick modded.
  3. virtuaPAI

    Dead or Alive 5 Starter Guide

    The importance of wall play in Doa5(environmental strategies): The wall dynamics in Doa5 is quite different from both Tekken 6 and VF5. Wall combos in both games are very damaging, but there are differences between the two. There are particular forms of wall stun in Doa5 and in Tk6. Instead...
  4. virtuaPAI

    Dead or Alive 5 Starter Guide

    Parries(Inashies) & Advanced Holds(Reversals): Like Vf5, there are characters with special holds and parries(inashis). Unlike the basic hold, the advanced hold add another direction to the already present holds, making its execution more difficult to pull off. Button Placement: The Button...
  5. virtuaPAI

    Dead or Alive 5 Starter Guide

    Going Beyond The Low punch. The ideas used for :P::P: or :P::P::P: plus mid level pokes variants is not that different from Tk6. The characters within the game have different variations/effectiveness in poking. In Doa5, just like in VF5, you have universal jab/low punch poke to get out of...
  6. virtuaPAI

    Dead or Alive 5 Starter Guide

    *This is a transitional guide for those who play Tekken 6(Major comparisons) and Virtua Fighter 5(Minor comparisons). INTRODUCTION. Do we really need this Guide? I am coming to find out that there are many people who are very misinformed, or don't have a clue at all on how to play Doa5. This...
  7. virtuaPAI

    Alternative counter system in DoA?

    -I agree with your complaints with the current incarnation of the stun system, however, going for a more 'conventional' stun system will not work well with the flow of post Doa1 play. Studying the mechanics of the game for so long, one of the better solutions would be a multi-tiered stun system...
  8. virtuaPAI

    Why do you guys hate DOA4¿

    -As a big advocate of Stagger Escape during the Doa4 era(Very few believed me when I said it was going to be a prominent technique), this is one of the few things I would like increased in Doa5. I would have hoped they left it Doa4 style, while removing many of the critical hold situations. This...
  9. virtuaPAI

    Why do you guys hate DOA4¿

    I agree. I was able to SE out of most of the stuns in Doa4. In Doa5 you can't escape as many stuns.
  10. virtuaPAI

    3.1 Helena Discusson

    Oh thats what she is being called now...lol
  11. virtuaPAI

    Favorite Stages

    My Top 5 Stages are: Ariel gardens (Doa2U) - Love the mixture of nature with the Chinese architecture. Forrest/lost world (Doa3) - I love how organic and natural feeling it is. I am also amazed with the amount of strategic depth that is available within these stages. Dragon Hills (Doa2U) - The...
  12. virtuaPAI

    Alternative counter system in DoA?

    Actually you didnt get max launch, you got a counter hit launch during stun. This made sense since the majority of the stuns were on counter hit.
  13. virtuaPAI

    Why do you guys hate DOA4¿

    -Well Doa5 has been out for a far shorter period of time. The game is going to take some getting used to.
  14. virtuaPAI

    Virtua Fighter vs Dead or Alive discussion thread

    I agree with everything you said. Its not like Team Ninja cannot do it. Doa2 and Doa3 was heading down that direction. Doa4 X05 build was showing great promise to evolve the series, but that fell through. Doa5 is a lot better than Doa4, and there is no reason why TN cant continue to fine tune...
  15. virtuaPAI

    3.1 Helena Discusson

    I think in general, all ss attacks in 3.1 are better than ths ss~attacks in Doa5. Oh and Helena's SS attack resulted in a limbo stun(+followup juggle).
  16. virtuaPAI

    Input delay?

    -You want the input delay of Doa3, or Doa5?
  17. virtuaPAI

    What would "Hold Counters" do to DOA's gameplay (positives/negatives)?

    This would not work at all. It wouldn't be that hard to figure out the commands needed to escape the hold. All the holds are pre-programmed and give out static results. If you could variate the out come of holds, than such a feature would be interesting to have.
  18. virtuaPAI

    Alternative counter system in DoA?

    I like the idea of parrying out of Critical stun. This force players to pay attention to the defensive hold(DH) he/she utilizes due to zero damage output, while facing heavy throw punishment. Normal DH = disadvantage, Counter DH = neutral, and High Counter DH = advantage.
  19. virtuaPAI

    Why do you guys hate DOA4¿

    -I do not want anyone to think that the competitve players in our community did not exaust every option to try and find something solid within Doa4. The game just did not hold up well competitively at higher levels of play. On the bright side, the game is quite fun, and it did introduce some...
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